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Chapter 68 The Grand Legend

The North American version of "Player Heart" just published this news, and I saw the entire report on Takahashi on the other end of the earth.

His fingers hit the table and kept flipping through the magazines that were faxed.

This news about playing games and studying for a PhD reminder for Takahashi that Wanhu can create special functions***!

For example, the "Simulation City" series can be played by the city planning department.

So can "Simulation Railway Tycoon" be used by railway companies for teaching?

It doesn't matter how much money you make when launching this type of game, the key is to make a name for yourself.

You should know that in mainstream society, electronic games have always been used to blame. Once something happens, it will be blamed on electronic games.

Just like there was a recent campus shooting in the United States, the mainstream voices didn’t ask why someone could enter the campus with guns, but instead said that electronic games were violent.

this……

The Rifle Association said it was infinitely innocent...

Video games say that he is in a gun...

This incident has a more or less impression of the games released in the United States. Among the several companies that have been affected by the majority, there are tens of thousands of households.

In fact, the US government has absolutely high standards and strict requirements for tens of thousands of households, and has even been so strict that it is not allowed to settle the profits obtained in the United States abroad.

Moreover, various media have occasionally pulled out thousands of households to criticize them.

It’s not that they are idle, but that tens of thousands of households are really profitable, as if they are robbing money.

Obviously, if you don’t see something real, a lot of money will fly away.

Although Wanhu has always been honest, he is inevitably bullied.

If Wanhu hadn't had a legal team that was even more rogue than rogues, and had enough political donations to some members of the parliament.

I am afraid that not all tens of thousands of households will be prosecuted to violate the Anti-Monopoly Law.

This is not a storm. Who made the online battle platform of only ten thousand households and one player do it?

Takahashi lifted his pen and wrote a line of words in the blank space of the fax magazine. He suggested that Wanhu North America consider cooperating with universities to create a series of functions.

In addition, we strive to get these games into the teaching recommendation games of various states.

Putting the magazine he had read aside, the secretary quietly took it away, and Takahashi began to pay attention to the domestic electronic game market.

China's electronic game market is different from other places.

Unlike old developed countries, which have many entertainment methods, the scalability of personal computers has not developed too much towards entertainment.

However, the popularity of personal computers in China and the speed of economic development in China can be said to be on the same frequency.

Because computers are very scalable, they can watch videos, pictures, play games, and surf the Internet, gradually become the entertainment center for most Chinese families.

Although in today's China, there are not many families with computers.

However, in first-tier cities, computers have gradually become popular.

The number of online users of the online game "Stone Age" produced by Wanhu has also changed from a pitiful few hundred at the beginning to the point where the maximum number of online users has exceeded 50,000 now.

Although compared with the population of more than one billion, the number of people online at 50,000 is not very dazzling.

However, even if Internet cafes are counted together, there are only a total of China Unicom's computers.

However, recently, a game in China has emerged as a new force, which is a Korean online game called "Legend".

Due to the existence of Wanhu, the development of personal computer games has been greatly promoted. "Diablo" produced by Blizzard in the North was released more than two years ago, causing an uproar among many players.

Although this kind of game is purely brushstroke, it makes people feel tired, but it has an alternative feeling of pleasure.

Even if it is far away in Korea, there are game fans of this game.

This game fan is also a game developer.

Because online games began to emerge in Korea, he began to network "Diablo". After more than a year of hard work by himself, he finally peeled off "Diablo" and successfully produced a Diablo online game with a similarity of 99.9%. This game is "Legend".

However, when "Legend" is released in South Korea, "Diablo 2" in the United States has been released.

Everyone has gone to play with new works. This inferior imitation product has only a few hundred people online at the same time. The benefits of this number of online users are not even enough to pay broadband fees.

But at this time, a young man came from China.

The young man said he wanted to buy the Chinese distribution rights of the game "Legend".

The programmer who made "Legend" by himself felt that this game had no future, but how could he have no idea that he would not kill a knife when he saw a fat sheep?

And this young man was really willing to be slaughtered, so such a game made by one person sold for 2 million yuan, which was more than 300 million yuan in Korean won.

The young man's name is Chen Tianqiao. He had just graduated from Fudan. The Internet company he runs has reached the end of his life because of the small number of people using the service. He went to South Korea just to buy an online game and go back to operate it for his Internet company called Shanda.

The last game he found was this game called "Legend".

The reason I found this game is not because this game is so excellent, but because the price of this game is the most off.

How could a Korean game company's greedy face be filled with his appetite by a person who can spend all his money and get a loan?

Although the programmer in front of me is equally greedy, his appetite is not that big.

So, Chen Tianqiao took this "Legend" and returned to China and started operating it.

Takahashi has always been concerned about the Korean electronic game market, but there is a negligence in the hundreds of secrets. In addition, the Korean game industry is still very closed, so it is impossible for thousands of households to collect information as they do in Japan and the United States.

Therefore, the game "Legend" was taken away by Chen Tianqiao.

This young man is indeed very capable. Although "Legend" is basically a low-quality replica of "Diablo 1", it doesn't matter. Not many Chinese players have played "Diablo 1". When the pirated version of "Diablo 2" flowed into China, because the system of "2" has been changed, the legend of "1" is not as similar to "2".

Therefore, with the point-card promotion system with Internet cafes as the benchmark, "Legend" has really become a grand legend.
Chapter completed!
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