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Chapter 378. Map Editor

Gao Yingqi was very excited.

Every ten minutes, he would open the ranking list and see the number of likes.

In "Made in Wilderness", once the edited map is uploaded, it will be refreshed randomly in the recommended map. After playing, players can choose whether to like it, and the ranking list is arranged according to the number of likes.

Gao Yingqi is a heavy player. His family runs an Internet cafe. He has been influenced by the audience since elementary school and is addicted to computer games. Later, he came into contact with console games, which made him even more out of control.

He specialized in various game strategies. In high school, he often contributed to video game magazines such as "Huaxia Game Control Practical Technology" and became well-known in the circle.

While maintaining enthusiasm for games, Gao Yingqi did not lose his studies and passed the exam for an ordinary first-class student in his hometown.

In college, Gao Yingqi chose to major in computer science. His goal was to become a game designer and design his own games.

He joined several clubs in the school for this reason. Unfortunately, the e-sports club is playing games every day, and only beautiful girls and beautiful boys will play cosplays in the animation club. As for game design, the school will not teach these things at all.

Gao Yingqi also planned to make an independent game with a few classmates who had a good time. There are game developer training programs for newcomers on the platforms of major game publishers. As long as the independent games they produce perform well, they can receive promotion and funding from game companies.

Originally, Gao Yingqi wanted to make a pixel-style game. After all, this is the simplest type. While not having high requirements for art resources, he can try his best to develop gameplay. However, friends who worked with Gao Yingqi think that 3D games are simpler and can be used to use the materials disclosed by the game engine.

Several people had a different story about the game mode. Gao Yingqi wanted to do platform jumps with simple gameplay, but some wanted to do rpg, and some wanted to do action games. After a fierce discussion, it turned into an action-oriented rpg game.

There was a long debate and compromise in determining the plot, game settings, etc. The entire production plan was brewing for a whole year. When it was finally ready to start construction, someone withdrew because he failed the game and had no time to participate in the production.

In the end, the plan was left unresolved, and Gao Yingqi failed to make any achievements in the game until he graduated.

During the graduation season, Gao Yingqi originally wanted to apply for the planning or development of a game company, but those major console game manufacturers basically did not recruit undergraduate fresh graduates. Gao Yingqi later lowered the standards and went to find mobile game manufacturers. He found that all mobile game manufacturers with name were college students from prestigious universities. His ordinary resume like him could not even get into the eyes of hrs.

Later, Gao Yingqi became the editor of Game Magazine. However, after working for less than two years, the magazine was revoked due to the strategic changes of the parent company. Gao Yingqi was unwilling to go to Fashion Magazine and resigned decisively.

Now, Gao Yingqi is taking care of business in the Internet cafe he runs, playing games on his own. As for strategies, now that the Internet is developed, there is no shortage of people he writes about. It is probably only in some acquaintances. Gao Yingqi is also called a "big boss", but that is more of a joke rather than respect.

Originally, I thought I would only be an ordinary gamer in my life, but Gao Yingqi encountered "Breath of the Wild" and "Made in the Wild" DLC.

In the past, there were map editors, but most editors could only edit the original gameplay. Generally, the maps produced were to strengthen certain enemies or enhance the type of players.

At the beginning, after Gao Yingqi downloaded "Made in the Wilderness", he randomly made several puzzle maps similar to the original temple in the game. However, when he scanned other people's maps at will, he found that the editor was powerful. It not only can edit according to the game's settings, but also can customize the values ​​within the allowed range.

For example, there are as many as five options for jumping height. The highest one can reach twice the height, and the lowest one can hardly bend your knees. You can even edit a two-stage jump depending on the settings.

Gao Yingqi was so addicted to it.

He has developed many ways to play editors, and at the same time, he also thought of games that he had difficulty giving birth in his early years.

Gao Yingqi then dug out the information and used "Wild Manufacturing" to realize it one by one.

After spending a week, Gao Yingqi was adjusting the editor in addition to eating and sleeping. Finally, he completed a map, a map he had conceived for a long time.

This map belongs to a 3D platform jump. The core of the gameplay is to find the moons hidden in the map. Some of these moons can be obtained by just jumping, while others need puzzles, operations, and even linkage moons. It can be said that combined with the puzzle solving methods in "Breath of the Wild" and Gao Yingqi's years of conception, this map itself is a complete mini game.

This temple was named Moon Temple, which corresponds to the main gameplay in the temple, looking for the moon.

While other players were still trying to edit the map according to the temple mode in this article, Gao Yingqi, a map with extremely high completion and innovative gameplay, immediately attracted everyone's attention. Many people liked it after playing it, which made him at the top of the rankings and gained more attention from players.

Seeing that the number of likes has exceeded 200,000, Gao Yingqi felt that he had found a goal.

Instead of indulging in the achievements he has made, he continued to develop the next map.

When designing this "Moon Temple", Gao Yingqi emerged many new ideas, which were based on the operation in "Breath of the Wild". He had never felt the joy of the game so much, and this was something that even played games.

Surprisingly, Gao Yingqi's unintentional behavior has attracted the attention of some game companies.

The planning and developers of these game companies naturally also play games. When they saw "Made in the Wild", they thought more.

This is not just an editor to promote player interaction, it is also a big move!

Through this editor, Hatsune Games can discover many game production experts hidden in the folk, absorb the creativity of the public, and turn it into its own use!

Therefore, a few days after Gao Yingqi's map topped the list, he received a call from the Dragoon Studio, a subsidiary of Hardcore Technology. HR invited him to interview and joined the Dragoon Studio to become a game developer.

Then, Tomato Games, Suo Ren Interactive Entertainment, and various game companies extended olive branches to try to recruit Gao Yingqi, and at the same time recruited the producers of temples with distinctive rankings.

But Gao Yingqi did not rush to reply. He was waiting for a call.
Chapter completed!
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