Chapter 380 Fair Competition Mobile Game
After the video is over, there are two additional lines of explanation:
"Absolutely fair competition strategy mobile game".
"The actual gameplay is subject to the game."
The actual game effect of "Auto Chess" is still somewhat different from what is shown in the promotional video. For example, the biggest difference is that this game is not a two-person battle, but an eight-person battle, taking turns invading each other.
The result of the game is not a simple win or loss, but a ranking, and the score is determined based on the final ranking.
However, it is difficult to show the eight-player battle in the promotional video, so some sacrifices were made specifically for the promotional video program effect, mainly showing the battle process between the two players.
But generally speaking, this promotional video shows all the highlights of auto-chess.
For example: gorgeous battle scenes and special effects in holographic projection mode, strategic lineup combination, original gameplay, etc.
Of course, promotional videos are a buyer show, which is definitely much better than the actual game scene. In real games, it is impossible to achieve such a large scene in promotional videos. At most, it is just a small chessboard projection on the hands of the players.
After the release of this video, it instantly sparked heated discussion among players!
"The promotional video of "Auto Chess" has come out, it's so cool!"
"I think it should be a mobile game of the same level as "City Guardians", right? The picture quality is definitely not mentioned, and I can definitely trust it."
"The painting style is a little more realistic than before, and it looks more refined. I just don't know if it can be so awesome in the small picture of the mobile game."
"Who understands what the game is like?"
"I only saw these two people keep putting chess pieces upwards. The fight was too confusing and I didn't see clearly."
"It seems like refreshing the chess pieces, gathering the lineup, and then fighting? That's probably what it means."
"Would it be too monotonous? There is no strategy in the battle at all, no wonder it is called 'automatic chess'. In "City Guards Battle", you can still decide where to place the chess pieces yourself!"
"But there is a lineup match in this game, which feels more complicated than "City Guardians". It's hard to say what's going on, and you still have to wait until the game comes out before you know it."
"Absolutely fair strategy competitive mobile game? This sentence has a lot of information, but it's absolutely fair, and it feels a bit different from the style of Tianji Studio..."
"Think about "City Guardians", "Automatic Chess" doesn't even make money? Isn't this scientific at all?"
"And it's a competitive mobile game. Can this simple game mechanism really compete? I'm very suspicious..."
"What's wrong? It is said that "The Wind Chaser" plans to compete. Anyway, everything can compete, and it's all done."
The focus of the players' discussion is basically focused on the gameplay of this game.
After the promotional video of "Auto Chess" came out, players basically had no doubts about the picture of the game.
The games launched by Tianji Studio, whether it is "Age of Dawn" or "City Guards", are the pictures that are second to none among all other mobile game manufacturers, and they are also unique and first-class in terms of overall style control and model design.
Judging from the promotional video of "Automatic Chess", the style of this game is a little more realistic than "City Guardians", and the precision looks higher. Moreover, since different chess pieces walk strictly according to the grid, they will not squeeze each other, so the fighting scenes look more organized than "City Guardians".
What makes players more worried is how the game is played. After all, judging from the existing content, many players will mistakenly think that this game is a battle between two people, and the battle strategy looks relatively single.
The promotional video did not show the strategy of the game very well. The main manifestation was the process of the male player using the warrior lineup to suppress the female player's elves in the early stage, while the female player successfully turned the tables after getting the claw druids in the middle stage.
But such a strategy is obviously not enough to support a game that players can play for a year or two.
In fact, "Auto Chess" has many more complex strategies and fun, but it is difficult to show it in promotional videos. But it doesn't matter. The main function of this promotional video is to use beautiful pictures to attract players to play. As for the deep fun of the game, they will naturally understand after playing for a while.
In addition, players are also discussing another topic, which is the "absolutely fair competition strategy mobile game" emphasized at the end of the promotional video.
This sentence contains two key information. One is that this game is absolutely fair, that is, there will be no krypton gold plus combat power, which surprised players very much. Because "City Guard" is a game that krypton gold has been silly to death, and most players in Tianji Studio have become accustomed to their fancy krypton gold. Now they suddenly tell everyone that they don't need krypton gold to be used to the new game, and many people still feel uncomfortable.
He even suddenly worried about their profit problems for Tianji Studio.
Another point is "competition" and "strategy". It is very simple to make a mobile game with strategy, but it is very difficult to make a "competitive" game. Because this requires that the game mechanism can have good balance and deep strategic content. If the balance is poor, the competitive process may rely too much on luck, and it is difficult to distinguish the differences between masters and ordinary people, so "competitiveness" naturally has no way to talk about.
...
On April 30, the mobile game "Light of Gods" developed by Griffin Studio was officially launched on the alpha store, and it won the top spot on the best-selling list on the day it went online!
The hot sales of this game on the bracelet also made the stock price of Griffon Studio, which had been falling before, successfully stop falling and even showed an upward trend.
On the Internet and on forums, players' criticisms about the mobile game "Light of Gods" continue, but this does not affect the rising sales data of "Light of Gods" on the alpha store, nor does it affect the popularity of discussions on "Light of Gods" in the mobile game forum.
