Chapter 7 Wolf's Ambition
To give an inappropriate example, at this time, Wanhu held a game developer conference, just like Nintendo's original hairstyle was red and white, requiring other parties to pay premiums. It makes people feel that Wanhu does not have this qualification.
Although Nintendo has proved its strength, it has not only proved its strength, but has also brought shit on various manufacturers.
Many manufacturers also opened their mouths and ate this Xiang, not because they liked Xiang or fell in love with Nintendo.
It is because the customer base Nintendo controls and the economic benefits represented by the bright money that lures them to eat.
Nowadays, major electronic game manufacturers in Japan have built buildings one after another.
This is not only because each company has made a lot of money and has nowhere to spend it, but also because compared with other investment methods, at least compared with saving money, the income from building a house is still far higher than that of an order of magnitude.
Now that the land prices in Tokyo are getting higher and higher day by day, maybe the company will encounter difficulties in the future. Not to mention selling all the headquarters buildings, or selling one or two floors, can reverse the crisis.
Building a building is like a bottomless pit. In order to fill this bottomless pit, a large electronic game manufacturer can only continue to follow Nintendo.
And those small game companies that are still relying on loans to develop games have no other choice at this moment. The base of Nintendo Red and White Machines is so large that they don’t even have to care about the quality of the game. As long as the game is on the Red and White Machines platform, they don’t have to worry about selling it.
Although the review level of Nintendo is not easy to pass, it is more reliable than going to other messy non-first-line consoles.
You should know that at the just-concluded Tokyo Electronic Games Exhibition, the co-host didn't even have a booth. Although the shareholders of the co-host, that is, the major electronic game manufacturers, are still alive, the co-host has also become a failed product.
Why fail? All internal summary can publish a book with a thickness of no less than one thousand pages.
When it comes to the seriousness of each school, it is impossible to say that it is serious.
Because the co-host represents the charge that breaks through Nintendo's clampdown.
However, the co-host, which has gathered so many manufacturers, such a large amount of capital investment, and so many professionals, failed in the end.
Although there are many summaries, the real reason for failure is very simple, which is four words - low market share.
Although all manufacturers have launched their masterpieces as much as possible on this console.
For example, Wanhu launched "Endless Sea II", Hudson launched "Bombman" and "Adventure Island", and Namco launched a series of shooting games represented by "Iron Plate".
However, even if you work so hard, your sales in Japan have only exceeded one million units.
The number of works sold by each company is best at only 500,000 or 600,000, and the difference is likely to be only 100,000 or 200,000 or 200,000 or 200,000 or 200,000 or 200,000 or 200,000 or 200,000 or 200,000 or 200,000 or 200,000 or 200,000 or 200,000 or 200,000 or 200,000 or 200,000 or 200,000 or 200,000 or 200,000 or 200,000 or 200,000 or 200,000 or 200,000 or 200,000 or 200,000 or 200,000 or 200,000 or 200,000 or 200,000 or 200,000 or 200,000 or 200,000 or 200,000 or 200,000 or 200,000 or 200,000 or 200,000 or 200,000 or 200,000 or 200,000 or 200,000 or 200,000 or 200,000 or 200,000 or 200,000 or 200,000 or 200,000 or 200,000 or 200,000 or 200,000 or 200,000 or 200,000 or 200,
Compared with the nearly 15 million units of red and white machines in Japan, the sales volume of works released by a small manufacturer is likely to exceed the sales volume achieved by large manufacturers on joint consoles.
If you post games on co-hosts and other home consoles, small manufacturers without bargaining power may be banned by Nintendo and can no longer post games on Nintendo's platform.
Faced with such risks, they lost real benefits and even the foundation of the company. Therefore, they all refused to cooperate with other platforms and launched games on platforms of other manufacturers other than Nintendo.
For them, being exploited by Nintendo is also exploited, and being exploited by other manufacturers is also exploited.
Why are all meat on the case? It’s better to choose a case that can be sold for more money.
Without the co-hosts supported by small and medium-sized game manufacturers, even if the major manufacturers are more vigorously publishing games, there will only be dozens of games released in a year.
In addition, the development costs of masterpieces have already increased, and eggs cannot be placed in a basket. The co-host is said to be works by dozens of major companies in a year, but except for some new works and series that are used for new players, the remaining masterpieces are not only released on the co-host. That is to say, they are cross-platform works. Although manufacturers claim that the picture quality on the co-host is better and the experience is better.
However, most players will really buy co-hosts for such a little difference?
No, no!
After more than a year of struggle.
The co-host still lost in the battle with Nintendo, although many manufacturers have not publicly announced that the co-host has failed.
However, games with increasingly slow release frequency can already show the attitudes of various major manufacturers.
Although it is a pity that it failed, the summary reports of various manufacturers have all written that Sega, the second in the industry, is now seeking to survive in the shadow of Nintendo, not to mention those of them who have entered the home phone market for the first time?
Therefore, although the product of the cooperation failed, the posture of various manufacturers joining together to fight against Nintendo still exists.
Therefore, there are so many Japanese local venues appearing at the Tokyo Games Exhibition, where they display their new works.
Although Nintendo strictly prohibits its products from appearing at the Tokyo Game Show, various manufacturers use tape to display the red and white machine logos, and the display will still be displayed. Although Nintendo is domineering, it still does not have the ability to control the big manufacturers.
If we can master all of them, these manufacturers will not join forces to launch co-hosts at all.
Wanhu was so happy to cooperate with various manufacturers at the Tokyo Game Show. Why was Wanhu criticized by various manufacturers again at the game developer conference a few days later?
The reason is very simple, that is, the game developer conference was held by Wanhu himself.
Although the game developer conference seems to be gathering a group of game developers to come over and talk about it and exchange feelings, many manufacturers have already seen the ambitions of Wanhu.
I'm afraid that it's not Wanhu, it's going to launch its own home machine platform.
Why do you say so?
This is because the most basic foundation for achieving a platform is the ownership of this platform.
The reason why the joint host fails is because there are too few holdings.
The number of shares in the market is small, no one comes to play games, players don’t like to buy, and no one makes games, which has entered a vicious cycle.
If a platform wants to enter, players buy and manufacturers do conscience, and the guaranteed demand is two million units.
If a joint host fails, it is lost in terms of ownership.
As for the fact that Wanhu is now gathering so many game developers, it is not like trying to have many games on the host, tempting players to buy Wanhu's hosts. This will leverage the entire chain and let Wanhu's hosts enter a virtuous cycle.
As for the ambition of Wanhu like Wanhu, even if it introduces foreign game makers, they have to fight for one shot. Many Japanese game manufacturers naturally disagree with the profits of no profit.
I thought about it today and found who were the people who had a greater impact on Yuebai?
There are more shameful things, which are considered to be the beacon of the princes in black history, and there are also the pigs who don’t laugh, and the flying pigs. Yuebai’s current writing style is probably based on the three of them.
Wen Xiaomang, busy general, made Yuebai more knowledgeable and had some new understanding of political (economic) governance.
The most influential one is Desheng notification. For Yuebai, it is considered to be a splitting dark clouds and seeing the sun bright.
So the question is, who have a big impact on everyone?
Chapter completed!