Chapter 35 Pure Game
When Yusuki was facing a great enemy, he began to plan his "Music Roulette" event, Takahashi sat in his office, counting the snowflakes outside the window.
There was also a snowflake ball on his table, and the falling snowflakes were as numerous as snowflakes outside the window.
This is a disadvantage of choosing to build a factory in high latitude areas.
Ten thousand households spend a lot of extra expenses caused by snowfall every year.
Although the snowflakes look beautiful, they are not good for production.
Takahashi was not dazed for the sake of being dazed, but he was thinking about something, what kind of video game is considered a game?
Why do you think about these?
It is because Takahashi recently discovered that the new game, no matter which platform it is, reveals two words - boredom.
Indeed, electronic games have entered the era of industrialization and mass production.
A game of routine, wearing different skins is a completely different game.
However, the game should not be like this.
This feeling of feeling that any game is boring definitely represents an upcoming crisis.
Nowadays, everyone understands that the number of players is everything.
Even if it is a niche game, it will try to reduce the difficulty as much as possible based on the original players' opposition.
Indeed, after reducing the difficulty, the game has become much easier, and more players can get started more easily, but is this kind of game still a game?
I think about players very much everywhere, for fear that players will not be able to get through, although it is indeed convenient for players.
But Takahashi always feels that this approach does not treat the player as a human being, but treats the player as a creature with low IQ.
Of course, it is not wrong to say that there are many casual players who want to use electronic games to relax and pass the boring time.
But Takahashi always feels that an industry cannot have only people with Xialiba, but still needs some good luck and snow.
Is it 100% that Hollywood movies are so popular all over the world because of their high level of film industry?
No, no.
Although those thoughtful art films are not popular, the part that is well received has also brought an upgrade effect to the overall Hollywood movies.
Wanhu is now a large group company. Of course, it is impossible for the whole family to be as good as a small company. If you fill a few mouths, your whole family will not be hungry. You can devote all your body and mind to make those games that are full of spring and white snow.
Almost all the games produced by Wanhu are used to make money, and are those that are constantly reducing the difficulty.
For example, the "Magic Tower" series that Wanhu relied on. The current game format is similar to the "Flame Emblem" series in another time and space, and they are all war chess games.
However, the game difficulty of the new work of "The Tower of Magic" is even lower than that of "The Flame Emblem" in another time and space.
Although many players say that they are dissatisfied and the difficulty of being dissatisfied is too low, they are still buying.
The reduced difficulty has made more players choose to buy the new work of "Magic Tower".
As a game type, "Magic Tower", which can only belong to the second-tier game series, has a sales volume of about one million even if it is released on Sega's platform. This is already very impressive.
Even the original game series of Wanhu was like this. No wonder some players said that Wanhu had lost their true intentions.
Takahashi looked at the snowflakes falling outside the window, and he was still thinking about what kind of game he wanted.
A game like "The Tower of Magic" is actually like a stage play. Even if the plot is ups and downs and the special effects are good, players will not feel that this is true.
That……
Can you make a game that is as natural as snowflakes falling?
Takahashi thought about it again and again, thinking about how to do it.
There are many reasons why it snows on the earth.
There are reasons for latitude, atmospheric circulation, and gravity.
Perhaps the earth itself did not want to do the "special effect" of snowing, but after all these conditions were met, a snowing incident naturally occurred.
By the way!
It comes naturally!
Takahashi suddenly remembered the days when he was working on The Sims with Ai in the United States.
The game "The Sims" can be said to have not produced game content, but built a stage and handed it over to the players. As a result, novel worlds and complicated interpersonal relationships emerged.
"The Sims" may be a natural game that Takahashi wants to pursue, but although this game has such characteristics, it is not pure enough.
How can I make a purer game like this?
Takahashi lowered his head and began to combine the game elements that he had come up with casually, to see if he could come up with some interesting things.
While Takahashi was thinking, there were more people doing things.
There is no perfect person in this world.
Most people either learn without thinking, they will be confused, or think without learning, they will be in danger.
Just like writing novels, newcomers who have never practiced writing will feel that they are writing a "peerless divine book" and a book that has never been before and after.
This is a mistake of learning without thinking.
How can you write a good book just by writing with your own passion without thinking?
Thinking without learning will lead to danger?
I just think about it and feel that I have a lot of ideas, but this one seems to be a little bit meaningful, and that one seems to be a little bit meaningful, and I always hesitate not to start writing.
Is this a good state?
No, not either.
When doing things, you cannot be extreme, you cannot just do it without using your brain, and you cannot just think without doing it.
The question Takahashi just thought about.
Perhaps, if anyone thinks, others will think that this person is making a fuss when they know it.
Because, according to Takahashi's previous idea.
Almost all games and all the electronic games that can be seen are countless traces manually, allowing players to think about it and play it like this, rather than "naturally" generated games.
If you want to be better than that kind of natural game, that's so easy to do? How natural?
Although Takahashi is already a very powerful game producer, he can still make a very good game producer even if he doesn't rely on his memory of the game in his mind, but he still hasn't come up with a game that suits this idea too much.
However, there is no gain.
He thought of a game that was in another world, which was a niche but had an extremely high evaluation. This game seemed to meet the requirements he had put forward.
The name of this game is "Space and Space", a game related to time.
Chapter completed!