Chapter 236. Open World
"Open World?"
Li Zhen asked remarks.
Of course he knows that open-world games are the ones that game development companies are most keen on.
This type of game usually has an exotic world view, which allows players to explore through designing a continent. Through rich details and game interaction, designers make players feel as if they have experienced a real world.
Of course, this is just a game idea.
In the past, in the era of sn2 and sn3, due to the limitation of host skills, it was difficult to achieve an open world. For example, the more famous ones, such as the "Warrior Code" series of Suo Ren Interactive Entertainment, designed an open world since the third generation, but just achieving one city has exhausted all its functions, and there are a lot of tasks and interactions, which are actually copied and pasted, and are completely templated.
For example, the most common task in the game is that someone tells the player that there are gangsters in a certain place, and the player needs to clear them. When the player arrives, there will be a battle, the battle ends, the task is completed, or go to a place to solve puzzles and find something. In short, it is like a stand-alone mmorpg.
Of course, each game of the "Warrior Code" game will choose a brand new area to perfectly copy the local landscape and the scenery is very good, so it is also jokingly called a travel simulator by players.
Chapter completed!