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Chapter 370

Authoritative game review media igp gave "Star Fire 2" a high evaluation, making this game a "well-deserved boutique game".

"The once craze-making strategy game "Star Fire", has launched its sequel. What is surprising is that this sequel "Star Fire 2" is no longer a strategy game, but a FPS game. Although this is the first FPS stand-alone game in the strict sense of the Flash Studio, this game still attracted widespread attention as soon as it was released."

"Weak Studio has a successful FPS online game like "The Legend of the Armor" and a successful story background like "Star Fire". What kind of game world will be presented by combining the two? This is something that all players are looking forward to."

"And "Star Fire 2: Rebellion" did not disappoint us. This game maintains the consistent high level of Weiguang Game. At the same time, the new hardware, innovative gameplay design, and rich game content all brought this game a new FPS game experience! As it turns out, the stand-alone FPS game produced by Weiguang Studio is also excellent!"

"In recent years, fps games seem to be keen on constantly accelerating the pace of the game and bringing the most brutal and exciting game experience to players as much as possible. But "Star Fire 2: Rebellion" is not the case. It uses a moderately relaxed and relaxed game rhythm to control the player's emotions well. Although the entire game process is very smooth, it is actually divided into many scenes, and the emotions and rhythms between different scenes are different, which well regulates the player's emotions."

"For example, when searching on the surface, when sneaking in Zerg nests, players obtain very limited resources. Each bullet must be carefully calculated. Often, a rash may cause their own death. They must be careful and squat and sneak carefully, and carefully walk through those scenes with full atmosphere and rich details. The game rhythm is slow; but when fighting against Zerg and defending against rebels, the number of bullets is sufficient, and even driving powerful mechas, the rhythm of the entire game becomes very fast. This moderate process design can well adjust the player's emotions, thus bringing a completely different experience."

"The combat system in the game is also very rich, which is probably due to the accumulation of experience in "The Legend of Armor Plan". The gun battles in this game are refreshing and neat, with excellent experience, different gun power and uses, and are complemented by different accessories. Players in the entire combat system have a lot of options. Moreover, for the Zerg and the rebels with excellent equipment, players must choose different weapons to fight, which also makes the combat system of the entire game very interesting."

"The new somatosensory suit and the excellent picture display of the GS1 simulator allow players to truly experience the immersive feeling. When pulling the trigger, the gun simulator can simulate the shooting sense of a real gun well. Whether it is recoil or the muzzle particles displayed through light effects, it is extremely realistic. In addition, the interface ui on the somatosensory suit helmet glasses has increased the immersion of the game by several levels."

"The story of this work takes place on the same timeline as the story of "Star Fire". If "Star Fire" allows us to experience the difficulties of the Supreme Consul in carrying out the Interstellar Fire Plan, then "Star Fire 2" is another perspective of the story that shows us as an ordinary soldier."

"In the story, an ordinary soldier Luo Zhou participated in the "Star Fire" plan. He witnessed the battle between humans and Zergs, saw the original surface of the planet, and also saw the changes to the planet after the implementation of the Interstellar Fire Plan. In many familiar scenes (such as the conventional surface and ice and snow surface, as well as the damaged interstellar spacecraft and the restored interstellar spacecraft), players have experienced this time span through Luo Zhou's vision."

"At the same time, the game has also created a unique game character Luo Zhou. He may not be as ostentatious as the traditional Western protagonist. Most of the time he plays a forbearing, low-key but extremely reliable image of a Chinese soldier. This character that is more in line with the aesthetics of the Eastern people also brings some completely different experiences to the game."

"The game adopts different level designs and uses semi-open world designs in a relatively gentle scene. Players can have more space to play freely. They can search for abandoned camps on the map, go deep into the Zerg nest to collect rare minerals, and collect some broken information storage equipment. These video materials can be saved as collections, allowing players to better understand the plot in the game."

"In this scene, the more intense one is a maze or movie design, which allows players to proliferate adrenaline, better immerse the characters, and enjoy the fun of fps games."

"At the same time, the game simplifies and separates the UI as much as possible, which further enhances the immersion of the game. Most of the UI is displayed on the somatosensory helmet worn by the players. All the UIs that can be displayed on the gun simulator are separated. Even the small map and mecha state are displayed through a full-view display. The main scene information obtained by players is on the screen of the GS1 simulator, but the auxiliary factors in all aspects make players often forget that they are facing a screen, but they really have the illusion of traveling to that world by themselves."

"In addition, although this is a relatively not particularly important fps game, "Star Fire 2" still presents players with a meaningful journey. Although players have been acting alone for a long time, there is also a lot of space to take risks with their own players. The protagonist has had two groups of different team members, and these players have different personalities and pasts. As time goes by, players will slowly discover some secrets in them."

"When the player returns to the barracks, he can interact with various characters to understand their troubles. As both parties deepen their understanding and develop their sense of trust, these partners will also bring you more help in the battle."

"Thanks to the original excellent story of "Star Fire", this work also brings players a very outstanding epic feeling. "Star Fire 2" allows all players to experience this great story from a first-person perspective. In any case, the IP "Star Fire" will leave a strong mark in the history of the game."
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