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Chapter 24 Hollywood Movie Adaptation Boom

Just as Konami felt surprised, the silent production team also accidentally planted willows to get the effect of the willows.

The layers of fog are just because of the limitations of hardware level, and the helpless way to deal with the situation cannot be loaded.

The method of "Resident Evil" is to use one small room after another, as well as large scene background without modeling, and only one hand-painted sticker to solve the limitations of functions.

The people of Konanmi are obviously not as craftsmanly as they are, and their treatment methods are much simpler and rough. Whether indoors or outdoors, as long as the performance is insufficient, they will be solved by thick fog.

And this forms the visual core of the horror atmosphere of "Silent Hill".

The protagonist travels between the world of appearance and the world of inner life, facing various mentally problematic changes, the theme of the game is the very simple two words "Atonement".

This video game is not only loved by many players, but also attracted considerable attention in Hollywood, the United States.

Compared to electronic games, you have to care about gameplay and feel.

After entering the era of special effects, Hollywood movies in the United States have become much purer, as long as they have visual wonders, they don’t even need a plot.

With the help of Wanhu, Hollywood movies in the United States are now hopeless to even actors use the curtain.

However, humans are most familiar with humans after all. Even if they spend a lot of money, they will not feel like real people.

However, everything except humans is to be put on the curtain as long as technology allows.

The magnificent naval battle on the sea was actually just a performance of two groups standing on wooden boards and in front of the curtain.

Because of the shocking visual wonder, these movies that use a lot of special effects are excellent in box office results.

With the role of modeling and making money, Hollywood filmmakers will naturally become more addicted to special effects.

The weird atmosphere created by the fog of "Silent Hill" has attracted many Hollywood filmmakers because of this visual wonder, which has a very good effect, but is not expensive.

Therefore, Conanimi quickly ushered in a large number of cooperation intention applications from Hollywood film companies.

As a group that mainly focuses on electronic games and operates in real estate, sports goods manufacturing, and cinema chain industries, Konanmi naturally attaches great importance to Hollywood's cooperation intention.

At the same time, "Final Fantasy 7", which has excellent plots, has also entered the horizon of American filmmakers.

Except for Nintendo's 3D games that did not attract Hollywood filmmakers, almost all other 3D video games with sales of more than one million have received cooperation intentions from Hollywood film companies.

It seems that overnight, Japanese game manufacturers knew something. Making three-dimensional electronic games can not only sell well, but also adapt movies!

The news of adapting movies or Hollywood movies has made second-rate manufacturers who feel that the cost of making three-dimensional games is too high and are unwilling to make three-dimensional electronic games.

Although Sony, Nintendo, Sega and other manufacturers have all brought consoles into the three-dimensional era, a large number of Japanese game manufacturers are still stuck in the era of two-dimensional games.

It’s not because they don’t know that 3D games have better expressiveness, but because their financial strength simply cannot support the cost of making 3D games.

In Japan, although it is very profitable to make electronic games, those first-class game manufacturers are not short of money. However, after the previous looting of the real estate crisis, Japanese electronic game manufacturers that have not escaped from the shackles of the entire country's real estate have gone bankrupt in large numbers, and those second- and third-tier manufacturers that have not gone bankrupt have also lost their strength.

The current Japanese second- and third-tier electronic game manufacturers face very similar difficulties to Hong Kong movies.

Although Hong Kong films reached their peak in the early 1990s, their influence spread across Southeast Asia, Northeast Asia, and Vietnam, both South Korea, Japan, Thailand, and Vietnam.

There are even Japanese writers who like Stephen Chow and named their pseudonym "Chi Xing Zhou".

However, even if the development of Hong Kong genre films is vigorous, after American Hollywood films abandoned the route of art films and began to embrace the route of special effects, Hong Kong films began to retreat step by step.

It’s not that Hong Kong filmmakers don’t know how good the special effects are, but that they don’t have money and can’t afford to make special effects blockbusters.

It is not a small production to invest in Hong Kong for one million Hong Kong dollars, but in Hollywood, movies invested in one million US dollars will almost be classified as B-level films, which are considered low-cost films.

None of those special effects blockbusters will have a budget of less than 10 million US dollars, which is equivalent to an investment of over 100 million Hong Kong dollars. Moreover, those movies that are often thought to be promising by filmmakers will be invested additionally.

Filmmakers like Run Run Shaw who started his career in Hong Kong also recognized the fact that instead of investing in high-cost movies in Hong Kong, it is better to invest in Hollywood movies directly in the United States.

The part he invested in is often converted into the film's theater broadcasting rights and videotape rental rights in Asia.

Even the Shaw family voted with US dollars, how could Hong Kong movies not decline?

The situation facing Japanese electronic games is almost exactly the same as that of Hong Kong movies.

Everyone knows that special effects movies and three-dimensional games are good, but they have no money and can only continue to shoot and produce movies and game types that have been abandoned by the times.

Compared with the special effect of tearing a star destroyer with both hands in American movies, the special effect of Hong Kong that saw the chair first and then kicked the starch to break it seems too low-level and has no impact.

Now Hollywood movies seem to be interested in three-dimensional game adaptations, and those second- and third-tier manufacturers have ushered in an opportunity.

Although they still have no money in their own hands, they have reason to go to the bank to take out a loan.

If banks believe that the three-dimensional games they make can be adapted into Hollywood movies, they will lend loans to second- and third-tier manufacturers.

With money, the technical barriers to making three-dimensional games can actually be solved easily.

After almost all game manufacturers in Japan worked hard to adapt Hollywood movies.

There are only two calm fields, only Nintendo and Wanhu.

The reason why Nintendo was not interested was that the cartoon-style games they made were basically impossible to adapt Hollywood movies, and because their "Mario Live Movie" landed in Hollywood as early as the 1980s. However, it failed and became a dark history that Nintendo tried hard to clean up.

Wanhu is the upstream special effects provider of Hollywood special effects movie system, which can understand better than those Japanese game manufacturers.

I smiled at him rising up a tall building, and quietly watched his building collapse!
Chapter completed!
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