Chapter 495 "Super Mario Odyssey"!
Soon, the first draft of Sith's first edition was almost finished.
In the past few days, Chen Mo has accumulated some happiness and resentment values, and has drawn five hardware skills books in a row, and has already understood some hardware knowledge.
In the first version of Sith design plan, Chen Mo not only drew out the appearance of the entire Sith, button settings, function partitions and other appearances, but also detailed the characteristics of each accessories and the related technologies of the entire handheld machine.
This is just a first draft. Chen Mo just listed some basic functions of Sith in detail, and noted his own requirements. During the specific production process, this plan may continue to be improved.
After writing the first draft of Sith's design, Chen Mo began to write the design plan for a new game.
This game will be equipped on Sith as the first game work of this brand new handheld console.
"Super Mario Odyssey".
In fact, there are many games on Sith that are classic, and Chen Mo chose "Super Mario Odyssey" as the first game in Sith in the parallel world because he had his own considerations.
Because "Super Mario Odyssey" is by far the most suitable game to carry Sith.
Some game review media describe "Super Mario Odyssey" like this: "There are always some things in this world that remind you how beautiful life is, such as Li Bai's poems, Du Kang's wine, and "Super Mario Odyssey"."
In the eyes of many veteran gamers, this evaluation is not worthy of any reputation, because "Super Mario Odyssey" spans different genders, ages, races, countries, professions, and cultures. No matter what kind of players are, they can enjoy the purest laughter and fun in this game.
If there were aliens, they might not be able to understand "King Lear", "Shenk's Redemption", or the four classical classics, but they would definitely fall in love with "Super Mario Odyssey".
This is also closely related to Nintendo's own game design philosophy. Nintendo has always insisted on opposing violence and pornography in the global gaming industry, and has taken it as its mission to develop excellent all-age games. The Super Mario series is a wonderful interpretation of this philosophy.
For Chen Mo, choosing "Super Mario Odyssey" as the first game on the Sith platform is, on the one hand, because the quality of this game is very high, and even if it is placed in classic games around the world, it is not inferior; on the other hand, it is because it can perfectly show the characteristics of Sith handheld console.
If it is another game, someone might say: "This is the success of the game rather than the success of Sith. If you put this game on other platforms, it's just as popular."
And "Super Mario Odyssey" will not have such a problem.
Chen Mo produced "Super Mario Odyssey", which is not only a new game, but also hopes to use this game to show all players the unique attributes of sith. On the one hand, it is for the sales of sith, and on the other hand, it is also paving the way for the launch of other games in the future.
First, "Super Mario Odyssey" is aimed at the widest group of players. Whether it is the elderly, children, hardcore players or ordinary players, they can enjoy corresponding fun in the Odyssey. This is the purest game fun and can be distinguished from most games on the market.
No krypton gold, no chance to play, no numerical stimulation, full level at birth, and how to play afterward depends on the player's personal experience.
Moreover, this game is very playable and has a variety of levels and gameplay. For many people, they can play many games without getting tired of it. Chen Mo now wants to collect happiness values, which is also a money tree type game.
Second, the game mode of "Super Mario Odyssey" is perfectly in line with the Sith platform. Players can play games by shaking the controller, which is similar to somatosensory gameplay, or they can play two-player games, one controls Mario, and the other controls the hat Kepi, and the two cooperate with each other. This is completely different from the networking mode experience of general games.
In "Super Mario Odyssey", there are more than twenty movements, and most of them have exclusive gestures, which can be played like somatosensory games.
Of course, some of the reasons why "Super Mario Odyssey" is popular is due to sentimentality, and Chen Mo is also very clear about this. In the parallel world, there is no super large IP, Super Mario, so at this point, the game made by Chen Mo will not have such a high IP bonus.
But it doesn't matter. Mario was able to become a super-large classic IP because its character design, gameplay and art style all represented the highest level at that time, so it was loved by players.
The plot of "Super Mario" itself is relatively weak. Its biggest highlight is character design, scene design, world view design and level design, which means its main advantage lies in its gameplay.
Therefore, Chen Mo took out "Super Mario Odyssey", which would not be difficult for players to accept.
The concept draft this time took a long time because "Super Mario Odyssey" is a classic game, and Chen Mo must also consider it carefully to let Su Jinyu and Qian Kun understand the core fun of this game.
...
The next day, Chen Mo took the first draft of Sith design to find Zhou Jiangping.
After seeing this design draft, Zhou Jiangping was very surprised.
It's so detailed?!
In Zhou Jiangping's opinion, this concept draft is already more professional than what many professionals in their company do, and Chen Mo has made very clear marks on some details that seem insignificant.
For example, on the two handles, Chen Mo noted some of their basic operating methods and some special functions.
Pushing the rocker to the bottom and pushing it a little bit should be two different operations, and pressing the rocker is also a different operation.
After the two handles are installed on the screen and removed, as well as in single-player mode and double-player mode, Chen Mo also explained in detail this point.
Chen Mo also marked some other details very clearly. For example, at the top of Sith's screen, Chen Mo drew a heat dissipation port that was more than ten centimeters long.
At the same time, Chen Mo also has corresponding requirements for the touch screen feel, the touch of the buttons and the body's drop resistance.
What shocked Zhou Jiangping the most was that Chen Mo actually had corresponding requirements for game cassettes?
"Benzedanammonium? What is this?" Zhou Jiangping asked in shock.
Chen Mo explained: "This is a bitter agent, the most bitter substance known to the world."
Zhou Jiangping was shocked: "This is OK? Why do you need to apply this kind of thing on the cassette?"
Chen Mo explained: "Because this cassette is relatively small and may be swallowed by children or pets, this bitter agent is added to prevent mistakes. But you don't have to worry, it is absolutely non-toxic."
Zhou Jiangping said with some confusion: "Can it really prevent swallowing?"
Chen Mo showed a meaningful smile: "It doesn't matter. After the finished product is made, you can lick it and experience how bitter the most bitter substance in the world is."
Chapter completed!