Chapter 48 Appeal
Takahashi carefully played the Legend of Hungry Wolf. Although there was a clear concept of making a fighting game, there was still a story mode.
In the story mode, the protagonist controlled by the player is an American, and the protagonist falls in love with an American, and even the villain is still an American.
This is quite interesting and can be interpreted a lot, but the simplest view is that this game also wants to take the "American route".
Japanese consumers in the 1980s had money and could buy European luxury goods like buying cabbage. However, because they have been in a backward state since modern times, they are still a bit obsessed with foreign countries in their mentality.
Therefore, exports have been converted to domestic sales, and the game is now popular abroad, and then reselling back to China can be said to be a smooth road.
There are even bold game production companies that dare to hire a few white people to play their own games in their own companies in Japan and send photos to newspapers to say that their games are very popular in the United States, and then use this as a basis to sell them to local arcade sellers in Japan.
If this is still ordinary, what can be called a legend is that a game was a hit abroad and hot the domestic market. After supporting this company in the domestic market, they attacked the overseas market, but they did not expect it to be successful.
If other manufacturers are liars, then this company can only say that it "reported the hot time abroad in advance."
Electronic games are a wave, a trend of the first update, and countless trendsetters are galloping between waves. Some rise up like high bridges, while others flash their last rays of light like comets and then fall.
No one can tell what kind of legendary stories there will be.
Takahashi finished playing the legend of Hungry Wolf, but his mood was a little heavy. He still recalled the electronic games he had played in his mind.
In Capcom's Street Fighter series, although each character comes from a country, some characters pursue the strongest, some are obsessed with the pursuit of absolute power, while others embark on another path to pursue happiness in life.
It seems that in the world of Street Fighter, people are extremely pure, and they are pursuing strength, happiness, and championship.
Such an illusory and pure world, without disputes between the government and the opposition, and no struggle for hegemony.
There are only black and white that are extremely simple, heroic protagonists and delusions that conquer the whole world but have a bad mind.
Players who play Capcom are simple and happy, just defeat their opponents, otherwise? What else do you need to think about?
However, the legend of the hungry wolf is very different from the Street Fighter.
Perhaps some of the members were interested in politics, with Yamato warships in front, and after the Furious War with Cuba, there was a legend of hungry wolf.
If players are immersed in the world of the legend of hungry wolf, they are destined not to feel relaxed.
History is like a giant wheel slowly rolling over. The consequence of the mantis arm hitting a car is nothing more than being crushed to pieces. When players face a illusory but real behemoth, no matter how strong the character in their hands is, they will feel powerless, "Win, what?"
Cross these already existing games.
The game Samurai Soul, which has been made from Americans in the legend of Hungry Wolf, has become a traditional Japanese background.
If you win, will it be peaceful?
No, no.
The emperor's power fell and became a puppet of the shogunate.
The people are allowed to ravage and cannot resist. They are doing cattle and horses, and the people live in poverty.
In such an era, why do players think that Samurai game is still fun?
Because, players are using the strong men of this era.
And this era is only the best era for warriors.
The King of Fighters, the King of Fighters, has been much weakened compared to previous games, but it is still full of political metaphors.
Everyone has their own opinions on what they want to express in the game. Perhaps most players will not pay attention to it.
Only people as sensitive as Takahashi can discover some meaning in the legend of the hungry wolf in such a short time.
Should I do this in Wanhu’s fighting game?
Takahashi fell into deep thought.
A game is not just a game.
The reason why Hideo Kojima is well-known is not only because of his film performances, but because he can express profound meaning through a small window for electronic games.
Simple games, such as Bubble Dragon, Super Mario Bros., are not that they will not become classics or sell well, but they are still a little bit short of it.
Do!
Takahashi made up his mind that Wanhu's fighting game would also have its own story mode, and in this story mode, he would put his thoughts into this game.
The background of the game, he placed it on the sea of harmony, and time fell in the warlords' melee.
In terms of hope, Central Asia is the Middle East, while Far East includes China.
At that time, China's Upper Harmony Sea was the estuary of the Yangtze River and its maritime trade was developed, and it was the most developed city in the entire China and even the Far East.
In such a city, there are explorers, robbers, merchants, and fugitives from all over the world, and on the other hand, there are countless people who want to make a meal.
Chinese martial artists and foreign boxers all have their own stories in such a fantasy world.
Some people eliminate violence and protect the good, and rob the rich and help the poor, but find that there is more and more violence, and the rich are becoming more and more confused.
Some people do many evil deeds, but because their fists are big enough, they live a rich life.
The devastating warriors in Japan do not care about good or evil. They use money to do things, and the blood mist is thick and not dissipated wherever they go.
Everyone has their own life, their own circumstances, and their own ideals, but they have to fall into confusion. It is like the fate of this country.
Due to the cost, it is naturally impossible to have all the story patterns of all characters.
Takahashi returned to the office and wrote a plot that connects these people from all walks of life in the sea of harmony through the protagonist's perspective, and finally pieced together a complete picture.
In Japan in the 1980s, due to the popularity of Hong Kong movies and the sense of superiority born due to the high economic development, they were not very hostile to China and were quite compassionate to it.
Takahashi wants such a fighting game with the background of more than Harmony Seas, which should be accepted by Japanese players.
As for American players, a large number of American players like strange "exotic styles". They can't even distinguish between Japan, China, and South Korea, but they are deeply in love with Eastern culture.
Chapter completed!