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Chapter 67 "Tricky Neighbor"

Because Ritchie has been carefully studying computer technology, after returning to school and back to the club, his various magical techniques caused a sensation in the computer club.

In a short time, he was regarded as a great god by people from almost computer clubs.

However, Ritchie did not swell because of this. He felt that what he had done was nothing magical.

He wanted to say to those students, "Sit down, it's just a basic operation."

But he didn't have the intention. He was thinking about how to make an excellent game.

But how could it be easy to make a good game?

Even if you have enough technology, you still need inspiration!

You should know that compared to Japan, Europeans and Americans are actually going to a higher level in terms of technical strength.

However, games produced by Europe and the United States are often unable to be as fun as Japan.

Even though the picture is great, it still looks empty.

Even recently, I published a newly-entered video game manufacturer Ubisoft, whose famous game "Lehman".

To some extent, it is a high-definition reset version of a series of games such as Super Mario Bros.

Almost all the game elements contained in the game "Lehman" can be found in several well-known Japanese horizontal jump games.

Moreover, unlike some Japanese manufacturers who can surpass them even though they learn, this game has not surpassed them in many aspects.

In terms of playability, it can only be considered medium.

There is no innovation or transcendence in gameplay.

However, such a game became popular in Europe.

Ubisoft also used the money earned by this game to acquire Tom Clancy's "Validation" series produced by other manufacturers, as well as other game series that they think are promising.

If you look at it from the beginning, the only one of the well-known game series native to Ubisoft, the manufacturer, is probably the only one of the "Lehman".

The others are the Tom Clancy series, the Persian Prince series, or the "Far Cry" series.

Almost all of them were adopted from other manufacturers.

Ubisoft's usual characteristics are also very obvious. Their games are often very good, but they are not very fun to play.

However, if you really want to say that the game is very poor, it is impossible to make players curse after five minutes of playing.

It can be said that this is very magical.

And because their games are good, their games are also very good.

Gradually became a well-known electronic game production and distribution company in the world.

Having said that, manufacturers like Ubisoft have not solved the problem of how to make the game fun.

It is not easy for Ricky to find the ultimate mystery that makes the game fun with his own strength.

And, from his route, he could not have invested huge costs on the screen like Ubisoft.

The games he can make are almost the only ones in small games.

However, he still did not give up every day and was still working hard.

Even the incident of letting Takahashi go to the drama club to be undercover, and even the senior Lisa has forgotten.

This obsession is really like a potion.

Takahashi still understands this obsession quite well.

However, it was impossible for him to come up with an idea for Ritchie to say.

One month after school started, Ritchie suddenly felt like crazy and danced ecstatically, "I found it! I found it!"

Many people were relieved to see Richie’s appearance.

"Finally crazy..."

Yes, there are really many people who hope that Ricky will go crazy sooner.

After all, people like Ritchie who spend almost every day in hysteria really look a little scary.

"John! I've found the game I want to make!" Ritchie said excitedly to Takahashi.

"What is the game you think of?" Takahashi asked curiously.

It is particularly difficult to express that a game that does not exist is fun.

If a game can be said verbally, it will be fun, and this game will be really fun to a large extent.

Of course, this must be based on the production level online.

otherwise……

No matter how good the lip service is, the game produced will not be fun.

It is precisely because it is not easy to express that a game is fun, so there are many vocalists. Although no actual game can be produced, it is still popular in the industry.

This kind of thing is something that many industries can encounter.

Not only does this happen in the electronic game industry, but also in various industries.

Otherwise, why would anyone see some people who obviously can’t do anything, but they are good at speaking and can keep getting promoted and pay raises?

A more specific example is the Indians.

To be honest, from the perspective of real work, Indians cannot say that they do not do things, but they are relatively arrogant.

What they are good at often attribute collective achievements to their own and their own mistakes to everyone.

So, they can get a promotion and a salary increase.

"I...the game I want to make is based on your home as the stage..." Ritchie said.

"Use my home as the platform?" Takahashi asked back.

Ritchie nodded and said, "Join me as your neighbor, and you are very noisy every day. Do I try every means to calm you down? So I sneak into your house, sabotage your house, and let your house be ruined!"

Ritchie briefly explained his own ideas and ideas for making games.

"In the process of the game, it is to create various traps for neighbors to step on, so that neighbors can receive harm to vent their anger. Of course, the game will not be too bloody, and I want to do more animation and cartoonish."

""Talk Neighbors"?" Takahashi blurted out.

He has really played this creative game.

This game method is indeed very novel and fun, but it is a pity that this game method is almost difficult to form a game series.

However, this is a gameplay that Ricci thought hard about, and it is already very excellent.

"Can do it!" Takahashi said.

"Really?" Ritchie asked.

"real!"

After receiving Takahashi's reply, Ritchie felt that his creativity was really promising.

So he began to enter the game design stage.

At this design stage, what he wants to determine is the game's art style and gameplay style, so as to ensure that the content of the game will not go off the line during the future production process.

You should know that you should be dedicated to making video games, and you should be very taboos in making mixed games without being meticulous.

Just like a novel, it was obvious that he was playing tricks on his neighbors at the beginning, but it wasn't the same when the style of the painting changed into a battle with aliens.
Chapter completed!
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