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Chapter 570 "Ancient Catastrophe" is back!

It can be said that "Honor of Kings" is the master of many krypton gold games in terms of krypton gold. Some of the more popular designs, "Honor of Kings" are all concentrated, and the profitability is undoubtedly.

Moreover, many of the designs in the design concept draft also surprised Qian Kun. Qian Kun was also a little puzzled before. As a PC game, many operations of "League of Legends" are not suitable for mobile games. So how should a mobile game moba be done?

Obviously, Chen Mo had already had very clear ideas, including the dual-wheel disc system, special operating mode, and some changes in the game settings, which all interpreted that this game is a game that is very suitable for mobile phone operation.

However, there are some designs that shocked Qian Kun.

Qian Kun asked Chen Mo: "Shop Manager, I see that your design concept draft says that you should use the derivative functions of Pangu system to make some very simple AI-mounted players for this game?"

Chen Mo nodded: "Yes, what's wrong?"

Qian Kun couldn't help but hold his head: "Shop Manager, isn't it a bit too useless to use Pangu system to make simple AI? Isn't this a knives to kill chickens? And these are useless, right? As long as our fish pond is deep enough and there are enough players, there are no need for these robots to support the scene!"

Chen Mo shook his head: "How can you be useless? Anyway, the Pangu system has all the permissions, so it doesn't need to be used for nothing. Moreover, these are relatively simple AI, and they won't take up too much performance of the Pangu system. Anyway, the Pangu system is not useless, right?"

Qian Kun: "Ah?"

Chen Mo continued: "And, the fish pond is deep enough and requires robots. This is different from "League of Legends", because the player group is different. In "Glory of Kings", there are many elementary school students and girls who have never been exposed to similar games before. Their real strength may be weaker than simple computers. So how can they also feel the fun of this game and enjoy the pleasure of killing? Obviously, using AI."

"To capture more players in "Honor of Kings", we should not be too deep for the fish pond. We should try our best to let the players at the bottom of the fish pond feel the fun of this game."

Qian Kun thought to himself: "I understand, store manager. But I still feel that if Pangu system can speak, it must be talking about mmp..."

"Haha." Chen Mo smiled, "Then let him bite me."

...

Regarding ai, it is also Chen Mo's whim design.

In fact, there were also some AIs in the game "Honor of Kings", but they were made more concealed and performed more stupidly.

These AIs only appear in some low segments to ensure the gaming experience of the lowest-end players.

However, for Chen Mo, he has a more convenient AI, which is the Pangu system.

In addition to fully simulating the real physics engine, the Pangu system also has some other functions. For example, in the new function of "Dark Souls", Chen Mo plans to create a more powerful monster ai through the Pangu system, so that players can experience the death mode.

As for "Honor of Kings", Chen Mo plans to let Ai play the role of players in the game, so that those real players can get a better gaming experience.

Of course, as long as AI appears, five people will appear together, and will not be on the same side as the real players, and there will be situations of cheating players.

These ai will strictly control their behavior and determine the level of these ai based on the level of enemy players. Overall, they are definitely slightly lower than players.

In this way, players will have a higher probability of winning. At the same time, players at most suspect that they will not really recognize that these are AIs, because these AIs have certain internal behavioral logic and are not very stupid simple human-machines.

These AI are mainly concentrated in low-segment segments, from bronze to gold segments. There are many pitfalls in this segment, and some players can't play or even operate them at all, so they don't have to worry about being discovered.

Of course, it doesn't matter even if it is discovered, because the players have no evidence and can only rely on guessing.

Moreover, this system is nothing more than giving benefits to players and does not harm the interests of other players.

Of course, the only thing that is more frustrating is to use something as tall as the Pangu system to make sandbags specially for rookies, which seems to be a bit wasteful...

However, Chen Mo is very open about this. Isn’t artificial intelligence just used? Doesn’t it save you the New Year?

...

The development speed of the mobile version of "Ancient Catastrophe" and "Glory of Kings" are very fast. After all, many design concepts are relatively mature, and both sides are racing forward against time.

Relatively speaking, the research and development progress of "Ancient Catastrophe" is much faster than "Honor of Kings", because the project was launched earlier than "Honor of Kings", and the designers of Dichao Interactive Entertainment are also working overtime.

As the progress of the mobile version of "Ancient Catastrophe" continues to accelerate, the publicity offensive of Imperial Dynasty Interactive Entertainment is also underway.

Although "Ancient Catastrophe" is not very successful PC-end project, there are still a group of core players, and all the qualities are good, so they can barely be considered an IP.

In major game media, manuscripts about the mobile version of "Ancient Catastrophe" have also appeared one after another.

"Epoch-making moba mobile game works, Ancient Catastrophe mobile game version is about to be launched!"

"Continue the classic gameplay of PC mode and redefine the mobile game moba!"

"The Passionate Summer Time, Come and the Ancient Havoc Mobile Game Version to Play Blacklist with Me!"

"After playing this game, I haven't touched League of Legends for several days!"

Various manuscripts.

Some are serious, some are not serious, and many are playing the edge to take advantage of the popularity of "League of Legends".

After all, there is no doubt that "League of Legends" is now popular on the PC side. These mobile games are basically trying every means to get involved with "League of Legends" and import the players of "League of Legends" as much as possible.

As long as it can attract some players in League of Legends to play in their spare time, the game should also make a lot of money.

Of course, such a promotional method will definitely arouse the disgust of many core players of "League of Legends".

On the forum, many loyal players of "League of Legends" are complaining.

"Damn it, wasn't the Ancient Catastrophe, which was instantly defeated by "League of Legends" at that time, already cold? Why are you so embarrassed to release the mobile version?"

"Continuing the classic gameplay of the PC version of "Ancient Catastrophe", why don't I know what classic gameplay it has?"

"Redefine the moba mobile game? This cowhide is so sarcastic!"

"Wow, the Imperial Dynasty still has the same style, it's really shameless to promote it! But I really want to complain about it. The current moba mobile game is really not very good, it's completely incomparable to "League of Legends"."
Chapter completed!
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