Eight hundred and seventieth chapters new game
After selling the global copyright of "Shanghai Monoliths" at a sky-high price, Kirin Games' Japanese people fell into a situation where there was nothing to do.
Yin Jun was also generous. Each of them gave him a big red envelope of no less than 500,000 US dollars and asked them to go back to Japan. The bank will take a month off.
But after the rest and returning to Xiangjiang, they couldn't sit still.
If you want to talk about Japan, my attitude and spirit towards work are really worth learning from by Chinese people.
They were actually worried and uneasy because they had nothing to do. They had no leisure to take a comic and drink coffee to spend the day.
Of course, they are also trying to develop some mini programs or make some technical innovations, but if they had such great ability, they would have become famous in Japan and would not have to be taken to Xiangjiang by Yin Jun.
Therefore, when they are busy but have no achievements, they miss the days when they have goals, motivation and motivation even more.
Nakada Tomokazu could not stay there anymore and ran directly to Yin Jun's office for help.
"Young Master!" Nakata Tomoto's Cantonese name is also skilled and very standard, and then he changed to English: "You see, our "Hong Kong Cube" project has been completed for more than a month, and everyone is full of energy and wants to continue with the next project... Do you think we are better at "Resident Evil" or "Tomb Raider"?"
Yin Jun shook his head and smiled, "Nakata, you have learned bad things now! Even if I ask you to do it now, can you do it with your current technical level and innovative ability?"
Tomoto Nakada's old face turned red.
Of course, Kirin Games cannot make these two games, even giants like Nintendo and Sega cannot do it.
He originally wanted to use this as an excuse to ask Yin Jun to give another project, like "Hong Kong Cube", which is not too difficult, but it is very innovative, and within their ability.
"Okay, don't show this face." Yin Jun waved his hand and said, "You have had enough rest. I have prepared the project here for a long time, and you will have to be busy again next."
"real!?"
Nakada Tomoka was delighted, "Young Master, we are not afraid of being busy or hard work! As long as we can work!"
Tsk tsk.
There is really no one else in this attitude.
This is also the most important reason why Yin Jun is willing to buy their company and let them make games even though their technical capabilities are insufficient.
Attitude determines everything.
The most important thing about games is not technology, but creativity.
I don’t lack creativity at all!
Yin Jun opened a large safe in the office, searched it in it, and took out a thick file bag.
Holding it in his hand, Tomoto Nakada saw its name.
“super mario bros”.
There is also a Chinese next to it.
"Super Mario Bros."
Some Chinese characters are basically available in Japanese, and the meaning is basically unchanged.
Looking at this word, Tomokazu Nakada understood the meaning except for the three words "Mario", but he still understood the rest.
"What type of game is this?" Nakata Tomoto asked curiously.
"An adventure game where a plumber defeats the great devil and saves the princess." Yin Jun answered seriously.
Nakada Tomokazu was startled and wanted to say a few more words, but he found that he was not clear about the game at all, so he could only shut up.
The big title that Yin Jun mentioned really made him feel a little nervous. If it was such a complicated game, I wonder if Kirin Games Company could develop it?
The boy smiled without saying a word.
He is just using the most prettier commentary to describe the game.
After 10 years, all children know what kind of game Super Mario Bros., and it is not a complicated thing at all, and it is easy to get started and master it.
No game can be made too complicated, otherwise your audience will be very narrow.
Only by being young, age-old, mentally retarded, diversified and interesting can we attract more gamers.
As one of the best-selling home console games in the world, "Super Mario Bros." is also the ancestor of the TV version of home games.
In fact, it is just a little man who likes to drill water pipes. He puts mushrooms on the screen, stepped on bad guys, passed various terrain levels, and spits bullets to fight the final level of the devil boss.
In the first level, children over eight years old can basically pass it after three or five times. The second difficulty will increase a little, and then the difficulty will gradually increase... In the end, it requires middle school students to work hard to finish it.
But it is not boring. The gold coins that are raised, the growing mushrooms, invisible mushrooms, spits, bullet mushrooms, invincible mushrooms, etc., are all very interesting. Some people are not busy passing the test, just to find mushrooms everywhere to play with them.
