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Chapter 94 Friendship First

Klin was a little nervous, not because of the game, but because he was nervous about his small software.

Every time he goes to a computer room to participate in every competition, he has to install his own small software on every new computer.

The reason why he did this is also very simple, that is, he wanted to collect information about every player he had played with.

Although they are not impossible to meet them online, he has discovered a problem as more and more single-game competitions are being played.

The problem is that there is a big difference between the online style and offline style.

Simply put, when competing online, even if you see the name, you won’t target it specifically.

It’s not that I don’t want to win, but that I haven’t prepared a detailed play style.

Before the competition, especially before the competition, the players felt very different.

Some players can even prepare two or even three-day tactics for an opponent.

Of course, their preparations for the competition are not efficient and their methods are very primitive.

Why is it not tall?

They have no way to save detailed game videos, they can only use their memory to recall the tactics that person likes to use.

In this process, if you want to test whether your targeting tactics are useful, you can’t find that person to try it. You can only find another person and learn that person’s tactics and operating habits to test it.

Originally, memory is not very reliable, and with secondary processing, the problem will definitely be even bigger.

It is not impossible to say that there are no results when preparing for a few days, but when you really start the competition, you will feel that this is still very different from when practicing.

Clin didn't have this trouble. First of all, his recording software could record information.

Secondly, he added a brand new feature to his software.

It can make its own videos turn into a file that both parties can play loaded at the same time.

In this way, you can use the video of the contestant himself to let another person start to operate and fight at a critical moment.

In this way, the practice efficiency naturally becomes very high.

The most important thing is that this allows for low-cost and infinite repetition of exercises, allowing Klin to master some offense and defense that are more difficult to solve in racial confrontation.

You should know that game balance is not a static balance.

It doesn’t mean that the designer wants to design what he wants to do, and the player will play the game according to the designer’s ideas.

The game designer who thinks that way is basically gone.

One of the reasons why American game makers are not very fun to make games is that they like to design one and only one route for their games. Players can only continue to play according to their regulations.

Although Japanese manufacturers also have this problem, Japanese manufacturers like Nintendo who have been fired from Japanese manufacturers are already consciously solving the problem.

They no longer design games with the mind of a game designer, but with the mind of a player.

At this time, a very wonderful chemical reaction will occur, that is, when players play the game, they will suddenly have a whim to find another route, but when they try this route, they find that they have really succeeded in the attempt.

When they looked back, they found that they thought the designer was a mentally retarded place, and the shortcut place was set up by the designer.

Simply put, there are two ideas for game design. One is to bring convenience and happiness to players, which means not to cause trouble to players. The difficulty of the game is moderate, allowing players to play easily and enjoy the entertainment throughout the process.

Another one is to make things difficult for players. The principle of causing trouble is actually very simple. It is to make the process very difficult, intentionally making players unhappy and constantly making things difficult for players.

As for why many players like to play this kind of game?

It’s not that the players tend to be abused, but because their success after great difficulties makes people feel extremely happy.

There are two design ideas: one is process-oriented and enjoying the process, and the other is result-oriented and enjoying the results.

It cannot be said which design is better.

After all, just like being a human being, many people enjoy the process, and many people enjoy the result.

Which of these two systems does the battle gameplay of "StarCraft" belong to?

Very simple, belongs to the second one.

The learning cost of "StarCraft" is very high and the difficulty of learning is also very steep. A novice is likely to be hung up by veterans.

However, it is precisely because of this extremely difficult process that players will feel more refreshed when enjoying the fruit of victory.

At the same time, their heartfelt malice also drove them to let more players play this game.

First, they can feel the pain they used to feel, and they will feel very happy if others are unhappy.

Another thing is that they want to bully people.

Therefore, the quality atmosphere of a game like "Starcraft" must be low.

Why?

Because this is a game that will keep climbing in a pyramid.

This game overemphasizes the competitive spirit.

Therefore, players of the game "Starcraft" also spontaneously developed a basic greeting term.

For example, "GODD-GAME", "HAPPY-FUN", and "GOOD-LUCK" are abbreviated as "GG", "HF", and "GL".

"Good game", "Happy to have fun", "Good luck".

This band should be the three-game quality that was in StarCraft.

Of course, when the game begins and ends, players are actually insincere to fight these things.

Everyone wants to fuck you to death.

After all, only by killing your opponent can you get a higher ranking and get more bonuses.

The offline competition of "StarCraft" is in full swing.

The contestants are inevitably angry and the conflicts that arise in the end.

The biggest conflict even took out a gun to confront each other.

Fortunately, it was properly resolved in the end.

Wanhu is still extremely serious about such a thing.

After all, if something bad happened to the game "StarCraft".

Not to mention whether there will be offline games for "StarCraft", the game "StarCraft" itself is about to be in a state of chaos.

After all, there are really many people who think video games are annoying.

In the next "StarCraft" competition, there are basically local police and security personnel responsible for maintaining order.

Before, during and after the competition, we emphasize "friendship first and competition second".

Of course, this slogan will only be believed.

friendship?

It does not exist.

It's a bit stuck... I'm expecting to be a little more refreshing tomorrow...
Chapter completed!
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