Chapter 94: Their Expectations and Routes
Many players who have lived in China since childhood have an illusion that they think that personal computers are the most important platform for playing games.
Things like game consoles are just used by rich people to play games.
But in the United States and Japan, it is the opposite. On the contrary, game consoles are used by fools. Machines that can be played with as long as they are plugged in cassettes or CDs, they are more popular.
Instead of devices like personal computers that cost thousands of dollars or thousands of dollars.
However, the free games that Tripp wanted were in conflict with the market dominated by game consoles.
Where is the conflict?
The conflict lies in free games, how to share profits with the game console platform.
Previous traditional paid games basically required publishers to commission production.
In this way, the host can not only make the profits of the selling price, but also get the profits of hardware OEM.
Because Nintendo is opaque and the profit from OEM is huge, he never wants to give up the cassette.
However, those who stick to the backwardness are paper tigers. Even if Nintendo can unify the electronic game industry, its reactionary style will still be defeated.
However, although the storage medium is basically a CD, it still requires a storage medium. If you publish a free game, not counting the cost of the game, each CD will be a cost.
Moreover, free games should be connected to the Internet to play, otherwise how many days can you play with the poor game content of a single player even if it is free?
For online free games, it should not be the fun of the game itself, but the fun of building a system.
Tripp felt that we should learn the "Sims" series of Wanhu.
To be honest, is the gameplay of the "Sims" series very exciting? Is it very visual effects? No.
It is to build a family and watch every birth, old age, sickness and death. But so many people like it.
Even though the game has been launched for several years, countless players have been online accordingly, and they are also spontaneously developing more interesting scripts.
In the past, players only consume game content without creating. In the "Sims" series, players can clearly see their contribution to game content and even build a complete game ecosystem.
From this perspective, no matter whether this game is fun or not, it can be said to be a masterpiece of a generation.
However... the most active platform for such a game is the personal computer platform.
The "Sims" series on other game consoles is a bit embarrassing. It is still a pure place for players to consume content.
However, the game content they consume not only comes from the official game designers, but also from users who contribute to personal computers.
However, it seems that there is no manufacturer suitable for computer games in the electronic art industry.
However, Tripp had no idea for three seconds and had a way to acquire! Acquire a company that specializes in making computer games.
As for the battle between free security software and paid security software, Tripp is just watching the show.
In Tripp's view, the use of security software is forcibly manufactured.
How long will this demand last and how strong will it be?
Will it be as long-lasting and vigorous as the demand for players to play electronic games?
This is all a problem.
In Tripp's view, the category of electronic games is much more promising than the category of security software.
In his opinion, the electronic game industry is like the film industry.
Although there may not be many people who continue to consume old movies, they can be sold as long as they continue to produce new works.
Therefore, under the guidance of his idea, a large number of games in the electronic art industry are New Year's products.
Because he believes that if users like to buy a game, they will keep buying new works.
If you only launch a new work after a few years of hard work, it would be a huge waste for this series.
He even believes that the pace of launching one in a year is a bit slow. If he is given a chance and a chance for his subordinates to complete the work quickly, he probably wants to launch a new work in a month.
Even a new work was released in two weeks.
You should know that the concept of monthly salary in the United States is generally thin, and the method of biweekly salary is generally adopted.
In other words, paying a salary every two weeks, Tripp hopes that he can put the money into his pocket the moment the customer gets it.
If he hadn't had super powers and could not have put the owes in other people's pockets directly into his own wallet, he probably would have done that long ago.
But in his opinion, free games are a more reliable strategy than biweekly released games.
You should know that every time a new game is released, new players will enter and old players will also lose. If the game is released too quickly, a problem will arise, which is that a large number of players will lose.
The free game will not have such a problem because it is free and it is always there, and it does not cost to enter the game. If it is lost, it is relatively lighter than publishing paid games.
As for how to make money?
Although the game itself is free, can't there be various services in the game?
Can't some props be charged?
The more Tripp thought about it, the more wonderful he felt. He simply felt that free online games were simply the direct way to complete his own planned territory!
It’s a pity that the electronic art industry does not have a direct business in China. China’s strategy for foreign game manufacturers is also mandatory for all games to be distributed by domestic Del companies.
Therefore, he does not know much about China's situation, otherwise, he might be able to learn some advanced knowledge about developing this business model from China.
Wanhu, who is already in China, is planning something that is not very related to electronic games but is related to security software.
As we all know, Wanhu has its own operating system. Although the installed capacity is not as high as Microsoft's Windows system, it is already the second largest personal operating system in the world.
Because of the rise of security software, it is not getting more and more every day. Computers that have installed 10,000-dollar systems will be hacked for a long time.
Therefore, in order to increase the ownership of Wanhu operating system, Gaoqiao made a decision to make a built-in security software for Wanhu system.
Because this software is made by Wanhu himself, it will save system resources and be more concise and efficient.
and……
No charges!
The meaning of its existence is to divert traffic to the future software of tens of thousands of households!
Fight for traffic entrance, this is its mission!
Chapter completed!