Font
Large
Medium
Small
Night
Prev Index    Favorite Next

Chapter 7 Raising Bonuses

Every day, every hour, every minute, there are people who are left behind by the wave of the times.

Some of them may be willing, but more people are helpless and have no choice.

They have struggled, wailed, and angry, but their actions have ended up being useless and useless.

Angry and hesitation in the end, he can only accept helplessly.

Gradually they found a group of people like them, so they gathered together to keep warm and form their own small circle.

The nostalgic arcade circle is such a circle.

Although electronic games sound no matter what era they are, there seems to be no difference.

However, different categories that are popular in different eras are actually very different.

For example, the main popular games in the arcade hall are those with single-screen games, and all the elements appear on a monitor.

There are very few "advanced" technologies like "Iron Plate Array", and other arcades that use more advanced technologies are naturally not even seen.

Although the arcade technology is used in old ways, these old boys are already very satisfied to be able to find their friends and play games happily together.

On the contrary, when they returned home and saw their children playing "Anti-terrorism Operation", they took a few random glances and felt dizzy, so they said, "What kind of electronic game is this!" and left.

But for those young children, "Operation Counter-Terrorism" is the mainstream of video games in this era.

Three-dimensional picture, fast design, and super high reaction speed.

When I shot another shot, I even opened the scope with a sniper rifle, and before I could see clearly what was in the mirror, the bullet was shot out.

All of this tests the response speed. Not to mention that the old boys don’t want to play, they just want to play, the learning curve is too high for them.

But the high learning curve for them is not a problem for children.

Children's reaction speed is very fast. After several games, they can even form a stable reaction mechanism.

They all remember clearly where people would be hidden and where cold guns would be fired in a map.

Sometimes, before you even see the sight, the bullets have penetrated the box and door panel and shot them.

The bullets shot in the past can kill people. This kind of just-like feedback makes these young players like this game more.

Of course, in this competitive system, the game's tactical system is also spiraling up.

When they find that they can kill an opponent with just a few shots, this state often does not last too long.

Because those players hiding there are not stupid people, they are always beaten to death, so they will naturally know that there is no safe place.

Even, a tactic will be quickly developed using those key points as bait.

Waiting quietly for the enemy who was full of joy and wanted to come and harvest the heads, when he was disappointed and found that he had not easily obtained the heads, he immediately jumped out and shot the opponent to death with a gun.

Of course, it is really hard to say who will win this kind of encounter.

No matter how well the strategy is implemented, in the shooting game, the final result is still marksmanship.

Others hit you thirty bullets, only ten shots, and none hit the vital point. Although the amount of health is already very small, you hit the opponent's head with one shot, and then the winner is you.

Of course, whether the marksmanship is accurate or not depends on the efforts of one person.

The opponent will also use various methods to make your marksmanship no longer accurate.

For example, a big jump like Fan Wei, a repeated jump like Sakamoto, in short, you have to make your movement trajectory not match your expectations of fighting for the opponent.

In this way, most bullets can be avoided.

Therefore, although both "Counter-Terrorism Operation" and "Counter-Strike" were mainly focused on multiplayer competitive shooting games, they eventually evolved into their own style.

In real shooting, unless it is a charge, everyone is hiding behind a cover and shooting each other. How could there be such face-to-face shooting, jumping around, and like a duo dance.

But what is impossible in reality is supported perfectly under the game mechanism.

This technique has a lot of requirements for the amount of operation, but once you have mastered it, the probability of winning in the battle will be much higher.

One month after the "Counter-Terrorism Operation" was launched, Wanhu Interactive Entertainment announced that it would hold the "Counter-Terrorism Operation" World Competition."

The prize money for this competition will be in two parts. The first part is that Wanhu invested 100,000 US dollars by himself, and the second part is like Wanhu's previous World Competition in Card Games. Every time a player buys a box, a cent will gather in the prize pool.

Moreover, during the competition, players can also choose to support a team according to their own wishes. Supporters of the winning team will receive many rewards.

At the same time, Wanhu also has a new technology that wants to be implemented, which is a point-to-point video accelerated live broadcast service.

This technology is different from traditional centralized live broadcasts. It is a decentralized live broadcast acceleration form.

In the simplest and most straightforward words, it is to use the least amount of money to do the biggest thing.

Get the best live broadcast effect with the least amount of money.

Of course, at the same time, the qualifiers will also start online.

Every player who wants to participate can form or join a team to compete by himself.

This approach seems to be just a routine operation, but there is another reason, which is to deal with the free wave of "Counter-Strike".

The game quality of "Counter-Strike" itself is good, and the number of players has increased sharply after free.

Although the system for unboxing has not been developed and cannot be profitable due to various reasons, the feature of "Counter-Strike" being able to be online locally makes its applicability much stronger than the "Counter-Terrorism Operation" of Wanhu.

There are even many players of "Counter-Terrorism" who use "Counter-Terrorism" as a replacement work when they cannot play "Counter-Terrorism".

If we just hold a competition, "Counter-Strike" can learn quickly, who can't hold a competition?

But the key is that the bonus pool of ten thousand households is linked to the unboxing system, which means that the more players spend, the more bonuses they will be.

However, because "Counter-Strike" is not a pure online game, the unboxing system is not easy to design. Could it be that in order to compete with ten thousand households for the number of bonuses, how much bonus can they raise for ten thousand households?

How is this... possible?
Chapter completed!
Prev Index    Favorite Next