Chapter 297 Mobile Game Developers Conference
"Boss, "City Guardian" is done, take a look."
At Tianji Studio, Jia Jia handed a test bracelet to Zhong Ming.
The resource amount of this game itself is very small, it is nothing more than a dozen maps, a lot of troops, special effects, and an interface that is not complicated. With Tianji Studio's current level, it is not difficult to make such a game, and it can also ensure high quality.
So the difficulty is too low, and many people think this game is a bit boring.
The only complicated thing here is the combat system and values, but Zhong Ming's design draft has given a general direction. The positioning of a certain type of troops has been written. Jia Jia only needs to use this to determine some basic attributes.
Before doing it, Jia Jia pulled out a table and listed the cost, rarity, type, introduction, damage value/type, life, attack speed, whether it can be used against space, movement speed, range, etc. After making it, it has been adjusted once or twice, and has strengthened some rare cards that feel a bit useless. The one handed over to Zhong Ming is already a version that Jia Jia thinks is still acceptable.
Zhong Ming clicks the icon of "City Guardian" on the bracelet to enter the game.
A three-dimensional holographic projection appeared.
A Q-version castle stands, and in front of the castle, around it, is filled with various types of troops, such as Fire Dragon, Cavalry, Skeleton Warrior, Goblin, Crossbowmen, Pixiu, Tengsnake, etc.
These are all highly recognizable and distinctive styles in the game, and they are all placed on this city.
This is the opening of the game, with several three-dimensional characters on it: "City Guardians", which is defense of castle in English, referred to as doc. In addition, there are also Tianji Studio's logos, which are all made very meticulously.
There is a progress bar below.
After reading the post, you officially enter the game screen.
The entire game is made using the holographic projection mode of the bracelet. After entering the game, it is still a relatively small Q-version city.
The entire holographic projection mode is not too large. The bottom edge is about 15*20cm rectangle, and the height of the holographic projection is about 7,8cm.
According to the design, this Q-version city will change different appearances according to the player's arena level. The current city is the original shape of a novice training ground. There are not many details inside, that is, there are a few targets in the corners, and the city wall also looks very fragile, with only a few lonely archers patrolling the city wall.
However, although this city looks very small, there are quite a lot of things inside. Although the sparrows are small, they are all complete.
There are several buildings of different types in the entire city, which divide the city into different areas. For example, after clicking the main hall in the center, you can check your level, number of trophys and combat options; the building next to the left of the main hall is the treasure room, where tasks will be issued regularly and rewards will be received; the building on the right of the main hall is the barracks, and after clicking, you can check the existing troops.
In addition, there are also modules such as shops, tribes, events, and viewing. These are expressed using different buildings or NPCs. The corresponding interface can be popped up with just a click.
After the bracelet game evolved into the holographic projection mode, the entire design concept of ui was very different from before.
In the past, the design of the game interface ui was basically a flat concept, and the most common one was the list form. However, after entering the holographic projection mode, the interface ui should be displayed in three-dimensional form as much as possible.
For example, in terms of the details of the troops, click to enter the barracks and the camera will draw closer, and you can see the decks you selected standing neatly in place. Each player can play up to eight types of troops. The models of these types of troops stand in the barracks with a certain placeholding and shape, while other types of troops that have not played are expressed in the form of cards.
These eight arms form a small army, and they also play some casual movements regularly, which looks very fun.
Clicking on a certain army in the barracks can view its properties. The attribute panel is not a page, but a three-dimensional projection. The 3D model of the army stands on the holographic projection. Players can freely drag it to rotate to view the details of the model. The specific data floats in the air and connects it to a specific position of the model with a connection.
For example, the Fire Dragon, the little dragon's mouth is connected to the [damage] data. The data includes the damage value and type (fire damage, range damage). At the same time, there are some simple text introductions: The cute Fire Dragon spurts fireballs out of the air, causing range flame damage, which will have a significant effect when attacking some units with a fragile or ice and snow body. It is cute and greedy and ready to have a barbecue meal!
The dragon's wings are connected to another piece of data: "Target: air and ground units; movement speed: fast. The flame-breathing dragon can fly, which makes it very flexible. And as a scattered weapon, it can deal with enemies at any position such as the air and the ground."
By dragging the three-dimensional projection, players can clearly get the characteristics and types of this army. At the same time, the text introducing the data also gives some tips on the usage of the army, which is a more friendly way for novices.
In the mall, the goods on the shelves are also expressed in three-dimensional form, with treasure chests flashing with golden light, as if within reach.
Back to the initial interface, there were two knights in the open space in the center of the city. On the left was a Western knight, holding a knight gun, and on the right was an Eastern general, holding a big knife.
There is also a cute young lady in front of these two knights.
"Sir, welcome to "City Guardians". Next, I will briefly introduce the game to you. Before that, you can choose your own city style: a western castle or an eastern city."
"When cities in the East and the West use their own rare troops, they will have a small bonus, but it will not affect the balance of the game. Western city lords can use Eastern troops, and vice versa. Please choose a style you like."
At the beginning, this is a relatively simple guide for beginners. Players first choose a city style they like, and then enter the novice training camp to conduct basic gameplay popular science.
The city style is divided into Western and Eastern styles. The most obvious difference is the different shapes. After selection, players will see that the city walls and architectural shapes on the main interface will become corresponding styles, and the shapes of soldiers on the city will also change.
