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Chapter 377 Holographic Auto Chess

Because it is still in the demo stage, "Auto Chess" has not yet made functions such as malls, halls, matching interfaces, etc., and those will only be available in the future.

This demo only creates the most basic content of the game. After clicking the "Start Game" button, 7 ai will be automatically allocated and the game will be started.

The game mechanism and various chess pieces have been completed, but the art resources of these chess pieces are not very complete, and some are replaced by art resources in other games. For example, the Sword Saint did not have art resources, so he directly took Ashina Yixin from "Sekiro" and used it.

The accuracy of art resources is fine, but the style is a bit incompatible. However, as a demo, this is already considered to be very good-looking.

There is a translation package in the game, and there are already simultaneous interpretation headphones in this world, so the translation in the game is naturally no problem. After using the translation package to translate, the language of the entire "Auto Chess" demo was changed to English.

Of course, there may be a few translation errors that need to be corrected, but none of them are serious.

After entering the game, Ge Wei felt that the interface was very friendly at first sight.

Because the default battle scene of the Auto Chess game is a chess board. Although this board is not divided into two colors, black and white, the layout is exactly the same.

In addition, most of the ui and materials in the game are also used to lean towards chess as much as possible. For example, in the refresh interface of the chess pieces, all chess pieces (models) appear on chess bases similar to chess.

As a holographic projection game, the moving little people on the chessboard give people a very strong visual impact.

"So, how should I play this game?" Looking at the more complicated ui on the interface, Ge Wei felt a little unaware of her ability to start.

Because it's just a demo, there is no tutorial for making a novice in "Auto Chess", so Jia Jia can only explain to Ge Wei personally how to play this game.

After all, the difficulty of getting started in "Auto Chess" is quite high, and it is not surprising that if there is no one to guide you, it is not surprising that you are abused.

"In the game "Auto Chess", we divide the 8 players participating in the game on 8 different chessboards. By grabbing the pieces in the chess pool each round, selecting and matching different chess pieces, and fighting with the players, obtaining gold coins, buying chess pieces, and constantly strengthening their combination to win."

Jia Jia began to introduce the gameplay to Ge Wei, starting with the interface ui and basic rules.

After "Automatic Chess" was changed to a holographic projection mode, although the entire ui layout still follows the design ideas of the original work, there are great differences in expression forms.

The game in the holographic projection mode emphasizes the integration of ui content into the game screen as much as possible. For example, when making "City Guardians", the login interface is a castle, and different buildings in the castle correspond to different functional entrances.

After all, the holographic projection mode is a three-dimensional form of expression, and adding a plane ui to it will seem very strange.

The theme content of "Automatic Chess" presented on holographic projection is a chessboard with a side length of about 20m (the default length can also be continued to enlarge, but it will increase power consumption, which is not a big problem for the alpha bracelet). All chess pieces and game elements will be displayed on the chessboard in three-dimensional form, and players can observe from different angles.

On the side where the board faces the player himself, there is a long operation area where unused pieces can be dragged to this place.

A long strip on the outside shows some basic information about this game, such as the number of rounds, number of pieces, money, etc.

There are two special three-dimensional buttons in the lower right corner, one is the chess piece and the other is a book. These two represent the functions of [Recruiting chess piece] and [Studying chess piece] respectively. There are also current levels and requirements for upgrading in the chess piece.

After clicking [Recruiting Chess Pieces], a new platform will appear above the board, displaying the refreshed chess pieces. You can buy the chess pieces by clicking or dragging.

There is a wider long and wide area on the left side of the board, which is divided into three parts. The top part is the names of the eight players and the remaining blood volume. It is sorted by the amount of health. Two rows occupy about one-third of the position. Click to switch to the corresponding player's chessboard; the middle part is the chess piece bond effect that the player has activated; the bottom part is the output bar chart of different chess pieces in the player's previous battle.

Although these three parts are all in the leftmost area, their increase in information will only increase their respective heights. There are certain gaps between them and they will not block each other.

As for the operation method of chess pieces, they are basically done according to mobile games, mainly clicking and dragging. Although the alpha bracelet supports visual capture technology, it is not very suitable for games such as "Automatic Chess" that operates complex and has high accuracy, so there is no visual capture operation plan.

Overall, "Automatic Chess" is not much different from the original work of Zhong Ming's previous life in terms of ui layout, but it has changed from a flat ui to a three-dimensional ui, which contains a larger amount of information. The entire ui content is richer, with clearer layers, and more concise.

Next, Jia Jia began to briefly introduce to Ge Wei "how to choose a lineup".

For the game "Auto Chess", "choosing a lineup" is the most core gameplay of the game. Whether it is making money (winning in a row, losing in a row, eating interest), or spending money to promote chess and refreshing chess pieces, it is all about getting a better lineup and defeating other players. But this is also the difficulty in getting started with "Auto Chess", because the lineup of this game is too complicated.

However, its principle is actually very simple. There are only three elements that need to be considered, namely the strength of the chess piece itself, the bond between the chess pieces (race, profession combination effect), and the difficulty of obtaining it.

Among them, the difficulty of obtaining a chess piece depends not only on the probability of refreshing the piece itself, but also on the lineup of other people. Because the total amount of refreshing chess pieces in "Auto Chess" is certain, if others have already obtained this piece, it means that the probability of you getting this piece is reduced. At this time, you have to consider changing the lineup, otherwise it will be difficult to get the piece you want no matter how much you spend money to refresh.

Of course, these advanced skills are something that only veterans need to pay attention to. For novice players, they don’t need to consider so much for the time being. Just match the lineup according to their own game understanding.

Listening to Jia Jia’s explanation, Ge Wei felt a little dizzy.

