Chapter 401 This is part of the plot
After finalizing the plan for Weiguang Interactive Entertainment Headquarters, the next step is a relatively long waiting time. Such a large-scale construction is under great pressure for ordinary companies. For example, in Zhong Ming's previous life, some companies collapsed the company because of building a building for themselves.
However, for the current Weiguang Interactive Entertainment, it has the conditions to build such a large-scale project.
As for whether playing games is really that profitable?
Of course, make money, but the premise is that every game can be sold well...
In the past few months waiting for the completion of Weiguang Interactive Entertainment Building, the work of three studios, Weiguang Live and Yunuo Technology is still carried out according to daily plans.
Weiguang Studio is still responsible for the follow-up development of "Extreme Speed", including the game's DLC, and will gradually develop some new monuments, new models, new tracks, and subsequent competitive events.
Tianji Studio's focus is still promoting "Auto Chess". This game has been loved by players since its launch. In addition to providing balanced updates every week, it is also using its experience in "City Guardians" to further expand and promote, especially in events and live broadcasts.
In comparison, the Tsuke Studio has been temporarily idle.
Torch Studio became famous with the game "Sekiro", successfully taught players around the world how to write the word "death", and also impressed them.
However, so far, the follow-up update of "Sekiro" has been basically completed. There are also DLCs that should be released and linkage content that should be available. All those who should be cleared are cleared. Those who cannot be cleared will probably not persist, and the popularity is gradually declining.
This is the popularity of stand-alone games. There is no need to pursue the popularity of the whole time. As long as the game can form a trend after it is launched, it will only make a wave of presence and sales. Even if the popularity of "Sekiro" continues, it is also a very topical game for players in this world.
...
Torch Studio.
Hu Bin knew very well that it was time to make a new game, but he had no idea what to do.
It’s not that he can’t think of a new game plan, but on the contrary, he has thought of several plans recently, but all of them have been rejected by himself.
Why?
Because the starting point of "Sekiro" is too high!
When the project of "Sekiro" was launched, Hu Bin was full of doubts about the game. Although the game could fly, use props, and assassinate, the super high difficulty made him use the energy to eat shit to pass the level, not to mention other casual players.
Unexpectedly, "Sekiro" was highly praised after its release!
Of course, at the beginning, players were also abused and doubted their lives, but soon, players found the fun of this game in the misfortune and quickly became happy.
Even Hu Bin and Tsuke Studio, who have been praised by a small group of players, have been praised to the sky!
Suddenly, Hu Bin himself was also confused.
Too outrageous!
Happiness came so suddenly that Hu Bin was a little uncomfortable. He had been playing money-making games before, and he was scolded a lot when he was doing "The Sword of the World", and almost got used to it.
As a result, after doing "Sekiro", he was shocked to find that he could still make games like this?
This time he stopped being scolded, and was praised every day, even making him embarrassed. What's even more outrageous is that "Sekiro" obviously tortured the players to death, but the players did not hold any revenge at all!
Looking back at "The Sword of the World", when the event was held, the special offer package was cheaper and two yuan, and the players could be scolded. This treatment was really from heaven and underground.
Hu Bin’s life is very easy now, but he encountered a problem next.
What does the sequel to "Sekiro" do? Should I continue to play such a painful game?
It is definitely not OK to not suffer. The reason why Tunghuo Studio has won the praise of players is because they are a hardcore suffering game that is unique in the world. Suddenly, a mowing game came out. Not to mention that the players do not agree, Zhong Ming couldn't get through it.
But if Hu Bin continues to play the game of suffering, he really feels that he is not able to catch up with some strength.
Although "Sekiro" is Zhong Ming's idea, after repeated research by Hu Bin as the main designer, he naturally knew the success factors of "Sekiro".
In short, suffering games like "Sekiro" are not just about increasing the difficulty of the numerical value and making players frantically lose.
