Chapter 154 Goal, Indie Game! 1200 Months
"Strange, Zhou Sen, are you a programmer and are so enthusiastic about chasing stars? Seeing that you are happy, you look like you have eaten bee shit. If you don't know, you think you made this virtual idol." Brother Dahui teased for a few words and continued to write his own code.
Zhou Sen was not in the mood to explain this to him, so he quickly opened the chat group of three people: "Zhong Ming wakes up quickly! We have won the first prize and won 2 million, right? Is this true?!"
He also stood up and looked at Zhong Ming on the design team. He saw Zhong Ming sitting calmly in his seat, unable to see how excited he was.
Zhong Ming replied: "It's not true yet. The final prize still needs to be confirmed by the jury and can only be decided by combining many factors. However, judging from the current situation, Chanel is basically the first prize this time."
Zhou Sen was even more excited: "We should quickly plan how to spend the 2 million yuan! No, it's 4 million yuan. As long as we hand over the copyright of Shanaier to Xinghua Interactive Entertainment development, the subsequent income will definitely be more!"
"It's indeed a lot of money! Zhong Ming, what do you think, how do we use this money? You are the main creator, you have the final say."
Jiang Wanna is not on the same floor in the "Mecha Age" project, so Zhou Sen and Zhong Ming can't see her expression, but judging from her reply, she should be very happy.
After all, the image of Shanaier was created by the three people working together. Although Zhong Ming puts the most effort, the work of Jiang Wanna and Zhou Sen is also indispensable.
Zhou Sen happily fantasized about the future: "If the copyright is handed over to Xinghua Interactive Entertainment, it will be 4 million. In this way, Zhong Ming, you can get 2 million or 2.5 million yuan. My sister Wanna and I will share the remaining amount. I can get less and get 600,000 or 700,000 yuan. With this money, I can quit my job and go out to play for a while."
Jiang Wanna also agreed: "I have no objection. We didn't actually contribute much. The main reason is Zhong Ming's design and creativity. The music is also made by Zhong Ming."
Zhong Ming did not make a statement immediately, but replied after a while: "My idea is not to sell copyrights, and don't spend the 2 million bonus. Let's do something meaningful."
Zhou Sen didn't understand very much: "Ah? Something meaningful? Learning? That's OK."
Zhong Ming: "It's not about further study. I want to use this money to develop independent games. Indeed, each of the three of us can get 600,000 or 700,000 yuan in 2 million yuan. Just spend 6,000 a month to spend 6,000 yuan, but if you think about it, it's hard to come by, and I want to use it as startup capital to make more money."
Zhou Sen was shocked: "Making independent games? Zhong Ming, you have thought about it. Your behavior is basically equivalent to putting a large bag of money on the edge of a cliff, and it will be gone as soon as you let it go! You are a designer, and you know the risks of doing independent games more clearly than me, right?"
"Of course I know, but think about it carefully, are you willing to continue working for others?" Zhong Ming asked back, "You hope you will be forced to work overtime every day and be scolded by the leader who came here. You can make a lot of money on a project, but you can only get a bonus of two or three percent?"
"...I know the truth, uh, I'll think about it again."
Zhou Sen stopped talking, probably because he was fighting his inner self.
Jiang Wanna said: "To be honest, I think it's very risky. However, if Zhong Ming, you insist, I won't firmly object. What I worry about is whether our capabilities are enough. The 2 million yuan fund is indeed almost enough to develop an independent game, but the premise is that the cost control of the entire project is sufficient. If the budget exceeds the budget, it may drag itself down."
Zhou Sen and Jiang Wanna were both hesitant.
It is normal to hesitate, because everyone knows that independent games sound beautiful, but in fact they are walking on a single-plank bridge. Several successful examples are indeed glamorous, but the abyss under the single-plank bridge is full of bones.
There are many studios with great ambitions to build excellent independent games, but many of them are dragged down by themselves.
Simply put, if you want to make an excellent independent game, there are three thresholds.
The first is project management and cost control.
The second is the promotion of the game.
The third is the profit of the game and the development of the next game.
Every threshold can make a lot of studios bleed.
To make independent games, the main creators basically have to be full-time. After all, making games is not cooking, and it is very hard. The development cycle of a game can be as short as a few weeks or as long as a few months. In the early stages of the studio, the main creators are all busy and they cannot get high salaries. After all, this is also considered working for themselves.
With limited funds, all kinds of places have to spend money, so how to manage costs well is a big problem.
For example, should I rent an office building or just a private house? How to solve the problem of water, electricity, meals, etc.? Can I recruit people if I don’t have enough staff? If I can’t recruit people, I will pay for the salary and find a headhunter. This is all money. What should I do if the project’s art resources do not meet the standards? Should I spend money to hire better art designs, or should I directly buy art resources from an outsourcing company?
The cost of any link exceeds the plan, it may cause the capital chain to break. At that time, the game is only half done and it will not be profitable at all. At this time, either continue to spend money on it yourself or have to give up. No matter which path you choose, it will be very difficult.
Even if the cost control is fine and the game is successfully made, how to promote it is also a problem. Without special promotion channels, you can only put some ordinary game platforms on the shelves. You can’t afford the recommended position and even more so on. The hot searches are not available for playing... There are few people, the game cannot make a profit, and the cost cannot be recovered, which is still a loss.
Even if the game is promoted, whether it can make a profit is a question. This game is profitable and costs are recovered, but what about the next game? You don’t necessarily have such good luck again.
Therefore, there are many independent studios in this world, but few people really succeed. It can be said that one is not one in ten. Most studios are either recruited and swallowed up by large companies or disbanded in bankruptcy. When it comes to developing independent games, many people's first reaction is hard work.
However, independent games are already the lowest-threshold games.
Zhong Ming wanted to have some more secure choices, such as making a bracelet game similar to "Mecha Age", but that investment is much greater than that of an independent game. Not to mention anything else, the number of employees in "Mecha Age" is calculated based on an average salary of 10,000 yuan, which will cost more than 300,000 yuan in a month, not to mention the office location, other expenses and other expenses.
If Zhong Ming burst into tears and one person does three people's work, it should be able to develop it, but there will be no money for subsequent publicity and promotion. Moreover, once some situations occur in the middle, there are too many uncontrollable factors.
What's more, with Zhong Ming's current qualifications, even if he looks up at XX Studio, he will not be able to recruit anyone.
So Zhong Ming is not in a hurry, and there is no need to take such a big step. He first takes independent games as his first small goal.
The group was silent for more than half an hour.
Zhou Sen seemed to have made up his mind: "Okay, I have also decided. Zhong Ming, if you think you have a good idea and think it is feasible to make independent games, then I believe you! It is possible to lose all your money when making independent games, but I am willing to try it. It is better than being displaced between projects and looking at people's faces!"
Zhou Sen is indeed displaced, and every project is embarrassing.
It was originally the No. 52 project, and it kept working overtime, then disbanded, and layed off a large number of employees.
Then there is "Mecha Age", which just got a little better and was ruined by Liu Yuxin.
It's "The Sea of Learning" now. Although it's still hot now, it's very bad from the following trends...
Moreover, although Zhou Sen and Zhong Ming have not worked together for a long time, they have a lot of understanding of each other.
From the Star Sea Battlefield, to the million-dollar coins, and then the virtual idol Shanel, Zhong Ming’s personal ability is undoubtedly the best designer Zhou Sen has ever met, and he is an all-rounder. There is no problem with regular games and answering questions. Even virtual idols can do it!
Chapter completed!