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Chapter 526 It's okay, players will understand if they die a lot

Soon, the permissions of the Pangu system were opened to Chen Mo.

This battle system was naturally controlled by Chen Mo himself. As for other parts of the game, everyone has rich experience now and is not complicated to do.

When using the Pangu system, Chen Mo discovered something even more terrifying.

The Pangu system is an artificial intelligence with a degree of intelligence similar to origin. Basically, Pangu can do everything origin can do.

One of these is playing games...

If used in the game, it is to enhance the monster ai...

After using this system, you can make the intelligence of specific monsters particularly high, and you can even use any combat skills supported by the combat system perfectly, and you can even analyze the optimal solution of combat methods by yourself.

"I feel like I'm really applying this system to the monsters of "Dark Souls", but the players are not doing anything to the fire..."

Chen Mo just played for a while out of curiosity and did not really use it to make monster ai.

Obviously, if this is really a monster, it would be too terrible to face so many artificial intelligence at the same time. Most of the Kings of Scholars would say: "This fire cannot be spread, I love whoever I want! Let's pass on the water!"

Of course, there are various ways to limit the monster's AI, such as reducing the operation and reaction power of artificial intelligence, separating hatred between different monsters, etc., but even so, it is still too difficult for players.

Even the idiots that were so stupid before, ordinary players were tortured to death, let alone the ai that was strengthened.

Think about it, you are facing a monster holding a shield and confidently go up with your sword skills to break the shield. As a result, the monster rolls forward in a chic way and avoids your combat skills, and also has a back stab...

It can't be transmitted! This fire cannot be transmitted!

However, this system can have other uses.

After the prototype of the entire combat system was made, Chen Mo could use the artificial intelligence of Pangu system to control two knights to fight and analyze the strength and weakness attributes of various weapons, shields and armor.

When a certain weapon, shield, or a certain style of play is particularly powerful, you can weaken it in a targeted manner, so that most of the gameplay and weapons are at a relatively balanced level.

Moreover, it is too luxurious to use the Pangu system to make monster ai at present, because the current Pangu system also depends on the computing power of the ontology supercomputer, and it is not so convenient to use.

Chen Mo considered it as a special trial gameplay for players who have passed n rounds and have no fun fighting with npc in the game to seek challenges.

In this way, there will be no situation where "as we all know, the King of Fire will not kill five consecutive times..."

However, this is all a story.

...

The development progress of "Dark Souls" is quite smooth. After Chen Mo personally checked the combat system, the other parts were not very difficult.

In terms of scenes, the entire "Dark Soul" can almost be regarded as a large seamless map (except for some scenes that require teleportation). After Chen Mo gave a detailed level layout and planning, although there was a lot of content, it would not hinder the development progress.

In terms of art and music, I have accumulated experience in "Diablo" and it is relatively smooth.

"Dark Souls" has another advantage, which is that it has few plots and small texts, making it easier to make multilingual versions, and the plot will be written quickly.

Now Chen Mo's own art team has grown stronger and stronger, with 39 people. However, there is still a lot of work that needs to be outsourced.

This art team does not take care of all art-related work, but mainly conducts concept design, prototype creation, and some rough work are done by the outsourcing team.

In other words, Chen Mo's art team is taking the elite route, and there are 6 major art giants who can stand alone when they are single.

If the person who collapsed the most in the entire project should be Qian Kun.

Qian Kun is responsible for controlling the values ​​and level design of the entire game, but the level design plan given by Chen Mo made him confused.

It is obviously a huge seamless map, but the player's game process has been broken into many scattered pieces. Even at the same location, players have to explore different routes in many times.

Just like the scene of a chapel in a clean body, players always feel like they are fighting, hey, I'm back! Then change to another road, hey, I'm back!

Through some unlocked ladders, mechanism elevators, one-way open doors, locked doors and other elements, a scene is successfully made more complicated, allowing players to explore repeatedly to fully collect all the elements in the map.

In other words, bullying people who are not dead can only push the door but not pull the door...

However, this design is very popular. Not only will players not scold themselves, but they will think that the level design is really awesome!

In fact, at the earliest, part of the reason for this level design was that Hidetaka Miyazaki's R&D funds were not sufficient, so he had to adopt this relatively resource-saving production method...

This actually makes the level design of "Dark Souls" a benchmark in the industry.

This level design made Qian Kun suffer because the detailed draft of Chen Mo's level design cannot be written so clearly. The same scene is densely covered with various marks and route instructions, which makes Qian Kun look very immense.

In addition to the monster, Qian Kun himself thought about the scene where the players were playing, and felt a chill.

What's even more crazy is that Chen Mo repeatedly hinted that Qian Kun would improve the monster's attributes.

"This knight monster, increase its strength and energy a little, and strengthen its attack desire. Oh, adjust its health and add one third. The IQ should be just right now, so there is no need to adjust it anymore." Chen Mo said.

Qian Kun was confused: "Shopkeeper, this knight's attributes are already higher than those of players. This is just a little monster..."

Chen Mo said naturally: "Of course I know it is a little monster. Oh, it's just adding some health. Players just need to hit one more backstab and it's not difficult at all, right?"

Qian Kun: "..."

Chen Mo said: "It doesn't matter. Look, according to the level of mental retardation of this knight, it must be a two-slash when it comes up. The player directly raises a small shield and blocks two bullets, and raises his hand to execute him. Or the player can turn the two-man on the shield and roll back to its back stud. If this monster is repeated three times, it will basically be gged. It doesn't matter whether it is high or not."

Qian Kun scratched his head: "Then, store manager, what if the player doesn't understand the execution and backstab you mentioned?"

Chen Mo thought for a moment: "It's okay, they will understand if they die too much."
Chapter completed!
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