Chapter 28 "Taiko Master"
When the electronic game arcade was first born, it was like everything.
However, after the game "Space Invader", the key layout and style have basically been fixed. No matter how many changes the game type has undergone, it seems that the solution can be found within the framework of this operation plan.
The advantage of doing this is naturally standardization. Not only does the cost be reduced, but even if some parts are broken, it is easier to repair and replace.
Today's music games, even like Konami's "Music Square", still use this input system.
It’s not that this is wrong, this is correct, it is the thinking of normal people.
However, this is not enough!
Music arcades are different from other arcades, and have stronger "girl attributes". Girls who often don't like other types of arcades, but are not so resistant to music arcades.
Even when a bunch of couples are dating, playing music arcades is better than traditional fighting arcades and passing through arcades. It is easier to create a sour smell of love.
Therefore, Takahashi announced on the first day of the establishment of the "Taiko Master" project team that the game "Taiko Master" will adopt a brand new input method.
Everyone guessed for a long time, what is this input method?
Fortunately, everyone is not stupid. Since Takahashi named this game "Taigu Master", it should be related to Taigu.
Taigu is a traditional Japanese representative musical instrument. It looks similar to a beer barrel and has different sizes.
In traditional Japanese culture, Taigu seems to be related to ritual activities such as witch festivals. When playing this instrument, the whole body will often dance and change into various different postures according to the musical music.
The people in the project team found a taigu in a short while.
Everyone took the drum stick and began to explore what the new input method Takahashi wanted to say would be.
"Does anyone know how to play Taigu?"
"I know! Hold a drum stick in one hand and beat the drum rhythmically. Oh, sometimes it makes different sounds on the drum side."
"In this way, if a Taiko is divided into two areas, there are two methods of strike, and there are four corresponding operations.
That is to say, a tai drum can complete the input requirements required for the audio game?"
"Well..." An employee put his hand on the drum surface and thought for a while. "The sensor should be placed under this drum surface. If the accuracy is adjusted just right, it should be a good input method."
These old fox guys spent an hour discussing the input method of "Taigu Master".
Takahashi, who had been silent, spoke at this time and said, "That's right, we just want to use this taiko as the input method.
As for why I chose Taiko as the input device, I will explain it to you now.
Everyone should know that the world's largest game market is in the United States, but the world's largest arcade market is in Japan.
The most popular fighting game we have in the "Bloody" series, so there is no need to worry about it.
However, I think the next generation of arcade games is audio games.
Even when I saw someone singing karaoke, I suddenly felt that we needed to make a music game.
Since the largest arcade market is Japan, we need to find a music game method suitable for Japanese players.
I think it's too stupid for a Konanmi operating scheme that uses rocker and buttons.
I think it's better to use some kind of musical instrument as an input device.
Later I asked my wife Xiao Ai, and I asked her which instrument she thought was the most Japanese.
Xiao Ai thought for a long time and replied to me, saying Taigu.
I found a Taigong and saw that it was indeed an ideal input medium.
So, "Taigu Master" was launched and everyone came here."
The people below calmed down when they heard Takahashi's words.
Takahashi took a sip of water and continued, "After discussing, everyone has already known what the input mode of the game looks like.
So now I start assigning tasks.
This time, the production team of "Taigu Master" will be divided into the following parts.
The first part, the somatosensory input part, Suzuki Chimetaka, is led by you.
The second part, interface design part, Fukuyuan Kentaro, you are responsible for it.
The third part, the picture design part, Yuki Mizuhashi, is responsible for you.
The fourth part is the music level design, Dinggong Youxi, you are responsible for it.
The fifth part is the music license, which is the responsibility of the Ministry of Foreign Affairs.”
Takahashi simply divides the work into several parts.
These parts will solve different problems in a targeted manner.
These parts can be said to be very important.
If the somatosensory input is not adjusted properly, the feel of this game will be very poor.
Regardless of the delay problem, it is that the sensor is too sensitive or insensitive, and there will be many problems.
When the left drum surface is too sensitive, the sensor on the right may sense it, which will cause misoperation.
It's too insensitive. If you don't have command output when you hit it, it's also very troublesome.
Therefore, it must be adjusted just right, and technical means can be used to make me feel that there is no delay in my input.
The interface design part is also very important.
Most players see the picture first when playing games, so they think that the game with good pictures will definitely not be bad.
However, during the actual game, what players are most exposed to is not the game screen, but the interface.
A crappy operation interface, such as the current Japanese role-playing game operation interface, makes players want to scold themselves, which is not a good design.
How to be both beautiful and easy to use is in line with the user's intuition? This is a very test of the designer's skills.
What's more, such a game must be combined with a brand new input method, which is naturally even more difficult.
Although players cannot understand the feel of the picture, they can see it visually.
You should know that vision can account for a large part of a person's feelings.
The so-called beautiful person and the world is friendly to her, so naturally the same thing is true.
The world of human beings is a world where faces are viewed.
A game may be fun, but as long as its picture is ugly, the sales will definitely not be enough.
The quality of the game picture is directly positively related to money.
Just like a girl can have plastic surgery, American game manufacturers have money, so they naturally make the game bulge and the back is not attractive.
Japanese game manufacturers don’t have that much money, so they can only rely on their connotation to attract players.
The final choice of players is also obvious. No matter how beautiful the connotation is, it cannot be as good as the face.
However, the most important thing about the game "Taigu Master" is that the game style is in line with the Japanese style.
The design of the remaining music levels is also closely related to the feel.
As for the final music authorization, there is no need to say.
It only took a day from the launch of the project to the start of production of "Taigu Master".
This small-scale game seems to be designed and completed in a very short time and will be launched.
Chapter completed!