chapter 492.
Xu Rui knew that from a legal perspective, gameplay is indeed not protected.
This gameplay refers to a very broad way, such as the shooting game's tumbling and various levels of the platform jumping game.
On the one hand, it is because it is difficult to identify the gameplay. Your game can kill people with just one shot. I need to shoot two shots. Is this level considered repetitive and similar? It is different.
On the other hand, it is also to maintain the development of the industry. If a game type is fully protected after it is developed and later generations need to pay patent fees or obtain authorization, it will be detrimental to the innovation and development of the entire industry.
In fact, many game companies have applied for some patents in order to protect themselves during the research and development process, and most of these patents will be opened to other companies for use, all in order to enable the gaming industry to continue to innovate.
Therefore, Xu Rui did not intend to hold him accountable from the perspective of gameplay.
He has another way.
Although intellectual property protection is strict in this world, Xu Rui has experienced a world where piracy and counterfeits are raging.
When he made games, he always took some attention.
Xu Rui's lawsuit against exile games is neither propaganda nor gameplay, but in the use of materials and some operations.
For example, there is a weapon called Shield Axe. Under normal circumstances, it is a one-handed sword and a large shield. It can be transformed into an axe attack during battle. In this entire action module, the deformed action is very important.
In this set of codes of action, Xu Rui asked the designer to design a unique implementation method and patented this implementation method and its code.
Simply put, other game companies can design weapons similar to shield axes, or design deformation actions, but they must be implemented in other code methods, or they just need to find Hatsune game to authorize.
Xu Rui looked at the shield axe in the middle. Although the other actions have been changed, the deformed actions are exactly the same. After finding the programmer to unpack it, he found that these two pieces of code are the same code and none of the symbols have been changed.
It is estimated that when the Exile Game made the outsourcing scene, it obtained some codes for the test action modules and used them directly.
At this point, Xu Rui can be used to sue.
Of course, this method is actually not uncommon in the gaming industry. Many companies will tamper with their core codes. Once someone plagiarizes or applies it, they will know it immediately.
But this kind of prevention method is not that easy to use when protecting rights.
There was once a similar lawsuit. When the plaintiff made a little similarity, the defendant immediately changed it. The lawsuit lasted for several years. In the end, even if the plaintiff won the lawsuit, the infringer had already made enough profits in the past few years, which was very disgusting.
Why do many people do such things even if they know that infringement will be pursued? The reason is that there are great benefits.
From the methods of exile games, we can see that they probably want to use this method. Even if Hatsune Game sues, they can delay it for a long time.
But no one may have thought that Xu Rui was even more crazy.
He added special actions to all twelve sets of weapons action modules and applied for a patent for the implementation method.
In other words, if you want to avoid it, you must modify all your weapon movements immediately, and many of them are key actions. Once modified, the entire weapon gameplay will change, such as the deformation of the shield axe, the sharp cut of the Taidao, etc.
In addition, Xu Rui also added many Easter egg-like tags to the game materials and stickers.
For example, on the inside of a rock's ground part, players cannot see it, and the locations that developers easily ignore are marked.
These marks do not affect normal use. If they were not specifically explained, many people would not even notice it.
No one knows that the lawyers in the exile game saw the internal model skillfully brought up by Hatsune Game developers and showed the four words "Hatine Game" marked inside.
I don’t know if they were feeling that Hatsune Games had actually done something in this place, or they were feeling that the exile Games were really copied and pasted.
This cannot even be considered plagiarism.
Faced with this level of theft, coupled with the influence of Huandian in Ningjiang, the verdict was issued very quickly. Less than a month after it was released, it was issued.
The court asked the producer to exile the game to immediately stop the infringement and compensate Hatsune Game for the corresponding losses. After conversion, they lost money when they developed this game.
In November, just as the entire platform was offline, the linkage was also updated. The monsters in it will be in high-definition 3D for the first time and log in. Originally, when the update was announced, there was only one monster, Thirsty Blood Beast, but after the actual update of the patch, players discovered that there were two other large monsters.
One is just a dull spider, Rom, a monster in the shape of a spider. During the battle, many small spiders will be summoned to interfere with the hunters' actions.
The other one is the daughter of the universe, and is also a very popular monster in it.
After strategizing these monsters, players can unlock the corresponding sets and transformations, and turn themselves into the appearance of those hunters in the game.
Some of the off-topic things is that Qin Shanshan's live broadcast recording was edited by some players and posted it on Hakka Video. It triggered a frenzy of complaints for a while, and her popularity has increased greatly due to this.
Although Qin Shanshan does live broadcasts, in fact, for her, live broadcasts are just for playing games. She often only plays games and does not broadcast live. Therefore, she does not make some chat videos, do some promotions, participate in activities, and so on like many anchors.
Live videos are basically not cut with one knife, and are uploaded directly, and will not edit them like many anchors, highlighting the performance of the program.
Even until now, no fans have seen Qin Shanshan's photos.
She is such a purely game player.
After playing for a while, Qin Shanshan temporarily stopped live broadcasting and she was about to take the final exam.
The Chinese New Year is relatively late this year, and it is still time to start reviewing in December.
The winter in Suzhou and Hangzhou is not very cold, but Qin Shanshan turned on the heating early and usually wears blankets and huddles on the sofa when she is at home.
At the end of November, she locked her phone and opened it casually on Hakka Video.com, and she saw a new video.
It is a trailer for the new work of Fantasy Electric Animation.
Chapter completed!