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Chapter 98 "Like a Dragon"

If you are new, you will be new every day.

Some people think that programmers either change to management positions after they are over thirty, or they should quit their jobs and get out of business.

The same is true for game producers. If you can’t get results before you are thirty, you can change your career as soon as possible.

However……

People who have been working in an industry for many years but have not been able to do well, can they do excellent things by doing other things?

At least Takahashi is skeptical or even negative about this.

Excellent people are excellent everywhere.

And those who are not outstanding are not excellent anywhere.

Although there are occasional low probability, this is the case in general.

However, some industries are sunset industries, and no matter how powerful they are, only insiders know them. Some industries are sunrise industries, and they are pigs in the hot spots. The same industry status can let more laymen know.

That's all the difference.

Most of the people are the first time they are a human being, unless they are lucky enough to live a second time like Takahashi.

Many people are already past the age to do things when they realize this.

People like Mashima Ima say they are talented and they are not.

The games he made in other places were all good in sales, but they were always lukewarm, neither the best nor the worst.

The best or the worst is always easy for people to remember, and what is not good or bad is the most embarrassing existence.

Therefore, while the entire Japanese electronic game industry was shrinking, he was also driven out of the community.

The Japanese electronic game industry basically has poor survival status, and no one wants anyone who can't make three-dimensional games like this and has a club.

In the end, someone pulled him and brought him closer to the Wanhu Japanese Game Research Institute, which was also in a bad situation at that time, so he had a place to settle down.

And it happened that Pavlov, the company, found the way to mobile games.

Majima, who is good at this area, quickly followed the trend and finally achieved corresponding results.

And he was promoted to the acting director of Wanhu Japan Research Institute because of his behavior and achievements.

This time he came to the headquarters on a business trip, and he wanted to discuss with Takahashi to let Wanhu Japan Research Institute take a major project.

The theme of this big project is the Jidao theme.

"Chairman, after big data investigation, we found that in mobile novels and mobile searches, there are the most searches for violent groups. You also know that many violent group movies have been released recently. We think we can make a game with violent groups as the theme. I have thought about the name of the game, and it is called "Royal", which means everyone is like a dragon."

This man, who had just met Takahashi for the second time, tried his best to convince Takahashi.

When Takahashi heard the word "Like Dragon", he remembered that in another world, after Sega launched the console battlefield, he became a software manufacturer.

However, Takahashi has recently gained a higher understanding of video games. If he is now reborn again, it is very likely that he will not be able to copy other people's games.

It has been emphasized before that people’s demand for entertainment works is an emotional experience.

Therefore, before making a game, you should first summarize several abstract content that audiences may care about.

Takahashi asked Mashima, "What do you think people like about the subject matter of the sensation?"

Mashima Ichima fell into deep thought when he heard Takahashi's question. After about five minutes, he said something, "Violence, money, woman."

Takahashi nodded after hearing this.

That's true.

No matter any works on the theme of Japan, it cannot have these three elements.

but……

Takahashi was worried about some things.

He said, "Like Dragon can be made, or even made into a series of works, but the first step I want to designate a script writer, that is - Chi Xingzhou.

This task is left to you."

"ah?"

Mashima asked.

He didn't expect that he had prepared for a whole week and had a set of words to convince the chairman, but now he had passed it before he could even say it.

However, Takahashi didn't care what he was surprised about. Takahashi said, "However, the scale of this game may not be too large. Recently, there is a US game to be launched. You can learn it when you see it. It is the new work of the Grand Theft Auto series "City of Sin". This is also the new work of the "Glee" series.

but……

The words of the Japanese Institute...

I think you shouldn't make such a large-scale game, as there may be problems with project management.

So, I suggest using Kabukicho as the prototype to build a virtual world.

This place is not very big, and there are many stories to happen, so you can try it first.

Technology and management can keep up, and the market's response is enough to support the expansion of sales, and it will be fine to expand the scale at that time."

"Okay...good..." Mashima Kazuma quickly agreed.

He is already satisfied with being able to make such a game, not to mention that there is still a chance to be serialized!

In fact, Takahashi now feels that Japan has a big problem in making games.

The biggest problem is not even funding, but project management.

Even manufacturers like Square Enix will inevitably collapse when making large-scale productions.

Because Japanese manufacturers are not used to this area at all.

European and American manufacturers have discovered their advantages. They have to produce 3A games with a certain sales basis.

Even if this game itself may not be fun, even if they spend money, they will have to turn this game into a 3A game.

Compared with Japanese games that may be more fun, the 3A game itself has a better picture and is more attractive. A large number of novice players have purchased 3A games, which has occupied the living space of Japanese games.

You can see whether the picture is good at a glance, but whether it is fun or not needs to be experienced before you know it.

Therefore, there is almost no third manufacturer in the pure Japanese game manufacturer except Nintendo and Square Enix that can obtain games that can compare to the 3A masterpieces in the US market.

"Crime City" produced by R Star is a heavyweight game. The launch of this game means that the American game production technology and project management have surpassed Japan's game manufacturers in all aspects.

In other words, the decades of anti-Japanese game wave finally came to fruition.

Although everyone was very happy when challenging Japanese games, when they really surpassed them, American game producers began to remember the hero's late Japanese games.

After all, people always sympathize with the weak.
Chapter completed!
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