This strange phenomenon is actually very reasonable, because the people who are scolding and playing are not the same group of people.
The people who scold this game online are basically old players from the Griffin Studio. They like to play console games and are very unaware of the bracelet game. What they are looking forward to is "Light of Gods 2" rather than the mobile version of "Light of Gods".
Those players who consume in the mobile game "Light of Gods" and help it successfully top the best-selling list are a large number of bracelet players. Compared with other games in the alpha store, the quality, gameplay and content of "Light of Gods" are obviously much better than them, and of course, bracelet players are willing to pay for it.
The players who have been scolding before have nothing to say except saying "Griffin Studio is a big mobile game manufacturer."
The senior executives and designers of Griffin Studio were relieved. Fortunately, the mobile game made money, otherwise they would have to lose their pants.
Moreover, if you don’t do it, you won’t know if you’re scared. Mobile games can really make money!
The mobile version of "Light of Gods" produced by Griffin Studio also refers to the designs of many current krypton gold mobile games, such as opening boxes, mainly for profit.
The original "Light of Gods" was a single-player game with a buyout system. At most, it would be sold for DL and there was no in-app purchase service. However, the mobile version of "Light of Gods" is definitely not possible to go through the buyout system, so Griffin Studio added in-app purchase service to this game according to other krypton gold mobile game routines.
The result was immediate. Although the group of console players scolded even harder, the profitability of the mobile game "Light of Gods" is indeed strong. In terms of input-output ratio, this project is simply a big profit!
Moreover, this is the first mobile game in Griffon Studio after all, and it is normal to be scolded. When the next mobile game comes out, players may gradually get used to it.
Look at eqs, "big mobile game manufacturers" have become a joke, but their stock prices are still rising, and their financial reports are getting better and better day by day. I really can't accept it.
...
At this time, Tianji Studio's "Automatic Chess" began to enter the final stage and began the testing and tuning process.
During the development process, employees of the entire studio also fell in love with this game. When they had nothing to do, they could quickly get someone to start a game, and they were having a lot of fun.
Jia Jia couldn't help but sigh that this gameplay is indeed very interesting!
When he first got the design idea of "Automatic Chess" from Zhong Ming, he felt a little unsure and felt that the gameplay was too complicated and it was difficult for ordinary players to get started. However, after this period of internal testing, Jia Jia found that although it was indeed a bit difficult to get started at the beginning, once he understood the gameplay, he could not stop at all!
Even the programmers in the studio were poisoned. They pulled the design team to play chess together every day, and the bugs were not repaired properly. The test team was so angry that they kept urging them.
Now Jia Jia is already a master of auto-chess. In his opinion, the fun of "auto-chess" is indeed more fun than "City Guards", which is more strategic, more addictive, and has better picture expression.
Of course, "Automatic Chess" also has its shortcomings, such as difficulty in getting started, long game time, etc. But these shortcomings are completely tolerable compared to the fun of this game.
Zhong Ming came over to see the progress of "Auto Chess" and expressed satisfaction.
"The internal test starts on the 6th, shouldn't it be a problem?" Zhong Ming asked.
Jia Jia nodded: "No problem, now it's just some final work. After the internal test, we will continue to collect player data and make balance adjustments."
Zhong Ming was still relieved to Jia Jia.
After the establishment of Tianji Studio, Jia Jia has been the main designer here. At the beginning, Lao Xie needed to take him, but now he is no longer needed. Jia Jia is already very familiar with the entire development process of a game, from R&D to publicity, and then to subsequent operations, he is familiar with it.
"After "Automatic Chess" is officially launched, just focus on this game for the time being. The competitive competition promotion of "City Guard" is not bad, and "Automatic Chess" can also hold more competitions to increase its popularity. The major anchors can also say hello in advance and let them try to broadcast it." Zhong Ming reminded.
After "The Battle of the City" became popular, Tianji Studio had organized some "The Battle of the City" competitions, but these competitions were not too popular.
The reason is very simple. "City Guardian" is not a fair competition game. Players with krypton gold have certain advantages. At the same time, the playing styles of different arenas are also different. It is actually difficult for players with low-segment scores to learn any skills.
But "Auto Chess" is completely different. It is an absolutely fair game, and it has the conditions for holding competitive competitions. It is strategic, fair and viewing.
In the next period of time, Tianji Studio no longer needs to develop new games. It is enough to maintain version updates and continuously promote competitions to increase the popularity of the game.
...
On May 6, "Automatic Chess" officially started internal testing!
A large number of players have made reservations in major bracelet malls before. After the game was opened to download, a large number of players flocked in instantly!
On major live broadcast websites, many anchors have started broadcasting "Auto Chess" live.
And what is very interesting is that "Auto Chess" supports holographic projection live broadcast on the Weiguang Live Platform. Players can watch live broadcasts on the full-view monitor. The effect is many times better than the bracelet, and the screen size alone is greatly improved.
Chapter completed!