Behind the difficulty of "Sekiro", what is hidden is the first-class game design level, including top level design, ultimate combat experience, confusing plot, and unique art style...
After all these contents are achieved to the extreme, you can control the difficulty of the game to form a unique game of suffering, which is what players call "hot style".
If the level design, combat system and art style cannot keep up, it will only become a lesson planner or a dog-tailed marten, which is absolutely impossible for players to accept.
Therefore, Hu Bin wanted to make a suffering game similar to "Sekiro". After repeatedly considering several plans, he eventually overturned all of them and no project was established.
Just as I was worried, there was a knock on the door outside the office.
"Please come in."
Hu Bin looked up and saw that it was Zhong Ming who pushed the door.
"Mr. Zhong! Why are you here? Please sit down." Hu Bin hurriedly stood up.
Although the Tinghuo Studio and Weiguang Studio are both on the same building, Zhong Ming does not usually walk back and forth, so Hu Bin did not expect Zhong Ming to come over.
"It's nothing today, so I'll come to visit you. By the way, the plan for Weiguang Interactive Entertainment headquarters building has been basically confirmed. It will be almost ready to move in more than half a year. You can tell the staff of the Tunghuo Studio in advance." Zhong Ming sat on the sofa, took the soda water from the coffee table and drank two sips.
Hu Bin's own office also inevitably receives some guests, so in addition to tea, there are also some other drinks.
Hu Bin nodded: "I turned around and told them that this group of people should be looking forward to it."
Relocation is not a trivial matter. The current office is still in the city center of Ming'an City, and the location of the Guangyi Interactive Entertainment headquarters building is more than ten kilometers away from the city center. Although it can be reached by car, some new employees who have not been able to buy a house may have to plan in advance to rent a house and move around the new headquarters building.
Of course, a number of employee dormitories have been built in the supporting facilities near the headquarters building of Guangyi Interactive Entertainment, but after all, not everyone is willing to live there. Weiguang Interactive Entertainment's salary level is higher than the industry average. Even young employees will not have any financial burden to rent a better house.
"Are you clueless about the new game?" Zhong Ming asked.
Hu Bin smiled helplessly: "I thought of several solutions, but I didn't know what I felt was almost there."
Game design is also a creative job, and it is common for the plan to be rejected. What's more, what Hu Bin wants to do is the sequel to "Sekiro", for fear of smashing his own signature. When he is timid, his thinking has also been subject to many restrictions.
"I have an idea. If you think it's OK, I'll leave it to the Tsuke Studio." Zhong Ming said.
Hu Bin's eyes lit up: "Okay, Mr. Zhong, please tell me?"
Zhong Ming clicked on the bracelet a few times and took out a few original design paintings.
Hu Bin looked at the original painting that Zhong Ming took out and found that it was a relatively special device. From the appearance, this thing is a round jar, but there are some other structures around the jar, including gas storage tanks, blade boxes and operating devices on both sides.
The second original design picture shows the effect of the equipment being installed on a human body. The soldier's whole body is fixed with a belt, and the waist and feet bear most of the weight when moving. The blade box is installed on both sides of the thighs. The soldier can directly use the operating device to shoot out the iron wire, or insert the blade into a handheld double knife.
At the edge of the original painting, there are some short introductions and instructions, including the gas gas contained in the jar, as well as the blade shape, material, and stress analysis during load bearing, etc.
There is a logo in the blank part, probably the name of the game: "Attack on Titan".
After reading these two original paintings, Hu Bin was a little confused.
What is this?
There is absolutely no such constructed device in reality, and no other works, whether it is a game or a game.
Moreover, Hu Bin didn't understand what this thing is. From a structural point of view, its only purpose is to generate thrust from gas to shoot out iron wire with pointed tips. At the same time, the blades stored in the blade box can also be combined with the operating device on the hand to form a weapon similar to a one-handed sword.
Hu Bin looked at Zhong Ming, and Zhong Ming showed him the next picture.