Super Mario Bros. is the first project to do this type of adventure game.
Many of its enlightenment can be seen in many future games.
For example, soldiers, generals, bosses, game division, operationality, character play, upgrade elements... and so on.
With so many interesting things together for the first time, Super Mario Bros. has no reason not to burst out.
In terms of technical difficulty, "Super Mario Bros." is not difficult. Yin Jun has drawn all the levels, various props, characters, etc., which is equivalent to giving them a picture of the game in their minds.
In this case, if they can't do such a game that just uses ordinary arcade button keys, Yin Jun can give up on them.
In fact, what Yin Jun hopes to do is a fighting game "Street Fighter".
Yin Jun felt very sorry for "Street Fighter", a super big ip that was delayed in his previous life, so he decided to create it.
Comics, anime, game peripherals, game consoles, movie adaptations, etc., all of them should be developed.
The status of "Street Fighter" in the hearts of fighting game fans around the world is really no less than "Transformers" in the hearts of children.
Although its audience will be narrower, young people will buy it for a lot.
I dare not say that it can be compared with "Transformers", but it can still have at least one-third of its strength.
Only one-third of the time will the industrial chain of "Street Fighter" not be less than US$10 billion, which will bring Yin Jun a long-lasting project that can last for 30 years.
"Street Fighter" in his previous life suffered losses because he only had the battle, and did not conduct in-depth research and development on the plot.
If before the "Street Fighter" game is launched, you should set up a plot of the World Martial Arts Conference, use various clues to connect the protagonists and give them real blood and flesh, then they will be more abundant and more popular with game fans.
But, it’s a pity that the current cup does not meet the standards that Street Fighter can use. The various technical conditions restrict this game from developing at all.
At least after the Windows system is launched, those game development software companies will develop various software, and then Intel will update the motherboard and CPU.
In this way, the software and hardware conditions are complete, and research and development can only begin around 1985.
Of course, this is also a previous life.
In this life, Yin Jun will try to influence the process of Windows when Windows begins to come out, and strive to upgrade them from Dos system to Windows system as soon as possible, so as to further promote software upgrades.
There is no way for Intel, but he can place an order.
It is also OK to place an order according to your own needs and let Intel accelerate R&D under the pressure of money.
However, no matter how fast it is, it will take two or three years to wait. Even if you are anxious, you can't eat hot tofu.
So the second game that Yin Jun took out was a very simple and easy-to-understand and has a high playability.
"This game is much more difficult than "Troughs". I don't ask your development progress until it can be done for a day." Yin Jun said his advice, "But like "Troughs", you must do the best and not be irritable. We don't produce many games, but we must have classics."
"Yes, I understand!" Nakata Tomoto stood up with a folder in his arms and bowed seriously: "Please believe in our efforts, we will definitely not disappoint you!"
"It should be that you don't let the game go." Yin Jun laughed.
Seeing Yin Jun in a good mood, Nakata Tomoto said quickly, "There is something I want to tell you a long time ago. Because our Kirin Games Company's "Shangjiang Square" is very successful, and now many designers who are not successful in Japan want to invest in our company... You see, can we take this opportunity to expand our R&D team? I know a few people, which are really amazing."
Yin Jun nodded, "Will they come to Xiangjiang?"
"Will!" Nakata Tomoto said immediately, "For those of us who are developing, not to mention Xiangjiang, even in mainland China, there is nothing wrong with it. As long as we have food and accommodation and equipment for research and development, that's enough."
This is the first generation of otaku!
Yin Jun smiled in his heart and then gave an answer, "Then just recruit. As long as you are talented and willing to come to Xiangjiang, you can do it. If you talk to them about the treatment conditions, please follow our company's regulations. Don't be afraid of spending money."
"OK!"
Tomoto Nakada was excited.
If those powerful guys are recruited, then our big project that is about to start will definitely go smoothly!
Although the boss said that we were not in a hurry, we did it too slowly. Isn’t that ignorant?
Only by completing quickly and well can we reflect our value! 19
Chapter completed!