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Chapter 569 Chen Mo is fooling you!

The current mobile game market is basically in a state of blooming flowers, and no game type occupies a dominant position.

In parallel worlds, there are several more critical stages in the development of mobile games. The first stage is that after the emergence of "My Name is MT", a trend of card mobile games has set off in mobile games.

Designers found that this kind of card mobile game has strong profitability, simple production, and full utilization of IP, so a wave of card mobile games has set off in the market.

The second stage is the heavy gaming craze brought about by "Rutuzhibin". Although "Onmyoji" is also an epoch-making work in mobile games, it is the master of card mobile games after all, and it plays a perfect harvesting role in the market, but it does not stimulate new changes in the mobile game market.

Although "Rutuzhibin" is a relatively unpopular strategy game, its heavy attributes have made many designers realize that the current mobile games can actually be made more complicated.

Some mobile game designers have also been inspired to try to port PC game to mobile game platforms. These games are getting more and more serious, and some games even take four or five hours to play every day.

Basically at this stage, the mobile game market in the parallel world is very close to Chen Mo's previous life. Although the mobile game design concept in the parallel world is very backward, the technology has already been achieved after all, so the development speed is much faster than in the previous life.

But one thing is different from reality, that is, the moba game appeared relatively late, and it only took more than a year to be popular.

Over the past year, it was actually a very fast process from being unpopular at the beginning to growing and growing, so many designers did not realize the potential of this game mode at the beginning.

After "League of Legends" became popular, these people were also trying to develop a moba mobile game. It was just because of time, so they had not found a good transplant method.

...

Zhang Bei was very upset at this time.

There were several revised design drafts of the mobile game "Ancient Catastrophe" on the computer screen in front of him, but none of them were finalized.

Chen Mo's previous words made Zhang Bei feel sad like a dog. The main reason is that Chen Mo's tone was too sure at that time, as if this was an unquestionable thing...

The traditional moba mobile game operation method is definitely not good, it needs to be modified!

But how to change it specifically? Obviously Chen Mo would not disclose it...

Zhang Bei instinctively didn't want to change it, but after all, he is the main person in charge of the mobile game "Ancient Catastrophe" project. He always feels uneasy in this critical design, so he has published several revised design drafts in private.

But no matter how he changes, he himself is not satisfied.

The mobile phone screen is so big, and Zhang Bei really can't figure out how to change the operating mode.

The best way to think of is to change the entire operation method to touch, that is, click on the screen to replenish soldiers, attack heroes, etc.

But the problem is that this design has been made in mobile games long ago and the effect is not good.

This design is very comfortable on tablets, but the feeling on the phone is simply terrible. Most domestic mobile game players still use their mobile phones to play mobile games, and few people play tablets.

So this design doesn't work at all.

Zhang Bei felt that his head was too big. He really wanted to grab Chen Mo and ask, how to change it!

There is no way to change this!

Zhang Bei sent a message in the internal chat group of Dichao Interactive Entertainment designers: "Let's take a look at these design plans of mine, is it reliable?"

There are many designers of Dichao Interactive Entertainment in this group, including mobile games and PC games, and they are well aware of each other and trust them more.

When people encounter some design problems, they will also discuss with others in this group to stimulate brainstorming and other things.

Someone read Zhang Beifa's design plan and asked: "Didn't you say that the operation design of the mobile game "Ancient Catastrophe" has been finalized? Why do you need to change it?"

Zhang Bei typed, "Oh, don't mention it. I met Chen Mo today, but Chen Mo mentioned it consciously or unintentionally, saying that the operation mode of the moba mobile game must be changed, and it was particularly certain..."

Someone asked, "If he asks you to change, you can change it. Why are you so obedient?"

Zhang Bei was a little speechless: "There is no way. After all, in the field of mobile game design and moba game, Chen Mo is well-deservedly at the level of a great god. I can't worry about this when he suddenly said this..."

Everyone was chatting, and Jin Jieguang suddenly appeared.

"Damn, don't listen to Chen Mo fool you! He must have set up a suspicion array and deceived you! That's how I was cheated by him at that time! He likes to play this game the most, pretending to say something inadvertently, and you happened to hear it. Then there must be a routine in it. Don't take it, just stick to your own design!"

Other designers also agreed.

"That's it. Zhang Bei, don't change it. The mobile game moba has released several games. The operating modes are basically done in a more traditional way. After all, the left hand needs to click the virtual rocker to control the character's movement, and the right hand needs to press four skills. There is no other buttons on the screen at all. The screen space is so large. Even Chen Mo can still play it? I think he must be fooling you!"

Everyone said that Chen Da’s foolings must not believe what Chen Da said, as it is probably a lie!

If I believe Chen Mo's words, I guess I'll have to be wrong...

After everyone's persuasion, Zhang Bei felt a little calmer. The final decision should be made according to the previous design!

...

On Chen Mo's side, the two games "Dark Souls" prequel and "Honor of Kings" are basically developed simultaneously and have no impact on each other.

As a mobile game, although the settings of "Honor of Kings" are quite complicated, Chen Mo has long had the experience of producing "League of Legends". It can be said that he is familiar with making another mobile game and is easy to grasp.

Even during the production process, Chen Mo did not ask much about it, and basically left it to Qian Kun to handle it with full authority.

Of course, Qian Kun will definitely ask some questions that he is not sure about.

When he first took over "Honor of Kings", Qian Kun was actually a little reluctant, but after reading some detailed settings, Qian Kun suddenly fell in love with this game!

The reason is very simple, because this is a krypton gold game!

Qian Kun has always had an extraordinary enthusiasm for krypton gold games, but later Chen Mo did less krypton gold games, so Qian Kun had no chance to use them.

After seeing some settings in "Honor of Kings", Qian Kun was extremely excited. He felt that the game and his ideas really hit it off!

For example, drawing inscriptions for diamonds, buying heroes by coupons, and a special treasure hunting system, this is a lottery!
Chapter completed!
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