Chapter 289 GAME OMNI version of "Resident Evil"
After signing a contract with the dpd company, the transplant of the game omni version of "Resident Evil" was put on the agenda.
According to the technical documents provided by DPD, it is basically no difficulty to transplant FPS games to game omni, it is nothing more than changing some input messages from keyboard, mouse/handle to universal treadmills and gun simulators.
However, there were some problems in other aspects.
The biggest feature of game omni is that it can view the content from a full 360-degree perspective. For games like "Resident Evil", the horror experience will indeed be greatly improved.
But this also means that more video messages must be output to the wraparound display, including 360-degree information around the player, and the picture cannot be distorted.
Moreover, some specific transition plots of "Resident Evil" on the PC side also need to be modified. For example, in a certain scene, the player is walking forward, and a zombie or zombie dog suddenly appears behind him, and he pounces on him to catch the player off guard.
If it is on the PC or host, the player cannot see the back, and the monster refresh is completed in an instant, and it will definitely not be exposed. However, if it is on the game omni, it is not ruled out that some players walking forward turn their heads back and look back, then there is a very low chance that the player will see a monster appear out of thin air.
Of course, these problems are easy to solve. It is nothing more than re-planning the monster's refresh location, allowing the monster to appear outside the player's field of vision as much as possible, and then running over.
Another point is that the perspective of the game also needs to be modified.
The original work is a shoulder-side perspective, which has many benefits, but the meaning of game omni existence is to allow players to experience the game from a first-person perspective. Therefore, the game omni version of "Resident Evil" must be in the first-person.
But there is a special situation, when a player is attacked by a zombie, there will be special animations, such as falling to the ground, counterattack with a knife, death, etc., which are basically impossible to display from a first-person perspective.
Because in reality, the player is standing, and the screen shows a 360-degree horizontal picture around the player. If the player is knocked down by a zombie, his vision will change from looking straight ahead to looking at the sky. If the entire picture changes accordingly, it will look very strange.
So Zhong Ming’s solution is that when such special animations appear, such as when the player falls to the ground and is controlled by a zombie to counterattack with a knife, the camera will automatically pull back. The player is like a ghost floating behind the character, seeing the character’s counterattack action, and after this action is over, then return to the first perspective.
This feeling is basically the same as the first-person/third-person perspective switching in many games. It will not make players feel confused or unnatural, but will help keep the player's vision stable and improve the gaming experience.
The player's movement method is still the same as "The Road to Gun God", that is, you can walk in that direction by stepping on a specific walking area with your feet.
Zhong Ming is also considering better mobile methods, but that means that the transformation of the entire hardware cannot allow the dpd company to change the product form for itself. It can only wait until Zhong Ming has the ability to make hardware before considering the corresponding optimization plan.
This cooperation with game omni is equivalent to Zhong Ming's exploration of fps games. If it is proven to be popular among players, then whether it is making game omni by yourself or continuing to develop similar games, it is a path to choose from.
...
On December 2, the trial version of "Resident Evil" will be launched soon.
Wei Guang Studio rushed to the scene, but it was finally not delayed. The game omni version was successfully transplanted and successfully completed the pre-installation.
That is, every time a game omni is sold, players can find a trial version of "Resident Evil" on the machine. It may sound a bit cruel, but for game omni, this is a good addition to the game library. After all, "Resident Evil" is currently the first zombie-themed horror game to be brought to game omni.
Online, many players are waiting for the launch of the trial version of "Resident Evil" and a small number of players who have purchased game omni devices are also looking forward to it.
After the global release of game omni, the pre-sale sales reached about 100,000. It is not high, but it is not low, and it is better than Zhong Ming's expected.
Zhong Ming sold more than 10,000 VR device HTC Vive in his previous life and sold 400,000 units in the whole year in 2016. It is normal for Game OMNI to sell more than this.