This is a very simple setting picture, with the size of the giant on it. From the lowest three meters, five meters, to the very high 50 meters, all of them were drawn in a very intuitive way, and buildings were drawn next to it as a reference.
"This thing is called a three-dimensional maneuvering device. Its purpose is to allow soldiers to fly to extremely high air and accurately cut the back of the giant's neck."
Zhong Ming briefly introduced the combat system of this game to Hu Bin, which made Hu Bin stunned.
Hu Bin's first feeling is that this game has a little similarity to "Sekiro", which is that it can move quickly in the air, but "Sekiro" uses the hook lock of the left-handed Ninyi hand, while "Attack on Titan" uses this three-dimensional mobile device.
In terms of freedom of movement, "Attack on Titan" has higher freedom. If according to Zhong Ming's design, "Attack on Titan" has two ways of moving.
The first way of moving is regular movement. The protagonist played by the player shoots iron wire and inserts it into the wall or tree to fix it. Then, you can retract the rope to generate pulling force and pull yourself into the air. By repeating this, you can easily reach the height, or move quickly with the help of nearby terrain.
The game will use the controller operation method. During this process, the player only needs to push the left joystick + press the left trigger key, and the character will automatically shoot iron wires to the surrounding environment and move without the need for the player to find the hook lock point by himself.
Of course, players can also choose to run on the ground if they are not afraid of death.
The second way of movement is movement during battle. After encountering a giant, the player can use the right shoulder key to enter the battle state to lock the giant's perspective, and switch to lock the target and lock the part by pushing the right rocker.
When pressing the left trigger key in the locked state, the wire shot out will be directly fixed to the giant. At this time, the player can push the left rocker to circle around the giant, looking for a suitable opportunity, or press the b key to sprint. Press the attack key at the moment when approaching the back of the giant's neck to attack the back of the giant, causing damage.
In locked state, players can attack any part of the giant, including hands, feet, eyes, back neck, etc. The amount of health in different parts varies, and the effects of the attack are also different. Broken hands and feet can cause the giant to lose balance, blind eyes can cause the giant to lose vision, and chopping the back neck can directly kill the giant.
Players' attacks on giants can be said to be very fancy, while giants' attacks on players are simple and crude.
The giant will try hard to attack players flying in the air. If you are hit by the giant, you will be knocked away and lose a lot of blood. If you are caught, you will be killed instantly and eaten by the giant. Although the giant's reaction speed and movements are much worse than those in "Seekly Wolf", once you are hit, the consequences may be even more serious than those in "Seekly Wolf".
If you are knocked away, just shoot iron wires to hook the surrounding buildings before landing, which can prevent falling damage. After being caught by the giant, press the attack button to resist frantically, and there is a certain chance that the giant's finger will be cut off and escape, and not sent to the giant's mouth. However, the stronger the enemy, the harder the player will be to break free.
After listening to this combat system, Hu Bin was even more confused.
He could probably figure out what kind of combat scene this is. Facing a giant who is several meters tall, humans shuttled through the town and the forest through three-dimensional maneuvering devices. They flew into the air and slashed the giant's back neck with a knife...
However, this did not answer Hu Bin's previous doubts, but instead made him more doubts.
"Wait a minute, why do humans use this stupid method? Since they already know how to use gas, cannons cannot be used? Or can they directly drive tanks to crush the giants? High-precision, powerful guns should be much more effective than this kind of hand-to-hand combat?"
Hu Bin raised a series of questions.
Hu Bin’s question is also the question that most people have when they first came into contact with "Attack on Titan". It is because they feel very confused about the world and have no clue at all.
Zhong Ming smiled: "Because the giant's setting is that except for cutting off the back of the neck, other positions will be restored quickly."
Hu Bin: "Why? This does not conform to scientific principles!"
Zhong Ming smiled and said, "It does not conform to scientific principles, but this is part of the plot."
Chapter completed!