Chapter 330 Propaganda Preheating (1/5 for Flying Mountain and Snow)
"Then...what is the first game for?" Hu Bin asked.
"Action stand-alone game."
"Uh..." Hu Bin felt a little weak.
He is indeed a designer with a lot of experience, but his rich experience is limited to mmorpg, and it is a popular krypton gold mmorpg in China, such as "The Sword of the World".
Although this kind of game has many similarities with action stand-alone games in terms of art style, modeling, project management, etc., there are still worlds of difference in gameplay, level design, numerical design, etc.
So Hu Bin was a little instinctively, worried that he would not be able to do such a project well.
What's more, there are few companies in Huaxia who dare to do action games. Not to mention companies in Huaxia, there are very few companies in the world who dare to do action games.
The studio started this kind of project as soon as it was established, and the courage was not ordinary.
Zhong Ming heard Hu Bin's hesitation and smiled: "What's wrong? I feel uneasy?"
"Well... it's a bit...adventurous." Hu Bin said.
"This time I mainly designed it. You can just fight. If you don't have to take the blame if you make a mistake, don't worry." Zhong Ming smiled.
"Uh..." Hu Bin was still a little hesitant.
Zhong Ming said: "Supervisor Hu, isn't the lesson of "Ying Jian Tianya" enough? The type of game you are familiar with is outdated and unpopular. Do you still want to continue to make your old money? Maybe you think you still have a chance to succeed when you are making a micro-innovation "Ying Jian Tianya" game, but I tell you, no, this design concept is out of date."
"Do you need money now? I don't think you shouldn't be short of money. But as a designer, you need good works, at least the experience of successful works. When you go to Xinghua Interactive Entertainment, you are just repeating the old path of Guangyi Interactive Entertainment, but coming to me will definitely bring you great rewards."
Hu Bin didn't say anything, obviously he was a little moved by Zhong Ming.
Although Zhong Ming's words were very direct, every sentence he said was reasonable.
The failure of "The Sword of the Sword" did make Hu Bin realize that the set he insisted on before was probably wrong. Although "The Sword of the Sword" made a lot of money and he also gained a lot as a supervisor, as a designer, money is only the lowest level of demand. After reaching the level of Hu Bin, what he pursues is long gone.
What he pursues is fame, successful game works, and leaves his own style in the history of game in the Huaxia area and even the entire world.
And this goal cannot be given to Guangyi Interactive Entertainment, and Xinghua Interactive Entertainment cannot be given to him either.
What's more, the person who said this to him was Zhong Ming.
If someone else talked to him like this, it would probably arouse Hu Bin's disgust. Who are you? What do you know, just come here to educate me in such a high attitude?
But Zhong Ming is different.
If Hu Bin was a little dissatisfied when he collided with "Taiwu Painting Scroll" at that time, but later he could not be dissatisfied.
Weiguang Studio went to one masterpiece after another, from "The Guardian of Zodiac" to "Resident Evil" to "The Mysterious Armor Plan", Weiguang Studio's excellent works came one after another.
Look at myself again. Although I made a lot of money by making "The Sword of the World", I compared it with Zhong Ming and lost all my thoughts in an instant.
"Okay, I'll think about it. Thanks to Mr. Zhong for looking down on me so much." Hu Bin said.
Zhong Ming smiled: "It's nothing, you cooperate with each other. I think you are an idea-worthy designer, but if Ruth chooses the right choice, you won't take detours."
Hu Bin also smiled: "Yes, then I'll consider it and I'll give you a reply in the near future."
...
This is the first time Hu Bin talked to Zhong Ming. Not to mention calling before, there was no indirect contact.
Although Hu Bin also vaguely knew that Zhong Ming had worked in Guangyi Interactive Entertainment, the two had no intersection after all. Later, Zhong Ming made one excellent game after another, and the gap between the two was instantly widened.
The first impression that Zhong Ming left on Hu Bin was that he was confident and very confident.
This is a feeling of controlling everything, and this characteristic is the first time Hu Bin has seen it in a designer.
Even if most designers are confident, they are often confident in a certain field or have reserved confidence. In their own successful fields, many designers can be very confident, but it is very terrible to do something like Zhong Ming, which is like this, and most designers in the world are still so confident in their own fields that they cannot do well.
Hu Bin is very clear about the difficulty of action-style stand-alone games. It can be said that this kind of game is one of the most difficult games among all game types.
But from Zhong Ming's words, Hu Bin roughly heard what he meant: No matter whether Hu Bin comes or not, Tsinghuo Studio will develop this game. Zhong Ming is already confident in design. As for who is the project manager, it is not particularly important.
Of course it is better if Hu Bin comes. If he doesn’t come, Zhong Ming can find other candidates.
Hu Bin needs this cooperation opportunity very much. Joining Weiguang Studio will allow him to get into the top design concepts, and the treatment will definitely not be bad; Zhong Ming does not need it particularly, and the same is true for changing individuals. But even so, Zhong Ming still gave Hu Bin the greatest respect, which touched Hu Bin more.
"What kind of game will action games... be?" Hu Bin was very curious.
...
On September 10, Weiguang Studio released a promotional video for its new work, "Ink and Wash 2"!
As soon as this name appears, it immediately caused an uproar among the players!
Fans of Weiguang Studio know that "Ink and Wash" is one of the most excellent Chinese style games. Although it is a horizontal game and its sales are not particularly outstanding, its ratings on major websites have always remained high, and it is also called the best theme that can reflect "games are the ninth art".
Now, "Ink and Wash" has actually ushered in a sequel, how can players not be surprised?
What's more, after seeing the promotional video, many players were surprised to find that "Ink and Wash 2" was so different from the previous work!
It is no longer a 2D horizontal game, but has been changed to a real 3D game!
From the original linear level, it was directly changed to an open world game!
Moreover, the protagonist's skills seem to have increased, the world view has become richer, and the picture is still in the style of ink and wash, but from 2d to 3d, the picture expressiveness has been directly improved by several levels!
Although there is not much content in this promotional video, it is enough to make all players excited!
Chapter completed!