Because Zhong Ming’s VR helmet experience in his previous life is actually not good, and there are very few contents to play, but the game omni experience is relatively much more mature. Whether it is mobile, shooting or the performance of the entire game screen, it is not inferior to the PC terminal. Moreover, this thing can be played "The Road of the Gun God", which means that more FPS games will be transplanted in the future, which is much more reliable than Zhong Ming’s VR helmet in his previous life.
At noon, Lao Jin started broadcasting.
After returning from the anchor competition last time, Lao Jin also gained a wave of fans because of his excellent performance. After the game omni that won the game was delivered, Lao Jin praised the device with the audience in the live broadcast room and used this thing to play a few "The Road of the Gun God". However, because the game omni players can only match the game omni players, they do not support interoperability with the PC-side "The Road of the Gun God", so there are relatively fewer people playing, and the audience just watch the fun.
The current game omni is still a device that tends to experience it yourself, and the live broadcast effect is relatively average.
The live broadcast method that is used more frequently at present is signal conversion, that is, the picture the player sees is the picture directly in front of the anchor, and the anchor will use the camera to take pictures of his own actions and display them to the audience as a small window.
This is actually not technically difficult. The only problem is how to determine the anchor's current orientation. Game omni has not solved this perfectly, because this set of devices does not have a headset, so it is naturally impossible to determine which direction the anchor is looking at now. Maybe he is walking forward now but looking back at the same time. Game omni cannot distinguish it.
Therefore, game omni can only estimate a general direction based on certain algorithms, according to factors such as the player's movement direction, foot pedal position, muzzle direction, etc., and judge the position of the player's chest. In some cases, the picture that the anchor watches again and the picture that the audience watches does not overlap.
However, after all, most people are used to looking at the front, and turning their heads will only happen in a moment, so in most cases, the live broadcast plan is still reliable.
Lao Jin played two "The Road to the Gun God" on the computer and watched the time.
"Okay, it seems like the trial version of "Resident Evil" can be played, let's play that for a while."
When he quit, he glanced at it. It seemed that many anchors on the live broadcast website who bought game omni were preparing to broadcast "Resident Evil".
"I heard it's a horror game, exciting!"
"The zombie theme is not particularly cold, but it should be okay to pass the time after a while."
"I don't know how "Resident Evil" adapts to game omni, but using this kind of device to play horror games... it should be very sour, right?"
"Hahaha, I really want to see Lao Jin being scared to pee."
"Lao Jin was scared to pee? You're thinking too much. Other anchors may not be able to adapt to playing this, but Lao Jin definitely doesn't. His shooting skills are not much the same as those of a keyboard and mouse. His shooting skills are good at doing whatever he wants!"
Lao Jin used special software to connect the computer to the game omni and then pulled an additional data cable. Because the video transmitted on the game omni is extremely accurate, if you only connect wirelessly, it may cause the screen to occasionally stutter, so you still have to use the data cable.
Fortunately, the game omni has its own connection cable.
After everything was done, Lao Jin entered the game omni, buckled the stand at his waist on the universal treadmill, and the wraparound screen slowly lowered down.
Currently, there are only three games on Game OMNI. In addition to "The Road to the Gun God", the other two have only been updated recently. Lao Jin has downloaded the content of the "Resident Evil" trial version in advance, but it has not been possible to enter and officially start playing until now.
In order to confirm the effect of the live broadcast, Lao Jin is used to wearing a bracelet to view the pictures of his live broadcast room at any time.
The live broadcast room now shows the screen in front of Lao Jin. It probably takes a part of the original 360-degree surrounding screen, removes the distortion and stretching, and then puts it on a regular display device. Because it is not collected based on Lao Jin's field of vision, the picture in the live broadcast room is very stable and there is no jitter, which is good news for the audience.
Like Zhong Ming's previous life, many anchors would sway violently with the anchor's head when they were broadcasting VR games, especially some games that needed to frequently turn their heads to check the surroundings. The anchors themselves didn't feel anything, but the audience was shaken so much that they wanted to vomit, and the live broadcast effect was very poor.
game omni is obviously much better in this regard.
Lao Jin took off the spear simulator on the bracket, pulled the trigger at the game icon of "Resident Evil", and officially entered the game.
