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Chapter 68 Really Contradictory

The remaining batch of second-rate websites, such as Zhulang, watching together, etc., need to give different bargaining to the authors based on the amount of traffic of their own website.

Oh, of course, there are some rich platforms. Even though the premium is not low, they have absorbed a group of excellent creators and have a large number of users of the channels they have, but they can still lose money.

Further down, there are a group of third-rate websites.

Third-rate websites generally have a place in some relatively niche categories, such as moulding iron to suspense, and iron blood to military.

However, the income of a single category is not large, and because the category is too single, readers will always get tired of it. Therefore, the development prospects of these websites and APPs are not optimistic.

Moreover, second- and third-rate websites will choose to cooperate with other first-, second- and third-rate platform channels according to their own development stage and strength, and sell their books on other platforms, thereby increasing the sales of their own books.

Of course, it is more particular to choose a first-class platform or not to choose other platforms.

Because if the choice is not good, it is the enemy of the capital.

Use your own resources to help your opponents cultivate traffic.

Therefore, you will find that some first-class websites are more backfiring than those second- and third-rate websites. They cooperate with this today and will not cooperate with this tomorrow.

In addition, there are some unfamiliar websites. From the beginning of their establishment, these websites have used content service providers as the benchmark to connect other channels.

Although these small fish and shrimps can also make good returns by drinking soup when the entire industry is rising, in the long run, in a market that is increasingly red, once the market is saturated or begins to decline, they are the first to die.

In addition, in terms of Chinese online novels, there is another concept, which is IP, which is the so-called copyright expansion.

The reason why novels can be relatively easy to expand copyright is because of the cheapness of the novel itself.

That's right, it's because it's cheap.

All other literary and artistic forms require more than one team to create.

Even a stable and updated serialized comic requires at least one comic artist and two assistants.

However, online novels require one person and a creator.

Therefore, other adaptations can be made for books tested on the online novel platform.

And this adaptation is divided into two directions.

One is a fan, who is purely a fraudulent novel fans' money.

No matter how bad the content is, fans will always pay for their feelings.

A sufficient number of fans means one thing, that is, you won’t lose money.

The other is content.

It is precisely because a novel can stand out in the competition for cheap creation that it means it can be accepted by readers and consumers.

This still means that compared with other works, those who have written untested works, the risk of failure is lower.

Therefore, in order to find higher profits.

Whether it is a first-rate, second-rate website, it is all about copyright development.

Some set up film and television companies to play by themselves, while others sell all these things.

In short, compared with the cheap entertainment like novels, other forms of entertainment have higher costs but greater rewards.

Besides, even if you are afraid of losing money, you can fool the injustice, right?

Of course, in this world, Wanhu, who started with magazines, produced games for many years, and had been involved in the special effects industry for a long time, would not miss the cheap test platform of novels.

In the past, many game novels were published successfully in "The Heart of Players". After entering the Internet era, Wanhu also spent some effort on WEB novels.

In Japan, the development of online novels is somewhat ahead of China.

Although Wanhu has a relatively strong distribution channel, it is a magazine, and it is still not as good as a series of veteran players such as Kadokawa in physical books.

There is no restraint of physical interests, so Wanhu has no burden when choosing to develop online novels.

Perhaps at the beginning, it was just a group of old white people on the game forum when they were bored and were having fun.

However, when Wanhu mobile phones were released, everything turned around.

Wanhu has a built-in reading software in his mobile phone, and the built-in books are synchronized with books on the personal computer website.

Reading users suddenly expanded from the original 200,000 to the millions.

It seemed that in an instant, the entire Japanese online novel industry began to rise.

Of course, in the era of feature phones before this, there were also manufacturers of mobile phone novels.

However, due to technical and various restrictions, the response caused is far worse than that of Wanhu's novels.

With the initial form of novels, Wanhu has truly entered the animation industry in Japan.

You know, although everyone says ACG and ACG, in Japanese games and animation, they are two two circles that seem to be connected but far apart.

Therefore, whether it is a game-adapted animation or an animation-adapted game, it is very anxious.

Because everyone is looking for outsourcing, and for outsourcing, don’t expect others to do their best.

Therefore, in such an embarrassing situation, Japan's multi-industry interaction has not been very good.

Although Wanhu owns strong rendering technology, it is absolutely world-class in the field of three-dimensional animation.

But this group of Japanese animation guys like to go against the trend. They like two-dimensional animation. With their cultivation, Japanese animation audiences are more accustomed to two-dimensional animation.

Therefore, the animation produced by Wanhu can earn nearly 100 million US dollars in the North American market, but in Japan, it cannot even have a box office of 100 million yen.

If you want to enter the animation field, although those anime people like money, they also value favors.

It is not easy to build an excellent team in one step.

However, entering the 21st century, the Japanese animation industry faces a problem, that is, although everyone's painting technology has improved, on the one hand, the money is less, and on the other hand, the excellent creators cannot create excellent things.

Two-dimensional animation is a labor-intensive industry.

The business model of Osamu Tezuka’s TV animation has always been low profits, so in the face of high wages and sluggish markets, there is a dilemma that no excellent content can be sold well without excellent content.

A large number of popular Wanhu online novels seem to solve one of the dilems of Japanese animation in terms of content.

The newly established Wanhu Japanese Animation Research Institute is studying a technique of rendering two-dimensional animations in three-dimensional.

The biggest problem with three-dimensional animation compared to two-dimensional is that it is too smooth and smooth, which does not conform to people's intuition, making people feel fake.

The cost of manual rest and rest is too high.

therefore……

Wanhu sacrificed a big killer weapon, which is that artificial neural networks began to learn the painting skills of Japanese painters, thereby improving the three-dimensional rendering and two-dimensional animations produced by itself.

On the one hand, tens of thousands of households bring hope and fresh blood to the Japanese animation industry, but on the other hand, tens of thousands of households want to make all painters in the Japanese animation industry unemployed.

It's really a contradiction.
Chapter completed!
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