There are too many things to remember for a single chess piece. It has the skills, races, professions, different races, and professions, and can also gather different bonds... I don’t know how to remember these complex contents alone.

Relatively speaking, the content of "City Guardians" is much simpler. Different types of troops can be distinguished intuitively by their qualities. After fighting, just jump down at the right time. There is no difficulty in getting it.

But for the game "Auto Chess", it's not just a brainless chess piece. You have to consider what kind of lineup you want to play.

Fortunately, with Jia Jia's guidance, Ge Wei's gaming experience is not so bad.

"You can get chess pieces at the beginning. Generally speaking, the previous few rounds are relatively small. Don't refresh the pieces, and get whatever you have. After accumulating a certain amount of gold coins in this way, you can get interest. When you face bloodline pressure or lineup reaching the power period, you can upgrade the pieces as much as possible or try to draw some key pieces..."

According to Jia Jia's guidance, Ge Wei formed a relatively ordinary mixed-engineering lineup in the early stages of the game.

Among these chess pieces, there are orc warriors, goblins and assassins, and a few bond effects are displayed in the left area of ​​the bracelet image. Clicking on this area will bring up an additional explanation box, which will display all bonds on the field, highlight the activated text content, and unactivated graying.

At the same time, you can change the settings in the game so that all chess pieces are marked with star rating, race and profession by default. This is a good guide for novices, so you won’t be fooled by looking at the chess pieces on the screen.

In terms of painting style, the style of "Auto-Chess" is very pleasing. It is not a Q-style style, but it is not absolutely realistic. Compared with "City Guards", it gives people a more serious feeling, but because the style is softer and there are many female characters, it can also take care of the feelings of some female players to the greatest extent, so as not to make it a game that is too hard-core and too straight.

When purchasing, playing, selling and other operations, the chess piece will say some lines. Because the lines are found for a special dubbing team, it is completed ahead of schedule than the game. Currently, most characters in the game have already attached lines.

For example, when the Orc Axe King appears, it will say: "War, there is no need to say much; kill, never show mercy!"

And when it is sold, it will say: "Idiots are hopeless!"

After each battle, if your side wins, then all your chess pieces will cheer and make celebrations at the same time; if your side fails, then there will be a line of death when the last piece plays the death action.

Although the lines spoken by the chess piece were Chinese and Ge Wei could only understand part of them, she could basically infer a rough idea from the tone of the dubbing, creating a fighting atmosphere well.

These details left a good impression on Ge Wei, which made her sigh: "After all, it is a game produced by Tianji Studio, and it is indeed very detailed!"

At the beginning, Ge Wei was confused. The only feeling was that the graphics and combat in this game were very cool, and the strategy seemed to be much stronger than "City Guardians".

After each round of battle begins, the chess pieces will move on the board with certain rules and attack an enemy target. Attacking the enemy or being beaten can increase the blue bar. After the blue bar is full, the skills can be released.

Some chess pieces have ordinary skills, while some chess pieces have very abnormal skills. Even if a key skill is issued, it can turn the world around.

As the game progresses slowly, Ge Wei slowly realized the fun of this game. This is a game with richer strategies than "City Guardians"!

This kind of fun is similar to the fun of many chess and cards. When searching for chess pieces and forming a lineup, it feels a bit like playing cards. When you get a key piece to form a key lineup, or successfully upgrade a piece to 3 stars, this kind of pleasure is very strong.

In the battle stage, its fun is a bit like a chess game. Each chess piece will move and attack according to certain rules on the chessboard. So how to arrange troops at the beginning is a very critical test for the players.

The greatest charm of chess and card games lies in the combination of randomness and strategy.

Strictly speaking, all chess and card games are luck games, from the down-to-earth Doudizhu and mahjong that are popular in China to the more popular Western pokers, or the short-term exchange card games, all of which have strong luck factors.

The luck factor does bring some unfairness to the game. No matter how good a person's skills are, he cannot withstand the enemy's magic draw or the start of the Tianhu. But this does not affect the fun brought to players by chess and card games. In other words, this luck factor itself is one of the eternal charms of chess and card games.

When the player fails to win this game, he will say that he is not lucky and reduces the frustration of failure. At the same time, in the game, the player will always have expectations for the next cards, and what he has not won is always the best, which is a powerful driving force; and when the player gets the cards he wants, every time he gets it, it will be a small excitement.

"Automatic Chess" has successfully integrated into many chess and card games, combining various elements such as military attributes and skills, making the toxicity of this game exponentially increase.

In fact, there are only two types of so-called "toxicity". One is to reduce the frustration of players when they fail as much as possible, and the other is to enhance the players' expectation in the game. To do these two things, players will be addicted to it for a long time, unable to help but end a game, and immediately start the next game.

...

Soon, a game ended.

Ge Wei was unable to eat chicken in the end and only got the second place. The strength of these AIs is actually not very strong. Jia Jia also deliberately lowered the AI's level for easy testing, but after all, Ge Wei is a pure novice player, and it is already very lucky to be able to play like this.

In fact, Jia Peng can guide him, but it is more interesting to explore this kind of game at first.

"What a pity, I can't beat it in the end. But this game is really interesting. I have never seen such a fun bracelet game!" Ge Wei was still immersed in an unsatisfactory mood.

In fact, the reason why she wanted to talk to Jia Jia and the others was mainly because she was a player of "City Guardians". I heard that the new game had demos and did not have much hope. I was already prepared for the relatively plain game.

After all, "City Guardian" is already a popular game all over the world. Although its momentum is not that strong, it is still one of the top mobile games in the world. How easy is it to make a new game to surpass "City Guardian"?

What Ge Wei didn't expect was that although this "automatic chess" was just a demo, it was really more fun than "City Guardians"!

The green shirt makes the drunk
Chapter completed!
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