Chapter 357 Starfire 2
Yuno Technology.
Lin Xiaoguang was a little free during this period because during the development of "Sekiro", Zhong Ming did not arrange for Yunuo Technology to produce new peripherals.
At present, Yunuo Technology's peripherals are mainly GS1 emulators, GS1 hosts and full-view monitors, especially GS1 hosts. Sales volumes are still rising recently. Obviously, this is inseparable from the large number of exclusive games on the Weiguang game platform that protects the GS1 hosts.
"Ink and Wash 2" won the best game of the year for IGP, games such as "Star Fire" and "Sekiro", which also allowed players to see Weiguang Interactive Entertainment's strong R&D capabilities. Naturally, they would have no worries when purchasing the GS1 console.
As for the subsequent R&D plan, Lin Xiaoguang has not yet confirmed it.
Lin Xiaoguang currently has several research and development directions, such as handheld machines, conventional monitors, etc., but they all think there is no particularly good direction.
The key is that these hardware devices must be coordinated with the game to achieve the best results.
Lin Xiaoguang was looking at the sales data this month, and Zhong Ming knocked in.
"Teacher Zhong, I just happened to go find you." Lin Xiaoguang said, "I plan to make a handheld console that can transplant both the games of "Ink and Wash 2" and Tianji Studio. What do you think? There are very few handheld consoles on the market at present. If we also use handheld consoles, there will definitely be no problem with the masterpieces like "Ink and Wash 2"."
"Handle-hand machine? Don't rush the hand machine. I have other plans." Zhong Ming sat down on the sofa.
"That's fine, it's better if you have other ideas." Lin Xiaoguang nodded.
Lin Xiaoguang also knew that every time Zhong Ming wanted to make new equipment, it must be related to the new game he wanted to develop.
Zhong Ming is not in a hurry to make a handheld machine. Although it can be made, the cost-effectiveness is not particularly high.
The handheld machine can indeed be transplanted into "Ink and Wash 2", but other masterpieces, such as "Resident Evil" and "Sekiro", are relatively difficult to run on the handheld machine. The picture quality must be reduced and special optimizations must be made.
All of these can be classified into the next stage, and those masterpieces with higher configurations are reduced and optimized, and then transplanted to handheld machines and full-view monitors. However, this transplant is suspected of being a refrigerated rice, so you don’t need to rush to do it now.
"This is the latest peripheral I want to make. I think other companies have done it before. There should be no technical problem, right?" Zhong Ming sent a simple design plan to Lin Xiaoguang.
Lin Xiaoguang took it with a bracelet and saw that the design plan sent by Zhong Ming had two parts.
The first part is a set of somatosensory suits.
There are many companies in the world who have made somatosensory suits, which have no technical problems and can be controlled within an acceptable range. However, the reason why all the somatosensory suits before did not cause any waves is mainly because there are too few games that can really use this somatosensory suit.
There is no game provider that specifically optimizes their games for these somatosensory servers, let alone creates games.
Without the support of software, no matter how good the somatosensory costume is, it will be useless.
Lin Xiaoguang looked carefully and found that Zhong Ming's somatosensory suits obviously made some references to the somatosensory suits on the market now, but he also had his own ideas.
The whole set of somatosensory suits are made of elastic fabrics. From the appearance, they look very similar to the protective suits in some science fiction movies, and are divided into different sizes. They also provide tailor-made custom services, but the price of customized services is more expensive than the average size.
Its functions include: haptic feedback, constant temperature control, and action collection.
The technical content of this set of somatosensory suit is actually not too high at the level of this world. It is mainly because Zhong Ming needs to control costs, so he only needs to complete the most basic functions.
There are a large number of touch points inside the somatosensory suit, and the motion capture sensor is used to generate touch with electrical stimulation. The somatosensory suit can simulate a variety of touches, provide a touch as light as a feather, and also provide a painful feeling of a heavy blow.
The intensity of the touch can be adjusted by players according to their ability to withstand.
In addition, the somatosensory server can also provide constant temperature control, allowing players to feel different feelings such as cold and heat. Of course, this temperature control will be maintained within a certain range and will not cause discomfort to players.
