Chapter 295 Design of the first simulator
Zhong Ming took out the hand-painted board and began to draw the design drawing of this new device on the hand-painted board.
Zhong Ming is not particularly professional in hardware design, especially because he doesn't know much about the technological level of the world. Some ideas can be proposed, but the details are not clear.
So Zhong Ming still put forward some ideas. As for whether these ideas can be realized, how much it will cost, and whether the final selling price can be controlled to about 10,000 yuan, these are the issues that Lin Xiaoguang needs to consider.
First of all, there are parts that are more similar to gameomni.
gameomni is already the latest technology product now. Although its design is not perfect, it is generally the best solution at present. The new equipment that Zhong Ming wants to make is inevitably similar to gameomni in some places.
The most similar point is the 360-degree fully surround screen + panoramic sound design, which basically has no room for modification.
The only thing that can be changed is to make the screen into a flexible screen, which can be put away like a scroll when not in use, but this will definitely be much higher, so the price will not be so fragrant. Moreover, there must be a gap at the junction of the screen, which may not be very friendly.
Gameomni's solution is to fully surround the screen, and when not in use, it rises to the top of the upper bracket. Because there is a universal treadmill underneath, it already takes up space. Although the fully surround the screen also occupies space, it is not a problem.
Moreover, from the market feedback, most players who bought gameomni have no big opinions on this, and it is not very cost-effective to spend a lot of money on flexible screens.
In addition, the game's shooting must be carried out through the gun simulator, and it must be a long gun and a short gun configuration, which is the same as gameomni.
But specifically when it comes to universal treadmills and guns, there will be a clear difference between the two.
Zhong Ming began to quickly draw the structure of this new device on the hand-painted board.
First of all, it is a universal treadmill. Zhong Ming’s idea is to completely change the current treadmill mode similar to an electric balance bike.
In Zhong Ming's previous life, there were many types of balance bikes, including two wheels, one wheel, and one wheel on both legs. However, due to the limitations of energy and electricity at that time, the battery life of these devices was relatively awkward, but in general, the technology had already been available.
The balance bike in this world is more advanced. Zhong Ming has seen a new balance bike on the Internet before. It has a ball-shaped wheel on the sole of its feet and uses special suspension technology to move in any direction.
Of course, this kind of thing is a little harder to control than an average balance bike, but it is more flexible.
The inspiration for the new universal treadmill designed by Zhong Ming is from this new type of balance bike, so that players can simulate movement through tilt, and the experience is exactly the same as the movement of the balance bike in reality.
The universal treadmill is also a circular platform, but unlike the gameomni solution, there is a running belt on it, and the running belt will move in the opposite direction according to the movement rate of the balance bike the player is lying on.
In other words, the running belt and the bottom wheel of the balance bike are integrated. When the player leans his body to move, the bottom wheel of the balance bike is indeed rotating quickly. However, because the running belt of the universal treadmill is also moving, the player's position in the space has not changed, but the senses given to the player are indeed moving.
Coupled with the audio-visual effects attached to the large screen of the device, this feeling is definitely much better than the feeling of trampling on a certain area and moving.
And in this way, the characters in the game can also make more high-end operations.
The original movement is just moving in a certain direction. When players change direction quickly, they need to step on different moving areas repeatedly, which feels a bit like playing a dancing blanket. To be honest, it is still a bit embarrassing. Although outsiders on the big screen can't see clearly what the people inside gameomni are doing, many anchors who turn on live cameras are ridiculed by the audience for this kind of footsteps.
But now, the experience of players is more like skating. They are not simply moving their feet to step, but moving through the inclination and offset of their bodies, making their movements more beautiful and their performance more natural.
Players can also make some more complex actions, such as suddenly a handsome side swing during a high-speed gliding, moving at a certain point in an arc-shaped route, and then instantly making a shuttle to the target. This operation is something gameomni can never do.
Moreover, this equipment is easier than skating because it has an auxiliary support system.
Gameomni also has this thing, specifically a round cushioning buckle is used as a bracket at the player's waist, and the buckle and the base are connected by a special mechanical structure, which always ensures that the player's inclination does not exceed a certain angle, and with the help of help, it can quickly return to the right or tilt in the opposite direction, etc.
When designing Zhong Ming, of course, there will be similar auxiliary support systems to ensure that the player's inclination does not exceed a certain range. With the help of help, players can easily do the movements that they can only learn by falling hundreds of times on the skating rink.
Secondly, Zhong Ming added an additional arc baffle to the auxiliary support system at the waist. This baffle is at the player's chest and abdomen, and is equal to the chest, and will always be directly in front of the player's body.
The player's auxiliary support system can be said to be something similar to the "belt" and is divided into two layers.
The inner layer and the outer layer ensure the convenience of steering through a similar technology of magnetic levitation. The outer layer and the base are connected by a special mechanical structure, while the inner layer is close to the player's body and fixed to the player's waist.
This way the player can turn very easily.
The bracket, baffle and the inner layer of the auxiliary support system are integrated, so that when the player rotates his body, the baffle will always be in front of him.
There are three different grooves in the horizontal direction on the bracket. The two grooves on the left and right are slightly smaller and the middle grooves are slightly larger, making them a long vertical shape. These grooves are intended to share the functions of the gun simulator, so that players no longer need to touch all the operations.
The specific operation method is: For example, when a player needs to perform a certain behavior on himself, such as using a therapeutic agent, directly insert the muzzle of the pistol into the corresponding groove on the chest bracket, pull the trigger, and a reading strip using the therapeutic agent will appear on the screen. After the reading strip is finished, it will be completed.
