Chapter 5 Shadow Magic Web
It's just dawn.
Brian spent two days in a row and almost all night. He carefully put away the spell scrolls piled in front of him and closed a book filled with dense symbols.
This is a book that records knowledge about shadow magic and the Shadow Demon Web.
It was given to him by the spider wizard when he left the ancient city of Orens.
The Shadow Web was created by the goddess Shar during the eternal war between the goddess of night Shar and the goddess of the moon Selun to fight against the goddess Mystra, the goddess of magic and ally of the goddess Selun.
If the Magic Web is a large network of network cable channels scattered in the real world that transmits spellcasting energy, then the Shadow Demon Web is the mesh of this network.
These two types of ley lines provide two completely different methods of casting spells.
The Night Goddess Shar firmly controls the power and secrets of the Shadow Web. Only a few people know about the existence of the Shadow Web. Among them are mainly some of her followers who are allowed to have access to the Shadow Web, and a small number of others are conducting
There was an error during magic research and I accidentally touched it.
All spellcasters from the City of Shadows are mainly based on the Shadow Demon Web.
There are several distinct advantages for users of the Shadow Web.
First of all, they ignored the blockage of the Demonic Network. It was because of the connection to the Shadow Demonic Network that the Myser Energy Core of Shadow City gained the ability to lift into the air and travel through the planes.
Secondly, the magical effect of a Shadow Weave can work normally in the Dead Magic Zone or the Frenzy Magic Zone.
Finally, it is much more difficult for a normal magic weave spellcaster to identify, fight against, or dispel the magic of the shadow weave than against similar magic from the weave.
To put it simply, it is difficult for ordinary magic weave casters to come into contact with shadow magic weave casters, resulting in them not understanding the knowledge about the shadow magic weave.
In this case, you will be completely passive when fighting against the Shadow Demon Web caster.
Brian realized that his next opponent was a group of Shadow Weave casters, so he had already given him the book recording the knowledge of shadow magic and Shadow Weave given to him by the spider wizard in advance, and used the power of the Forgotten to
The ability to interpret books is mastered.
What he didn't expect was that when he integrated all this knowledge, he automatically gained an expertise.
[Shadow Magic Web Magic (Special Expertise): You have discovered the dark and dangerous secrets in the Shadow Web. From now on, the spells you release can replace the Magic Web with the Shadow Web according to your own thoughts. When you use the Shadow Web
When the power of the Ley Line activates magic items, you will not take any damage. Your damage and effect on enchantment, illusion, necromancy, and spells with dark characteristics are increased by 20%. Against these schools
The spell damage and effects of spells are reduced by 20%.】
Special: There is a price to pay for understanding the Shadow Web. When you obtain this feat, your perception attribute will immediately drop by 2 points. Restoration spells (including restoration and true restoration) cannot restore the lost perception.
However, you can arrange a deal with Shar, the goddess of the night, who controls and controls the Shadow Web, and can restore your lost perception.
You must get an atonement spell from Shar's priest. Before Shar's priest casts the atonement spell, he will ask you to complete a dangerous task.
And then you must change your belief to Shar. If you change your belief again after restoring your attributes, you will immediately lose the restored perception attributes.
…………
Brian was really shocked when he saw this specialty.
Although the Shadow Demon Network has many benefits, it also has many disadvantages.
First of all, because the Night Goddess Shar completely controls the Shadow Web, she can prohibit any creature from using the power of the Shadow Web, and any spell effects originating from the Shadow Web cannot have an effect on the goddess Shar herself.
Secondly, the negative energy of the Shadow Demon Web is harmful to the mind of any living being. Without the assistance of the goddess Shar's divine power, every time the power of the Shadow Demon Web is used, a small part of the mind may be lost.
Finally, for the users of the Magic Network.
The effect of all spells is the same, and for the Shadow Weave, it is very effective when used to erode life or confuse the mind or feelings, but very poor when used to manipulate energy or matter.
Under no circumstances can the user of the Shadow Web create light, not even a zero-ring light spell.
As a spellcaster who is proficient in the evocation and conjuration systems, connecting to the Shadow Demonic Web is an act of seeking death.
Not to mention the 2 points of lost perception, even the power of his spells from the two schools of evocation and conjuration will be greatly weakened.
Under normal circumstances, Brian would never dare to use the power of the Shadow Web easily.
This is equivalent to paying 2 points of perception attribute and gaining 20% resistance to the Shadow Weave spell.
Although it was a bit uneconomical, when he realized that his next opponents were all spellcasters based on Shadow Demon Web, the cost-effectiveness of this 20% resistance was immediately reflected.
Looking at this expertise, Brian had some plans in his mind.
Since he can let Arcane Fire copy the ability of the Demonic Network, why can't he find a way to copy the ability of the Shadow Demonic Network.