The second part of the design is very simple, it is a special bracket.
This bracket can be installed with the gs1 simulator. After installing the full-view monitor on the bracket, the gs1 simulator and the full-view monitor can be combined into one.
As for what is the use of combining two into one... Zhong Ming's design plan is not written.
Lin Xiaoguang finished looking at the entire design plan: "No problem, the technology is completely OK. The second solution actually only requires a new bracket and a connecting cable, and there is no problem with connecting cables, and it is not possible to connect wirelessly. As for somatosensory clothing, the current technology can actually be achieved, but the quality control problem needs to be paid a little attention. However... Judging from the previous situation, somatosensory clothing is not selling well."
Zhong Ming smiled: "I know, but the somatosensory clothes we make must be different. How much does the somatosensory clothes cost?"
Lin Xiaoguang thought for a while: "If it's just a somatosensory conscience, the price should be kept within 4,000. However, if you want to do motion capture, it will be expensive."
Yunuo Technology has launched a GS1-specific action collection server. The price of this action collection device specially provided by anchors is 11,999. Although the anchors have a good reputation, the price is indeed high, and no sets have been sold so far.
Zhong Ming said: "Ordinary players do not broadcast live, so using the motion capture function is not very meaningful. We can do different versions, some of which only have somatosensors and no motion capture, some of which have castrated the motion capture sensor, and some of which are the highest-end versions."
Lin Xiaoguang opened the bracelet and quickly estimated the price: "Then... the price of the pure somatosensory version can be set at 3999, the castration version can be set at 8999, and the highest matching version is 15999. It is still expensive."
Even Lin Xiaoguang thought it was expensive, it was obviously really expensive.
Zhong Ming nodded: "It doesn't matter. The action collection server is like the gs1 simulator. It is a pioneering game experience device. It was not originally prepared for ordinary players. Everyone can understand it if it is a little expensive. However... I have already bought the gs1 action collection server, so we have to consider giving them some compensation."
The price of the gs1 action collection server is 11,999, but there is no somatosensory. Obviously, after the new somatosensory server is released, this thing will depreciate wildly or even stop production.
Although "buy early and enjoy it early", most hardware manufacturers in the world will not guarantee the price of the products they have already reduced, Zhong Ming obviously takes care of the feelings of players.
"Compensation...I think about it."
Lin Xiaoguang thought for a while and said, "Let's do this, we will give a discount to customers who have purchased action collection servers. If they buy somatosensory servers, they can enjoy a half-price discount and a limited purchase. Fortunately, there are not many people who have purchased action collection servers before. Most of them are anchors. Even if they lose a little, it doesn't matter. They can gain a good reputation."
"Okay, then do it like this. New somatosensory suits will be developed as soon as possible, and there will be new game escorts." Zhong Ming said.
...
Back at Weiguang Studio, Zhong Ming began to write a concept draft of the design of the new game.
Of course, this new game was developed by Weiguang Studio. After finishing the DLC of "Ink Clouds and Smoke 2", Weiguang Studio has no other work for the time being, mainly to optimize and repair the version.
As for this new game, it is a stand-alone FPS game.
After the "Xuanjia Plan", Zhong Ming launched games, including "Star Fire", "Ink and Wash 2", "Sekiro", etc. Although they are still games on the GS1 platform, they cannot be played on the GS1 simulator.
As a special shooting simulator, the gs1 simulator has a clear advantage. Through the 360-degree wraparound screen and gun simulator, players can have a completely different shooting experience. However, its limitation is that they can basically only play FPS games.
So far, there is only one game that is truly perfect for the GS1 simulator. Although "Resident Evil" can also be played, it is not very suitable for the settings.
Thanks to the popularity of "Xuanjia Plan" is enough, otherwise it would not be able to support the popularity of the gs1 simulator.
Therefore, Zhong Ming next is going to make an FPS game to support the scene for the GS1 simulator. Considering that "Xuanjia Plan" is an online game that is already popular enough, Zhong Ming will make a stand-alone game this time.
