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Chapter 22 Resistance and Help

If you ask Takahashi whether he has selfish intentions to rescue Yokoi Junhei?

Of course the answer is yes.

In any case, Takahashi will admit that Yokoi Junhei is a good person, a good person who has helped him, and a good person who provides opportunities for himself.

Of course, this does not mean that anyone can succeed if they have the help of Yokoi Junhei.

To make a blacksmith requires one's own strength, and to be able to get on the wall, one needs to be not muddy.

Only when some people praise it or they do it themselves can they succeed.

Otherwise, even if you hit a height, you will run away in shame with your tail between your legs.

There are many coincidences in Takahashi's success, the biggest coincidence should be his perception of the future.

Video games are an industry where creativity is the king.

If you have a good idea, even if you are still a very small company today, it will expand rapidly tomorrow.

And what Takahashi doesn’t lack is one creativity after another.

However, creativity also needs to be distinguished.

Not every creativity can be used without thinking.

Therefore, there are many games that Takahashi knows clearly in advance, but he doesn't take the lead by himself.

Because, sometimes playing games is like copying poems. Don’t think that others are fools, and you can’t tell that you are not the original work.

You should know that the emergence of a video game is closely related to the skills and the level of players.

If you don’t have the skill of just guns, just create a game called “Duck”, then is this game fun?

Of course not.

If players were still playing "PONG" the day before, and released a "Witcher 3" the next day, and then hope to sell it?

No, don't be funny.

Even if it is a systemic game, it is not daring to add or delete elements at will.

Although players did not clearly say what kind of game should look like, there was a conventional concept during this period.

Players default to the fact that a type of electronic game looks like this, so even if your game manufacturer is creative, you cannot change this basic system.

Because you have changed, no one can adapt.

If everyone doesn't adapt, this game will naturally be the one.

Of course, there are also some magical companies that can force players to get used to the game style and rhythm of the company itself.

Educate players how to play games.

However, it is precisely because there are very few such companies that such companies are called legends at the cost.

Is there any magic to turn people's hearts in such a company?

No, they don't.

All they have is very high-quality games.

Give players confidence through the game and tell players that they must have their own reasons for making changes like this.

After a short period of inadequacy, players will feel the benefits of doing so.

On this road, Wanhu is one of them.

If the game is developed, you cannot simply accommodate players, but instead need to help players establish a concept.

However, this process of establishing a concept is a bit painful.

Wanhu knows the reason for doing this, but the players don’t know.

Just like the networking of "Anti-Terrorism Operation", it has been criticized by a group of players.

Why do you think Wanhu is not like before, or like Vilford's "Counter-Strike" and then complete the online game through Wanhu's battle platform?

However, tens of thousands of households cannot do this.

Because Wanhu wants the life cycle of "Counter-Terrorism Operation" to be longer.

It is impossible to use this game mode with high update costs.

However, players nowadays do not understand. They think that ten thousand households have changed and think that ten thousand households just need to keep making money.

Is this the truth?

Perhaps there is such a factual factor.

Perhaps Wanhu really needs this game to make money all the time.

But, apart from this, do ten thousand households have no bigger dreams?

A group of players with rich experience is both a wealth of game companies and a kind of resistance.

The various problems encountered in the United States are not so urgent in China.

The game "Counter-Terrorism Operation" has also been launched in China recently.

China has a very clear policy requirement for electronic games, that is, foreign companies cannot directly publish games, and must find a Chinese agency to conduct game agency distribution.

However, the situation of Wanhu is different, although "Counter-Terrorism Operation" was developed and distributed by Wanhu Interactive Entertainment in the United States.

But Wanhu itself is a Chinese company, which means that the national server of this game was launched earlier than other games.

Moreover, it has not been launched for a few days, and it has not even been promoted in a particularly large amount of publicity.

It caused a craze of discussion in the Internet cafe.

Why is there a craze of discussion?

First of all, this game is really fun.

The fast-paced gunfighting game is a wonderful experience compared to the popular mainstream game "Legend".

Although the game "Legend" is a real-time battle mode, the game is actually not as good as the originator of the same type of "Diablo".

However, such a degraded version of Diablo has elements that Diablo does not have.

It is that it can really play together with hundreds of people and thousands of people.

This has led to the game "Legend" having higher social attributes than "Diablo".

A major feature of social attributes is comparison. Everyone is comparing whether they are more powerful and stronger.

And this kind of comparison atmosphere gives game companies the opportunity to make money.

Shanda, the Chinese agent of "Legend", has the right to modify the game. They have changed the weapon explosion rate of various game equipment in "Legend", making these equipment even more rare.

The initial idea was just to use this method to allow players to brush equipment in the game, spend more points and earn more money.

But what I didn’t expect was that unintentional planting willows actually released the crucial point of comparison in the social system.

It is precisely because of the rareness that I get it and I am so arrogant.

It is precisely because of the rareness that you have the idea of ​​showing off when you get it.

If a weapon is available in ten thousand players, it is definitely not a good thing, not rare at all, even if it has the good attributes that are so good that it explodes.

However, even if it is a branch without any attribute bonus, only one of the ten thousand players will have it. There will be announcements from the entire channel, so the preciousness of this branch is far greater than that of those magical tools that everyone has.

Unlike reality, everyone understands their positioning in reality, but in the game, everyone thinks that they are the only one.
Chapter completed!
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