Chapter 10 Silicon and Neurons
Xiao Ai used a vacuum cleaner to clean the house and began to prepare a plan for the new game he was going to make.
Inspiration often bursts out in an instant, but turning inspiration into a feasible solution requires slow work and careful craftsmanship.
No matter what, Xiao Ai is also a Japanese game author. Therefore, in her design, everything is centered on gameplay.
After she listed all the problems and challenges that she would encounter in a simulation of a life, as well as the things she could do, she began to think about whether the options listed above could provide fun for players.
You should know that in daily life, trivial matters such as cleaning up the house, washing dishes, and washing clothes are always annoying. But in the game, should you cancel these tasks?
If cancelled, it doesn’t look like a game of simulated life. If players don’t cancel, there is a high chance of getting bored.
Xiao Ai used a pencil to put a question mark behind these behaviors.
When Takahashi was thinking about games, he was looking at the North American game market intelligence summary records of Wanhu North America last quarter.
Nintendo's super Nintendo entertainment system, which is the super red and white machine, completed a counterattack against Sega's console in just three months.
The huge game lineup carried by Nintendo is far from what Sega can do when he gets into a car with a mantis arm.
As the signature new work of the "Super Mario" series, although it is a little different from Sega's first-row "Sonic the Hedgehog", it still maintains high sales in the entire series.
These were all within Takahashi's expectations and did not arouse much interest. What interested him was a newly released game, with the name of this game company.
The Lost Vikings and Silicon and Neural Bonds Company.
The game "The Lost Vikings" also states in the report that this game has important "historical significance".
It's not that it has created a new genre, or how fun it is, but that it is the first game released by American game production companies on Super Nintendo Entertainment System.
In other words, Japan's monopoly on Nintendo system games has been broken, which has a strong historical significance.
First, it means that American game makers have finally surrendered to the harsh Nintendo system, and second, it means that American games have finally recognized the quality of their game.
"The Lost Vikings" is a platform action game. However, unlike ordinary platform action games, there are three characters that players can control in this game. These three characters have different abilities. There are many places that require mutual assistance and make full use of their abilities to pass.
Compared to the games that used to be purely looking at reactions, this game has added decryption elements.
The "Trinity" series produced by Korean game companies in the future was inspired by the "Lost Vikings" series.
However, the plot is just as nonsense as most games of this era, that is, the Vikings were captured by aliens and they embarked on a journey to save their companions.
Takahashi's attention to this game is not because of the point mentioned above. It is because of the production company of this game - "Silicon and Neural Bond".
This name, which looks like a gamer and a geek spirit, is not easy to read or understand. The word "silicon" is easily read as "silicon". It inexplicably has a feeling of color (harmony).
This company seems to be founded by several geeks, and will be renamed "Hybrid Studio" and "Ogreat Studio" in the future. The last name it sets is well-known, that is - Blizzard Interactive Entertainment.
Let’s talk about Takahashi’s impression of Blizzard interactive entertainment. It is actually divided into several stages. The Blizzard game he first came into contact with was "Starcraft I", and later he came into contact with "Warcraft III".
These two real-time strategy games can be said to be very complete and have very high playability. Because of the maps made by players, the "Dota" series has been extended, greatly extending the life cycle of the entire game.
Because Blizzard's game quality is very good, and domestic players had limited contact with the games at that time. Therefore, Blizzard's China in Takahashi's experience was praised as the altar. It seems that Blizzard is the unique and most powerful game company in the world.
However, after Takahashi carefully learned about Blizzard's past, he found that the company's game production was excellent, but its originality was not very high.
The real-time strategy game, which started with the Warcraft series, is more like a learning work than the previous ones of "Dune Castle" and "Command and Conquer". It absorbs the advantages of these games and adds your own understanding. It is an excellent game that was finally produced.
And after that, whether it is World of Warcraft, Hearthstone, or Overwatch, they are all similar.
"World of Warcraft" refers to many excellent settings of "Net Genesis". Hearthstone" and Magic are more or less similar, and "Overwatch" and "League Fortress II" are not that similar.
Even "The Lost Vikings" is a summary and development of past platform action games.
There is nothing wrong with being good at learning and imitating.
Blizzard is indeed an excellent company.
Takahashi is now thinking about whether to let Wanhu North America acquire some of the current shares of silicon and neural bonds. You should know that although such startups make money by selling games, they are still short of money.
However, I just don't know if Nintendo will obstruct this.
In his recovery to Nick, he wrote that he had to start acquiring shares in the company, but he had to put on a vest to acquire it.
The conflict between Arakawa and Manhu, the head of Nintendo North America, is mainly a conflict of interests, unlike the Nintendo headquarters that has love, hate and affection.
Arakawa is unwilling to manage the US headquarters, and he himself is a qualified businessman. It is estimated that the acquisition will be smoother by putting on a layer of vest.
In addition to the news about the console market, it is news about the handheld console market. Sega Handheld Game Gear launched not many games last quarter. Whether it is handheld console sales or game sales, they were completely left behind by GG and GB.
Compared with GB handheld consoles, GG handheld consoles are still a bit ahead of their sales. The reason is naturally because of the earlier release of "Pokemon" and the cartoons and peripherals that are equipped with it.
Under this combination of punches, American children are powerless.
GG handheld machine sales are very good. Although "Brain Exercise"'s killer weapon against Japan has not played any role here. However, it is still difficult to catch up with GB who missed the window period.
The first impression is very important. Everyone has recognized that "Pokemon" and "Pokemon" has lost the shocking power of the first encounter.
Chapter completed!