The title of the design draft has been written: "Star Tinder 2: Rebellion" design concept draft.
"Star Tinder" is a strategy game, and it received a very good response after its release, and successfully won the Best Strategy Game Award on IGP.
The reason I chose to continue digging into this IP is because the background content of "Star Fire" is rich enough.
This time, "Star Tinder 2: Rebellion", can be seen as a story that took place in the parallel world of the original "Star Tinder".
In the original work, the player plays the role of the consul to issue a decree and chooses an escape plan. The decisions made in the entire escape process for hundreds of years are decided by the player themselves. But in reality, a person's life span is only a few decades, and he will inevitably face the problem of transfer of power.
Therefore, "Star Tinder 2: Rebellion" came into being.
The general background of this game is that the commander who decided on the third plan (the wandering planet) died of illness. During the transfer of power, various forces were ready to move. Some of the elites of human beings (spaceship factions) did not agree with the third plan. They plotted to snatch the spaceship to escape, and even destroyed the third plan and endangered other people on the planet.
The spaceship faction conspired to rebel and gained support from some people, and civil war on the planet was about to break out.
The new story unfolds in this context, and the player will play a warrior to stop the conspiracy of the spacecraft faction, ensure that the third plan can be carried out smoothly, and save the lives of everyone on the planet.
In addition to fighting against the spaceship sect, the protagonist also faces the threat of Zerg. He will fight with the enemy in multiple scenes such as snowfield, Zerg nest, engine, space, space, etc., and experience a thrilling journey.
Moreover, "Star Tinder 2: Rebellion" will be fully adapted to the GS1 simulator, just like "The Legend of the Armor", providing players with the most perfect gaming experience.
The movement method of "Star Fire 2: Rebellion" is the same as "The Legend of Armor". It also uses roller skates under your feet to move, shoot, use armor bags, throw objects, etc., all of which are consistent with "The Legend of Armor". This is also the standard operating mode specified by the previous GS1 simulator.
In addition, "Star Tinder 2: Rebellion" has new changes, namely new peripherals.
After putting on the somatosensory suit, the player can feel the part of the shot, so as to better judge the direction of the bullet. Moreover, the constant temperature module in the somatosensory suit can well simulate the surrounding temperature. In the game, the players may play on the surface of the planet in the snow and ice. At this time, the somatosensory suit will automatically cool, allowing the player to experience the feeling of the snow and ice.
In addition, there is another more important part of the game, which is vehicle combat.
In the game, players can drive large mechas to fight enemies. When driving mechas, they also use the original movement and shooting methods. The driving method of mechas is similar to that in "Pacific Rim". Players also have to make the same actions as those of mechas, but the game screen that players see will show the ui inside the mechas.
In addition, the full-view display can be combined with the gs1 simulator.
The newly added stand allows the full-view display to display a holographic projection in the lower position in front of the player's field of vision, which can be of many uses.
For example, in the normal mode, it can display a high-precision three-dimensional map, and players can use this map to determine their location; in the mecha driving mode, the full-view display will display the body's status, including the damaged parts of the body, monitoring the positions of surrounding enemies, etc.
The holographic projection of the full-view display is a supplement to game information. Some information that is inconvenient to be displayed on the main screen can be displayed through the full-view display. Moreover, this three-dimensional display method can make players more clear at a glance.
...
Soon, the design concept draft was finished.
This time, "Star Tinder 2: Rebellion" is not very difficult to produce, because many design concepts have already been available.
When developing "Star Fire", the art team of Weiguang Studio had already made almost 90% of the concept designs, including Zerg, various human buildings, planetary engines, protective suits of human soldiers, guns, etc.
Many of the art resources have high precision, and can even be used directly after modification.
There are also some that need to be produced separately, such as the gun weapons used by the protagonist, the internal structure of the driving mecha, different game character models, etc. These are not available in "Star Tinder".
Of course, one is a strategy game and the other is a stand-alone FPS. The game types of the two are too different. The concept design drawings can indeed be used, but other aspects of research and development are still time-consuming.
Chapter completed!