On the basis of possessing the arcane fire, it is much easier to master the ability of the Shadow Demon Web than when he made the arcane fire.
After all, the Shadow Demonic Network is also derived from the Demonic Network.
If the goddess of magic's magic net explodes, the shadow magic net will also be destroyed.
Otherwise, Shar, the goddess of the night, would not try her best to completely replace the Demonic Network with the Shadow Demonic Network.
Thinking of this, he vaguely figured out the general idea of how to copy the Shadow Demon Network.
But the premise for all this is that he must master as much knowledge about shadow magic as possible.
Only after he has a sufficient understanding of the shadow realm can he start to copy the ability of the Shadow Demonic Network.
Then he stopped worrying and started training as usual.
About half an hour later, when Brian released the last spell "Krugel's Fire Arrow", he finally saw the long-awaited system improvement:
"power enhanced!"
"After long-term practice, you have mastered your personal specialty "Proficient Spellcasting"!"
"After long time and practice, you have mastered the metamagic feat "Spell Quickening"!"
…………
Seeing that he had obtained two specialties at once, Brian was slightly startled for a moment, and then immediately figured out the reason.
He did not practice "Proficient Spellcasting" deliberately, but chose to directly practice the metamagic specialty "Spell Casting".
But in the game world, "Proficiency in Spellcasting" is a prerequisite for the metamagic feat "Spell Quickening".
In other words, without mastering "Proficient Spellcasting", it is impossible for him to select the metamagic feat "Spell Quickening" through expertise points.
But he has all the knowledge about these two specialties in his mind.
It is his leapfrog behavior that allows him to master the latter, and at the same time he will automatically master the former.
[Proficient Spellcasting (Personal Expertise): As you cast spells again and again, your ability to control spells gradually increases, which allows you to significantly enhance your ability to control and condense any spell when releasing magic. Effect: Spell release speed
30%.]
[Spell prompting (metamagic feat): This metamagic feat allows the spells mastered by oneself to be released instantly. The prompting spell must occupy a spell slot higher than the original four levels. The prompting spell cannot be interrupted by any conventional means.
.]
…………
Mastering spellcaster specialties is much more difficult than other specialties. Many basic specialties in the melee department can be mastered in a year and a half.
For spellcasters, even the simplest expertise requires a lot of time and energy.
But Brian is different. These specialized knowledge are very familiar to him, and all the details are deeply imprinted in his mind.
Although he cannot learn all the spellcasting expertise and metamagic expertise he has mastered in the game world at an extremely fast speed, he has an advantage similar to muscle memory for these spellcasting expertise, which can be used when he learns it again.
The effect of getting twice the result with half the effort.
Therefore, the speed at which he learns spellcasting expertise is even faster than learning the basic expertise of the melee system.
After possessing "Proficient Spellcasting", he could completely raise his hand and throw out a spell in an instant as if there was no spell at all.
The effect of "spell instantaneous" is even more significant for him who possesses arcane fire.
Although quick-cast spells must occupy spell slots that are four levels higher than the original ones. For example, if a first-level spell wants to be cast instantly, it must use a fifth-level spell slot to cast it. If it is a fifth-level spell, it requires a ninth-level spell slot.
It seems very restrictive, and even a bit useless for low-level spellcasters.
But Brian can completely use arcane energy to replace the restrictions of metamagic expertise.
Based on his current ability, Arcane Fire has 101 points of arcane energy, and can release up to five-level spells. Each fifth-level spell consumes 9 arcane energy points, and each nine-level spell consumes 17 points.
If he wants to cast a fifth-level spell instantly, he needs to consume the arcane energy of a ninth-level spell.
This also means that with his current strength, he can cast 14 five-ring spells instantly.
This is the real difference and advantage between blue bar mage and spell position mage.
After getting rid of the restrictions of spell slots, their spell release methods have become very flexible, especially when they have mastered a large number of metamagic feats.
However, this does not mean that he can throw out all 14 fifth-ring spells in one go.
Since he can only release five-level spells at most, given his mental state, each time he releases a spell, 17 points of arcane energy are mobilized, which is the safest way for him to cast spells.
If the arcane energy exceeds 17 points, a fatigue state similar to mental tremors will occur.
This state will prevent him from overloading arcane energy for a short period of time.
Forced action may damage one's mental strength in the least case, or even reduce one's own intelligence attributes in severe cases.
Moreover, the more arcane energy mobilized at one time, the longer the mental tremor lasts, which is similar to the need to turn the CD after the magic is cast.
After checking his attributes and status, Brian felt that he had obtained the Shadow Demon Web spell resistance at the cost of 2 points of perception, as well as the two specialties he had just mastered, and then relied on his unexpected psychic attacks.
This directly improved his overall strength a lot and made him more confident in tomorrow's battle.
Chapter completed!