Font
Large
Medium
Small
Night
Prev Index    Favorite Next

Chapter 494: An epoch-making handheld

Zhou Jiangping nodded: "Of course I understand this. In fact, I know the technical difficulty of Sith. What I am worried about is whether the prospects of this product will be too narrow?"

Chen Mo smiled: "You don't have to worry about this."

The two of them chatted in depth and simply concluded some questions.

Chen Mo is the investor this time and is also the first party. All R&D, promotion, marketing and other expenses are paid by Chen Mo. As for whether the final form of the product is qualified, Chen Mo will finally check.

As for Lehui, we contacted the corresponding plan manufacturers and OEMs, put forward some suggestions and better production plans during the production process, and assisted Chen Mo to make this handheld machine more smoothly.

In terms of income, Chen Mo will pay 10% of the net income of this handheld machine as a fee, that is, share the share of He Lehui. It is not ruled out that there will be a long-term cooperation possibility in the future.

Although Chen Mo can also find a plan dealer and OEM factory by himself, or even determine some specific accessories personally, that would be too troublesome.

Chen Mo also wants to make games released with Sith. He doesn’t have that much time and is not professional enough. If he leaves these tasks to Lehui, Chen Mo can save a lot of effort himself.

In terms of income, Zhou Jiangping's original idea was to let Chen Mo directly provide the corresponding funds, and all investments in the R&D process were responsible for Thunder Interactive Entertainment, and Lehui was just equivalent to running errands.

As for 10% of the sales revenue of this handheld machine, Zhou Jiangping is not very interested in this, because he is not particularly optimistic about the prospects of this handheld machine.

Hardware and software are different. If it is a game, with Chen Mo's name as a guarantee, no matter how bad it is, it will not be bad, and it is impossible to lose money. But with hardware, any small flaws may cause the entire product to collapse.

Zhou Jiangping thinks that if Chen Mo crossed the border to make Sith, it would be good if the first product would not lose money, and he would not make too much money. How much can the 10% income be?

If this income is not much, it would be better to just forget it. At least sell it to Chen Mo, and it will be more convenient to cooperate in the future.

After all, as a company specializing in developing gaming mobile phones, Lehui may have the opportunity to cooperate with Chen Mo in the future.

Chen Mo smiled and said, "Mr. Zhou, you should accept this income, otherwise you may regret it in the future."

After roughly finalizing the cooperation plan with Zhou Jiangping, corresponding legal personnel will formulate relevant contracts. Chen Mo and Zhou Jiangping do not need to worry about this, so there will naturally be professionals to do it.

...

After that, Chen Mo returned to the experience store and began to write the first draft of Sith's first edition design.

Chen Mo chose to make Sith for many reasons.

Overall, it is because of the game market structure in parallel worlds.

In a parallel world, the development level of mobile games, PC and VR platforms is very high, and they also have some relatively mature products. In this case, traditional handheld machines will indeed be severely squeezed.

Therefore, the handheld console that Chen Mo wants to make must have obvious differences in operability and game content. It must be able to completely crush the phone, and the more severe the crush, the better it is.

In other words, players must be able to feel that the operation of this handheld console is very special and irreplaceable, and the game above is very good.

In Chen Mo's opinion, Sith has several advantages.

First, sith is a handheld machine and a home machine integration. That is to say, all the games on this can be played on sith or on home TV.

Sith's advertising slogan is: "Whenever, anywhere, or with whom, you can enjoy the fun of the game."

Second, Sith is not just a handheld machine, it has many additional black technology, and it is these black technologies that make Sith a very unique handheld machine.

This is a phased progress and transcendence for those previous handheld machines.

For example, Sith has very mature HD vibration technology.

This technology sends two signals of horizontal wave and vertical wave through the device, which is transmitted through the skin to the player's brain, and can forge the illusion of real touch.

If the player closes his eyes, he may really think he is being pushed and rubbed by something, and even the texture and roughness of the surface of the real object can be reflected to a certain extent.

Of course, this feeling is still a big gap compared to the sensory transmission of the black technology VR game cabin in the parallel world, but it is more than enough to crush mobile games.

Moreover, Sith's controller has a somatosensory game function that enhances the effect, and players can achieve some specific operations in the game by waving the controller.

Benefiting from this, when playing Sith, players no longer have to hold the controller seriously to play like ordinary console games. Instead, they can completely remove the two controllers of Sith, hold them in their left and right hands, and play in any comfortable posture.

You can even wave the handle throughout the whole process, just like a normal somatosensory game.

This operation mode is also equivalent to innovation and liberation for players, and it is similar to somatosensory operation method, which greatly reduces the difficulty of getting started in the game.

Third, Sith supports two players to play games at the same time, which is fully reflected in games such as "Mario Kart", "Super Mario Odyssey".

Many players may ask, isn’t it just two people who play games together? All mobile games can be done.

However, Sith's two-player game mode is completely different from the mobile game's networking mode, and there is no comparison in experience.

For some players who have urgent needs (especially referring to couples and friends, best friends, etc. whose intimacy reaches a certain level), this is simply too important.

Because if you want to play together, you must buy another device, and Sith is not needed, as long as two people share the same position.

Moreover, some specific games have specially made two-player modes, which are completely different from the traditional online mode.

Fourth, Sith's key design is also very classic.

On the two handles of the left and right hands, there are a physical rocker and four physical buttons, as well as the four keys l, r, zl, and zr above the handle. These are standard configurations for some host handles and are classic designs that have been verified countless times by the market. This has been used by these designs and has made fine adjustments in terms of the size and touch of the buttons. Although the size of the buttons is smaller, the feel is better than other host handles.

In addition, Sith has also made innovations in the key design of the handle: there are side keys specially used for double-person mode on the side of the handle, as well as special home keys, plus and minus keys.

In other words, the total number of keys added together of a Sith exceeds 20.

Of course, these keys are not available at the same time. Different keys will be used in single-player mode and double-player mode respectively. But this also proves that Sith has worked very hard on key design, and while using some classic designs, it has also made corresponding improvements.

In addition, there is another very clear advantage of handheld machines, which is that there are almost no plug-ins.

Mobile games, PC and VR game cabins are both troubled by plug-ins to a certain extent, and mobile games and PC are particularly serious.

In the final analysis, it is because these devices are comprehensive platform devices. For example, PCs can also be used as office work and will install many software that is completely unrelated to the game. These software may be plug-in and tampered with the game itself.

However, the handheld console and the host are highly closed and can only be used to plug in game cards or game discs, which ensures the enclosedness and security of the environment.

Even if some technical experts can install plug-ins for the host or handheld machine through some technical means, it is something that a very small number of people can do. And once discovered by the server, the device can be locked off immediately to prevent the plug-ins from affecting other normal game players.

So in Chen Mo's previous life, the host and handheld console were almost completely unaffected by plug-ins, which is why.

It is precisely because of these advantages that Chen Mo has confidence in Sith. In this world where mobile phones, PC and VR games are relatively developed, Sith still has great potential because of its unique characteristics.

It can not only be used as a handheld console, but also as a TV game console, which to some extent is equivalent to filling the gap in the market.

Because there is no console in the parallel world, and there are no games suitable for playing on TV.

Of course, what Chen Mo has given now is only the first draft, and some specific production plans will not be completely finalized after the specific production process.

But in general, it should be nothing serious. Compared with the Sith that Chen Mo wants to make, it is nothing more than a little better or worse than his previous life, and it will not be impossible to make it.
Chapter completed!
Prev Index    Favorite Next