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Chapter 29 Where in life do not meet

"Plant vs. Zombies" stands out among a large number of games made for Wanhu mobile phone sensors.

Indeed, the number of users downloads in Japan exceeded one million in less than a week, and in North America it is the same.

Such a result can be said to be very dazzling.

However, Wanhu did not make much money with this game.

This game is priced at only ten dollars in North America and only two thousand dollars in Japan.

That’s right, “Plant vs. Zombies” does not use the popular in-buy model, but uses the single-wear buyout model.

However, the fun of this game is fascinating.

Although this is a game that looks ordinary, it is very addictive to play. It is a game that can be easily changed.

If you want to get enough gold coins to unlock new plants, or obtain new props, you can only play again and again.

However, unlike most brush games that make players tired of them, players don’t feel this way at all.

It seems that this kind of brush is the experience of gameplay itself.

Plant one plant after another swaying left and right, and then quietly watch them destroy the zombies that are constantly surging.

Even if you just look at it, it will make people feel very happy.

During the first week, the number of downloads in the two major markets exceeded one million, which made many game makers exaggerate.

Although they are not the ones who have exceeded 2 million downloads, they already know that the Wanhu mobile platform is already very mature. As long as you make a fun game on it, it will not be enough to eat for a lifetime, but at least it will be a chic and chic life.

However, those manufacturers who had tasted the taste of online social games early did not agree with it after calculating the income of "Plant vs. Zombies".

The paid download volume is two million in the first week, which sounds like a lot, but is it really profitable? Not!

In their opinion, buyout games are a one-time deal without a prospect.

How can it be compared to free social games?

A social game that has hundreds of thousands of paid players.

It sounds much less than Plants vs Zombies.

But... these people are paying continuously...

The value of each person's consumption is basically five to ten times the price of the "Plant vs. Zombies". Among them, those heavyweight players can recharge the amount of one person, which is worth ten thousand players.

In this case, the buyout system is like fishing in a dry pond.

Therefore, they thought that if this "Plant vs. Zombies" was made by them, they would definitely add more social elements and also add many in-app purchases.

With the momentum of "Plant vs. Zombies", I believe there is no problem for paying users to maintain the millions.

This is a million continuous meal tickets!

These people have begun to criticize the ancient and ancient food of thousands of households.

This kind of criticism has not spread far and has not become mainstream.

Because those manufacturers that operate free and social game operations have fallen to a low point in the past year.

Starting from Pavlov, these companies have been too unsatisfied with the theory that most manufacturers are not good at learning. Therefore, the games produced sometimes do not have a good positive feedback effect, but will still disgusting players.

In this case, when players get familiar with their routines, even if they still can't help but spend money, they don't have a good review of these manufacturers.

After the initial freshness, players began to look for the buyout games they could play again.

In comparison, the "conscience" of "Plant vs. Zombies" suddenly exploded.

Wanhu has not invested much naval force, and Wanhu's reputation in the game circles in the United States and Japan has once again shown a booming trend.

Even those players who were "scammered" by Wanhu Japan Game Research Institute for unknown amounts of money began to boast about Wanhu's conscience at this moment.

That's right, this is what Takahashi wants.

Ten thousand households are in very good cash flow now.

The so-called corporate operation is actually more like using five bottle caps to cover ten bottles. What is the so-called bottle cap?

The so-called bottle cap is money.

The so-called bottle is of course an investment project.

Only by using as little money as possible to complete more capital operations can a company's capital idle rate not be too high and profits will look good.

Of course, if you make a mess, it will cause a cash flow to break and the entire enterprise will enter the abyss.

To some extent, Takahashi is not an excellent manager.

Because he doesn't play such a bottle cap trick.

The development of Wanhu has been very stable along the way, with a few bottle caps to find a few bottles. Even if the bank asks for a loan for ten thousand households, Wanhu will think about whether to really want to borrow a loan.

Under such circumstances, the only reason why Wanhu can develop is that the field that Wanhu is engaged in is a blue ocean.

For tens of thousands of households who have a lot of cash and don’t have to worry about the risk of repaying accounts in the short term, they will naturally have a longer-term vision.

In addition, although all employees of Wanhu are nominally shareholders, the actual decision-maker is still Takahashi.

Therefore, Takahashi can use his ideas to advance everything he wants to advance.

The reason why Takahashi sells "Plant vs. Zombies" so cheaply is only one thing that is the brand value of Wanhu.

The scenery you see in different locations is different.

When Takahashi used to see Apple users respecting Apple's equipment like devout believers, Takahashi sneered.

However, when he was the boss of a company, he realized how difficult it is to find such a loyal consumer.

And the stage that Wanhu is now in is the time to compensate loyal users.

If ten thousand households successfully gain a group of users, it will be easier when they harvest them later.

At that time, the whole family barrel launched by Wanhu will be more popular. The most important thing is that the ideas that Takahashi wants people to understand will be easier to penetrate into the hearts of these people.

And all this is just a small amount of money, so why not do it?

Takahashi looked at the somewhat nervous young reporter in front of him and suddenly felt familiar.

And this young man kept lowering his head in shame and did not dare to look at Takahashi.

Why does Takahashi feel familiar and he doesn’t want to see Takahashi?

The reason is very simple.

They both have seen each other before.

This young reporter was once the winner of a certain competition held by Takahashi.

Where can we meet in life?
Chapter completed!
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