CHAPTER VIII VIEWS OF THE FUTURE
"How did you know about this?" Yokoi Junhei asked again after smoking.
Takahashi didn't play the puzzle again this time. He said bluntly, "I have my channels, and of course I will know some things. This matter is not secret, not only I know it.
However, you don’t have the habit of carrying a portable phone, and it’s probably too late to even if someone knows that you want to notify you.
You have been in Nintendo for so many years, don’t you know what kind of person Yamauchi Hiro is?"
Yokoi Junhei did not continue to get entangled in this issue. No matter what Yamauchi Hiroshi was like, he finally had the kindness of knowing him. He said in a slightly emotional tone, "I only realized how difficult it is to start a business by myself. It is really hard to imagine how you founded ten thousand households in the first place."
"Am I?" Takahashi smiled self-deprecatingly, "I was just trying to survive. You also know my origin. I am an ordinary Chinese. No matter what the status of ancient Chinese people in Japan, the status of modern Japan is not high. I don't know anything else. What else can I do except start a company myself and take a path myself?
Even if I continue to stay in Hudson, what good end can I have?
Although I have some slight achievements in Hudson, almost everyone is my enemy.
It’s interesting to say that they don’t do anything or work hard. I do it and I work hard, but I’m wrong.
Ha ha.
However, it’s only been a while since I really say it’s hard.
Wanhu was even a little faster than your KOTO. After all, Japan's electronic game industry was not as mature as it is now.
When I was in Hudson, I had experience working with elementary school museums. The response was very good. I came out to run a magazine that specializes in games, and it would be normal to succeed.”
"You are really optimistic." Yokoi Junhei and Takahashi commented after saying that.
Yokoi Junhei himself is also an optimistic person, but after founding KOTO, he almost took one step at a time.
Yokoi Junhei is still very confident in developing game consoles, but expanding sales channels, making the product famous, and how to properly arrange the relationship between employees, most of these things are something that Yokoi Junhei has never dealt with before.
If it weren't for the fact that he had accumulated a lot of money and someone was willing to lend him money, maybe KOTO would have gone bankrupt long ago.
After all, most of the well-known people who can be called excellent in Japan are still working in their original companies, and very few people start their own businesses like him.
The last one who is so high-profile is probably Sega's Yusuki.
However, Yu Suzuki failed and he returned to Sega. When Junhei Yokoi failed, there was no place to go back.
"What direction do you think video games will develop in the future?" Takahashi asked.
"In what direction to develop? I can't say it." Yokoi Junhei shook his head, "I don't quite agree with the current development direction. Now electronic games are becoming less and less distinctive. Some people even claim to be movie-oriented. Electronic games are electronic games, an entertainment method that brings fun to players through interaction.
If it really looks like a movie, why not watch a movie?
I think it is not advisable to pursue the ultimate picture expression but ignore the gameplay.
But you also know that I tried to find a new path, but failed."
Yokoi Junhei was not particularly frustrated when he mentioned the failure, nor did he blame the players for not understanding him. If he failed, he would fail.
Electronic games are entertainment that serves the public, and the public doesn't like it or accept it. Yokoi Junhei feels that he has nothing to defend himself.
"What do you think of the future development direction?" Yokoi Junhei asked Takahashi.
"I think electronic games in the future will be more networked. Although there will still be stand-alone games, more and more electronic games will seek breakthroughs in networking.
It’s not that networking will make the game more interesting, but that it is based on the current trend of the game development expenses soaring. In the future, unless the game price increases to a price that players cannot afford, sales will really be difficult to cover the development expenses.
Networking is a solution.
I have done some experiments on online games in China, Japan and the United States, and the directions are different.
In China, what I do in Japan is the kind of online games that focus on socialization and numerical values.
In the United States where the Internet conditions are better, I am trying to fight online.
Do you know?
A stand-alone game may be priced at thirty dollars, which is a one-time payment.
However, if a player in a game is online, one player will spend ten dollars a month. A player can only play a game for three months to match his previous income. If he plays it for longer, he will earn more income.
Of course, I know you will ask, isn’t the game time of a game lasting dozens of hours? Is it amazing to have hundreds of hours?
This problem is not a problem for online games at all.
In the past, the kind of games were performed according to the script.
Although the online game framework we built is still a fixed appearance, the player is a very large variable.
In previous games, scenes that might be boring after playing them once. In the game between players, they will have infinite vitality.
However, although I think this is a future trend, even players will play such games anytime and anywhere on mobile phones and handheld consoles.
But the fun that this game mode now has may not exist at that time.
However, there is nothing to regret.
The fun of one era after another.
Those who are self-confidence and refuse to continue to develop will only be able to get the car crushed under the wheel of history."
After Takahashi said that, he looked at Junhei Yokoi.
Although Yokoi Junhei is a little older, he is not unable to understand the benefits of online games.
For players, it is obviously more interesting to fight against real players.
For game manufacturers, this model seems to be able to generate more revenue.
However, this model doesn't sound very suitable for Japan.
KOTO is not an international large company, and it cannot conduct experiments on future direction exploration like Wanhu, using countries as a unit.
However, Yokoi Junhei felt that a brand new feature might be added to his handheld machine.
When developing the game Boy, he suggested adding a data communication interface to the layer, and the last function serves the collection game "Pokemon".
Although networking is still difficult to achieve in Japan, will multiplayer battles on handhelds have a lot of promise?
Chapter completed!