Chapter 15 Technology or something
Any industry has a time of prosperity and decline, and during a period of upward trend, you can make money as long as you are in this industry.
Even if you are not strong in your own ability, you can still make a fortune.
But, if the industry has begun to decline.
Even the ability of a person can only suffer from the cold winter.
Japan's electronic game industry has been on a downward trend for several years.
However, at the beginning, the impact on everyone was not particularly great.
After all, a lean camel is bigger than a horse. Except for those game manufacturers who built headquarters buildings and died tragically in real estate, other game manufacturers can basically survive and even live well.
However, time has passed little by little, and it has arrived today, and it has been the juncture of 1994.
Things became different, Japan's economy declined and its purchasing power declined.
Even cheap entertainment products such as electronic games are becoming more and more careful in their calculations.
You should know that even if the price of electronic games is the same, the quality still varies.
Generally speaking, the more game series I sold before, the better the quality will be.
The worse the game series sold, the better it is, it is not so excellent in terms of gameplay or completion.
In this way...
This has caused a dilemma, such as flooding, and drought.
Look at the top game manufacturers in the industry, whether it is Konami, Bandai Namco, Nintendo, or Sega, everyone is still making money.
Even, the money you earn is not less than before.
However, the remaining second and third echelons can be described as sad.
At the beginning, the first-tier manufacturers used this period to acquire and merge with second- and third-tier manufacturers they were optimistic about.
However, there have been fewer and fewer such actions recently.
First, high-quality assets have been acquired.
Second, even if we collect more talents, we have no job to do for them.
Now even the first-tier factories are in a vicious circle.
It is the game they make, and the best ones sold is just the sequel to the old game.
Unless the quality of the new game series breaks through the sky, it can be guaranteed to not lose money at most.
If you are in the rising period of the industry, it is still beneficial to do a game that is not losing money.
Since you don’t lose money, it’s not good to be a training team, right?
but……
But now...
It makes no sense to do so.
In a day when the naked eye is expected and the entire industry is in decline, maintaining a large team of developers, it is impossible to say when problems will occur.
Therefore, most Japanese game companies not only gave up acquisitions and mergers at this time.
Moreover, they have even given up recruiting new graduates.
Many game companies may not have ten newcomers in a year.
This is completely different from a few years ago.
The advantage of doing this is that it can ensure excellent quality of personnel in a short period of time.
But in the long run, the consequences are not very good.
What's not beautiful?
This will cause a talent gap, and the company may fall into crisis in a few years.
However, if you can't even survive now, how can you have a future?
Japanese electronic game companies have chosen the present and given up on the future.
Even if a manufacturer like Nintendo is in good condition in Japan, it cannot be said that it is good.
Although there is no decline, there is no growth.
In order to maintain their own growth, Japan's super first-tier manufacturers and first-tier manufacturers are now conquering cities and land overseas.
Such a fierce Japanese manufacturer has changed the previous state of a humble young man from Japan.
I can’t even eat, I’m almost starving to death. Where can I have any space to pretend to be a civilized person?
With their accumulation many years in advance, they naturally achieved remarkable results in the North American market, South American market, European market, and even Southeast Asian market.
However, some problems were also exposed at this time.
With the rise of local American video game companies, some of the American video game industry is breaking away from the control of Japanese game companies.
That's right, this part is a computer game.
A distant decade ago, the Atari shock and Atari collapse brought the North American video game market to a devastating blow like a hurricane passing through.
However, video games are not really dead.
People have almost completely abandoned the games on home consoles and home consoles, but there is still room for survival for arcade games and computer games.
The reason for this is that for arcade games is that the quality of arcade games is relatively higher.
At that time, Japanese electronic game manufacturers had already produced excellent games such as Pac Man, Donkey Kong, and Space Invaders.
It is almost separate from Atari's home gaming consoles, so it is less affected.
Computer games were only elite games that very few people could play in that era.
Whether it is from the game carrier - computer or the gameplay, it is not very acceptable to ordinary players.
It has no intersection with Atari's home game console at all, so it will naturally be less affected.
A great man in China once said, "A spark can start a prairie fire."
Although computer games initially had various problems in the form of carriers and game themes, as computers gradually became popular and the market expanded little by little.
As there are more companies and individuals making games, and more people playing games, the circle of computer games will naturally expand.
However, until more than a year ago, computer games still had great disadvantages compared to home electronic game console games.
The reason why the reversal has occurred recently is that network functions have gradually become popular on computers.
The technological revolution has a much greater impact on electronic games than people think.
It’s not that home electronic game consoles have thought about using the Internet.
In fact, in the late 1980s and early 1990s, Nintendo tried to make red and white machines able to trade stocks, so that investors could trade stocks at home.
Although the entire system is OK, who would have thought that not long after the system was launched, the entire Japan economy was avalanche and the stock market was even more crammed. They all went to queue up to go to the rooftop. As for what stock trading system, what else would it be?
In addition, Nintendo has also developed a satellite network system.
This satellite network system is one-way communication.
The satellite broadcasts to the red and white machines. During a specific period, players will adjust the TV to a specific station and can download the corresponding game.
but……
This one-way communication network is very useful when the storage medium is still very expensive. I have to say how much it is useful is still a very subtle thing...
Chapter completed!