At the same time, the troops in the game are also divided into East and West, with the West, like Fire Dragons, Archers, and the East are Pixiu, Crossbowmen and others.
These troops can be obtained and used at will no matter which camp the player chooses. The only difference is that some special troops will receive some bonuses in the corresponding camp.
In other words, when players reach high-level arenas, they need to consider their core troops and corresponding lineup matching based on whether they are Western or Eastern.
Zhong Ming entered the training level and played with it according to the instructions.
Drag the troops to place them in the designated area of the map, and then let the soldiers flatten the opponent's tower. The basic rules are that simple.
After trying it out for ten minutes, he played a few more games with the computer. Zhong Ming nodded: "Yes, the effect is good."
Because there are no players yet, the battles are all fought with AI. Zhong Ming felt it. The difficulty of this AI is still good. It is basically set to a level slightly worse than the level of the current level arena players. It is the kind that players can fight with their brains, but they can't beat them if they play around.
These AI algorithms also add some game skills, such as how to pull soldiers, how to use different types of troops to achieve the best surprise attack or defensive effect, etc., all of which are achieved at different levels of AI according to different arena levels.
In addition, Ai's decks are mirrored by other players' decks, and players will feel that they are fighting against real players.
After the game is officially launched, these ai will not be removed, but will be scattered into different arena levels, ensuring that each player's winning rate can be higher than 50% - if you play it seriously.
This setting was not found in "The Royal War" in my previous life, but Zhong Ming thought it was a very critical function, so he specifically instructed Jia Jia to do it.
Jia Jia asked uncertainly: "Do you need to do something else? I feel that this gameplay is a bit too simple, and will it be a bit monotonous for players?"
It is normal for Jia Jia to be uncertain. After all, the last game of Tianji Studio is "Age of Dawn", which is much more than "City Guardians" in terms of resources, gameplay, etc.
Although these two are bracelet games, the difference is too obvious after comparison.
"No, that's all. You can open some new cards every once in a while in the future, but the most important thing is balance. The balance should be more balanced. Adjust it diligently, but don't adjust it too much at once. You must not do something like killing and killing it with one knife, just adjust it bit by bit."
Zhong Ming gave a few more instructions and Jia Jia wrote them down one by one.
In Zhong Ming's opinion, the completion of the game is completely fine. As for the subsequent preparations for online launch, let Jia Jia and Lao Xie worry about it. Zhong Ming doesn't need to ask about such things.
Jia Jia returned to the work station, recorded what Zhong Ming said, and played two more games with Ai.
In fact, so far, Jia Jia still has a little understanding of the game "City Guardian". Although he made all the values of the game and he was very clear about the abilities of each military group, he still didn't understand the specific game and was a little confused.
Obviously, this is a game that is easy to get started and difficult to master. The gameplay is actually very simple. Just drag the soldiers to the screen, but it is really not easy to play it clearly.
Jia Jia has only mastered the two most basic ways of playing. The first is to let the troops back and clear the enemy and garrison the troops to push them over; the second is to select restrained troops to deal with the enemy's troops in a targeted manner. But these are all relatively basic content, some more complex things, and Jia Jia hasn't figured out how to play.
But judging from Zhong Ming’s meaning, this game should have a lot of deep content to explore.
Lao Xie, who was busy holding a thermos, passed by.
"Jia Jia, there will be a mobile game developer conference at Guangyi Interactive Entertainment tomorrow. You can go with me." Lao Xie said.
Jia Jia was stunned for a moment, nodded and said, "Oh, okay. But...what are we going to do?"
"Of course it's promoting "City Guards", what else can you do?" Lao Xie floated away with a thermos cup, "Remember to wear it better tomorrow."
...
So far, Tianji Studio is still an unknown small studio in the gaming circle, but it is already well-known in the mobile game industry circle in China.
"Era of Dawn" has been very popular since its launch. The outside world estimates that the flow of this game should have exceeded 10 million, and it may have reached nearly 20 million.
These are the hot search index of comprehensive games. The number of active players and various related data released were inferred after comparing them with other popular games, and there is no real impact.
Why?
Because this game was just on the Weiguang game platform, it didn't go to any other channels, and Tianji Studio itself had never announced the flow of this game, so it was impossible for the outside world to know it.
Moreover, some domestic mobile game designers must have played "Age of Dawn", and they can roughly experience the crazy money spent by the rich in the game, knowing that this is a veritable hit game.
The mobile game circle in Huaxia is not small, but not very big. Judging from the current popularity of "Age of Dawn", it will definitely be among the top three mobile games in Huaxia. Tianji Studio will naturally receive more or less attention.
The mobile game developer conference held in Ming'an City was hosted by Guangyi Interactive Entertainment and also invited Tianji Studio.
In this world, there are many similar developer conferences, and its main purpose is two. One is the communication within the industry. Excellent designers come here to listen to other people's design concepts and share their own experiences (of course, they will not talk about the practical things that depend on for survival), which can also be regarded as promoting the development of the game industry; the other is to promote their own company and their own games through live broadcasts, and show their muscles to the outside world.
This developer conference is limited to bracelet games, and it basically defaults to manufacturers in China only.
Because the mobile game market in the entire Huaxia area is still significantly different from the mobile game market in the Western region. For example, "Mecha Age" is a mobile game that obviously only aims at the Chinese market. Most mobile game developers are not interested in developing the Western mobile game market.
Chapter completed!