Chapter 61 Make a mobile phone
For most people, only by living can we pursue more.
This is indeed true, but when I can survive, I still talk about this. Isn’t it a bit hooligan?
Even in Japan's electronic game industry is in a downturn, most Japanese game manufacturers are not unable to maintain it.
However, in this case, when they cannot starve to death and cannot eat enough, they prefer to emphasize objective conditions.
It’s not that we don’t work hard, but that Japan’s electronic game industry is no longer good.
It’s not that we don’t pursue it, but what if we pursue it?
They not only say this to themselves, but also in various media. Not only do they really think so, but even those players who like to watch game reports think this is the truth.
Is this the real situation?
No, no.
Pavlov's appearance was a slap in the face with a blow to all Japanese manufacturers.
A few young people who are only seventeen or eighteen years old can make a game with a monthly revenue capacity of nearly ten million yen in two months.
And this is not maintaining such revenue scale in a certain month, but it has been going on for a while.
What does this mean?
This shows that Japan's video game market is far from as bad as those people say.
This shows that the situation in Japanese video games is better than most people think.
Then why didn't such a game be made in tens of thousands of smart heads before this?
This is definitely not a matter of IQ, but an attitude.
Japan is a country where most companies adopt a lifetime employment system, and the gaming industry is no exception.
Although experienced game designers are a valuable asset. However, if the big trend is too decadent, it will not produce good games.
Accepting new things is an amazing ability.
In fact, most people in this world have not been able to have such abilities for the rest of their lives.
Once people enter middle age, lose the enterprising spirit of youth, and get used to all familiar things around them, they will begin to resist the changes in this world.
People who entered the electronic game industry in their twenties are now in their forties or fifties.
Some of them were still working at the grassroots level, and at that time, more people who had settled in this industry had become the backbone of various Japanese game companies.
They are management, and their professional abilities are not very good, but the decisions they make can be implemented.
This is an interesting thing happening, as video game makers in other countries are exploring brand new game genres.
Japanese video game designers have already begun to reminisce.
However, the old players in their nostalgic period are now unable to invest a lot of energy in the game because of various trivial matters in life.
The new generation of players are actually not interested in their nostalgic content.
Although some old guys think that all the game types in this world have developed completely. All the new games are just a reappearance of old games.
However, as an art form, electronic games are also completely connected with things like novels.
Chapter completed!