The capacity of the trial version is less than one-tenth of the official version. As long as normal players are not too disabled, they can basically pass the level in about half an hour.
After entering the game, Lao Jin found himself in the game's login scene.
Around Lao Jin is the main entrance of the Raccoon City Police Department that once appeared in the promotional video. Vehicles on the roadside were burning with blazing fire. Zombies were screaming from afar, as if there was a zombie in the shadow on the right, leaning over and eating human corpses. Surrounded by a large surround screen and stereo, this terrifying atmosphere came out instantly.
Of course, this scene is a login scene and is absolutely safe. Those zombies will not pounce on them to attack the players, just to add some terrifying atmosphere.
“This atmosphere is very good.”
Lao Jin couldn't help but sigh.
He is not a loyal player in horror games. He is simply a horror game of fear and running away. Lao Jin doesn't particularly like it, but if it's horror + shooting, he prefers it.
Looking into the distance, you can vaguely see the outline of the skyscrapers on the edge of the city. Everything is hidden under the night. It should have been a brightly lit city, but at this time there are only a few lonely lights, which look like a dead city.
The options for the trial version are also very simple, there are only three: [Start the Game], [Mall] and [Options].
Lao Jin used the spear simulator to press the trigger to [Start the game].
The operation in this part outside is somewhat similar to the experience of many VR games. The screen position of the muzzle pointing to the gun simulator will have a clear sign to help players click more accurately in this interface, just like the virtual line of the VR controller. However, the accuracy of the gun simulator is much higher and there is no need for any correction.
After entering the game, the surrounding scene gradually darkened, and a line of prompts appeared on the screen directly in front of it, which seemed to be the summary of the game.
"Newcomer Lyon S. Kennedy originally planned to add the last gas station in the suburbs to take a break, but he found himself surrounded by a large group of zombies."
"Lyon and his new friend Claire Redfield worked together to finally arrive in Raccoon City, but a sudden accident separated the two."
"Lyon passed through the crisis-ridden streets and finally arrived at the Raccoon City Police Department, but is he safe?"
【Important Tips: This story takes place in parallel time and space, and is brought into the world in the game as much as possible, allowing you to survive longer.】
This preview is to briefly introduce the background of the previous story to players, because the trial version starts directly from the police station, and players may be confused after entering. When the official version arrives, the plot will be displayed completely in the form of game scenes + cutscene CG, and such stiff text prompts will no longer appear.
Lao Jin didn't take this "important tip" too seriously. In his understanding, this should be a regular tip for the game. It roughly means that some of the content in the game may be self-consistent within the game's world view, but it is different from reality, so that players with leverage should not be picky.
The game officially begins. The camera first gives Lyon a back, then pulls forward into the character's body and becomes a first-person perspective.
Lao Jin turned his head 360 degrees first and checked the surrounding situation.
In the regular game mode, this operation can be completed by moving the mouse, but it is easy to forget where your original orientation is after turning. However, in game omni, because the player turns his head by himself, the orientation of his body will not change, which is more convenient and closer to the real situation in reality.
"The layout of this police station is a bit chic."
Lao Jin complained because he saw that the hall of the police station was too magnificent, and there was a statue directly opposite. In fact, it was because in the plot, the police station was renovated with a museum, but Lao Jin didn't know this now.
A line of prompts appeared on the screen: "You have not obtained a spear weapon yet, please use a pistol."
Lao Jin was speechless, so he had to hang up the spear, take off the pistol simulator and hold it in his hand.
The pistol also has a sight on the screen, with several special interactive buttons on it, which are used to complete some specific operations.
Lao Jin walked to the front desk and picked up some bullets. He found a typewriter in front of him to save the file, but when he walked over, the cutscene first triggered.
All these operations are done with the interactive button on the pistol simulator. Just use the sight to roughly aim at the scene element to be interacted with and then click the interactive button. The button position is slightly lowered on the left side of the pistol handle, and it is very convenient to press with your thumb.
Chapter completed!