In addition, two firearm simulators are hung by default on the bracket, a left-hand pistol and a right-hand spear. The shooting of the left-hand pistol simulator is only a relatively marginal auxiliary function. Its main function is to complete some specific operations, such as using therapeutic agents, shield charging, throwing explosives, etc.
When throwing an explosive, a parabola will extend to the screen position where the pistol's muzzle points, prompting the player the flight trajectory of the explosive.
Players can even shoot with the spear in their right hand while injecting the therapeutic agent with the pistol in their left hand. The premise is that you can really use it with one mind without being frustrated.
In this way, it is OK for players to add shields or heal themselves during the fierce battle. As for how to do it, whether to hang up the spear and use the pistol to operate, or continue to fire with the spear while using the pistol, it depends on the player's personal habits.
In addition, Zhong Ming also considered some small optimizations.
For example, if an acceleration effect is added to the turn, the player can choose whether to turn it on. If it is turned on, the faster the player moves, the larger the angle of turning, and the effect of turning a large angle with a slight turn; if it is not turned on, the angle of turning is completely consistent with the change of the screen.
The former is more convenient, but requires players to spend a certain amount of time to adapt; the latter is relatively stupid, but more realistic.
...
Zhong Ming quickly drew the prototype, including each view and a detailed explanation of the structure inside.
Of course, how to achieve it is something Lin Xiaoguang needs to worry about. Zhong Ming just expressed his needs and ideas as in detail as possible.
Zhong Ming looked at the prototype carefully again and felt that the completion was almost done, so he sent it to Lin Xiaoguang through a bracelet.
Lin Xiaoguang quickly replied: "So fast???"
Immediately afterwards, he added: "This universal treadmill... is a bit unconventional. Can it work?"
Zhong Ming replied: "When you have time, I'll tell you in detail."
"Hold on."
Ten minutes later, Lin Xiaoguang dialed a video call request, and Zhong Ming answered.
Judging from the situation on Lin Xiaoguang, he should be still cleaning up his new office location.
Yunuo Technology also rented an office building, which was not far from Weiguang Studio. It was about ten minutes' drive away. Zhong Ming didn't care about these things. Lin Xiaoguang and other employees chose them themselves, so they must be given priority to satisfy them.
"Teacher Zhong, you are so fast. My new office has not been cleaned up yet. The design of your new equipment has been released." Lin Xiaoguang sighed.
Zhong Ming smiled: "How does it feel? Especially the balance bike-style universal treadmill, is it difficult?"
Lin Xiaoguang said: "It's not too difficult. The balance bike is a thing that has been played with. Various technologies are very mature. Synchronizing the balance bike data to the universal treadmill below can achieve the effect you want. Even if there is a little error, just a little effort can be used to debug it. However, what I am worried about is other problems. Is it appropriate to turn to skating? Gameomni has not made a similar design, so it should be for this consideration, right?"
Lin Xiaoguang's concern is that the moving effect simulated by the Zhongming device is closer to skating, but in fact, almost all FPS games are now walking.
Walking and skating are very different in terms of senses.
Gameomni adopts obviously a relatively conservative solution. Although the player does not really walk, the way of moving and trampling through footsteps is at least somewhat related to step movement. But Zhong Ming simply made skating, which makes the match with the game content less.
What's more, even if players can use this device to make action methods such as "draw an arc", how can they behave in the game?
What scene will other players see when they see you performing the "arc sliding" operation?
Your character runs normally like she wears skateboard shoes, and then draws an arc on the ground? Drifting wildly?
Definitely not suitable.
"Mr. Lin, your thinking is still not divergent enough. Think about it carefully first. The advantages of this solution compared to the gameomni solution." Zhong Ming reminded him.
Lin Xiaoguang thought for a while: "The player's experience is better. He no longer needs to step on this and that like a dancing blanket. Just like playing a skating simulator, you can complete some operations by tilting your body. And after adapting, players can do more difficult operations, such as quickly passing a semicircular arc and shooting at the center of the circle. In addition, it simulates the movement of the balance car, accelerates and makes the player's experience more realistic."
After all, Lin Xiaoguang is engaged in hardware, so he figured out many problems himself.
There is a big problem with the gameomni solution. After the player step on the moving area, the game character will immediately move in that direction at a set "running" speed, and this speed will not change.
However, Zhong Ming's design is similar to a balance bike. The speed will be slightly slower at the beginning and will continue to accelerate to the highest speed in a short period of time. At the same time, the speed will change according to the player's physical control. For example, if the player leans back, brakes, and if the player rolls on the side, you can turn around. The handling is much better.
Moreover, this slow acceleration situation allows players to gain a better vision and make them less likely to get dizzy.
"So, if you don't consider the coordination with the game content, can you still think of a better universal treadmill solution than this?" Zhong Ming asked.
Lin Xiaoguang was silent for five minutes: "It should be, for the time being, there is no more."
Zhong Ming smiled: "It's definitely not. Let the player run really? It's definitely not possible, the player will be exhausted. By trampling, gameomni is how to do it, it's not good enough. Therefore, replacing the traditional movement with a new movement method is the inevitable result. Then let's go back to the question we mentioned before. Since the emulator and the game cannot match perfectly, and the experience of the emulator is more important, the next choice is very simple."
Lin Xiaoguang was stunned for a moment: "You mean... changing the game? Let the game adapt to the simulator?"
Zhong Ming smiled: "Mr. Lin is indeed a smart person. That's what I think, change the game and let the game adapt to the simulator. Since similar solutions in the simulator are the best, it is definitely impossible for the simulator to accommodate the game. My solution is to change all the movement methods in the game to slide."
"Everything...slides..." Lin Xiaoguang held his forehead, "So the game we made is called 'Ice Gunfight'?"
Chapter completed!