Font
Large
Medium
Small
Night
Prev Index    Favorite Next

Chapter 943 Oasis Project

With the continuous expansion of the Thunder Game Platform, more and more independent game designers have joined the Thunder Interactive Entertainment.

These independent game designers can maintain their creative independence, and Chen Mo will not impose any restrictions on them. The Thunder Game Platform has a complete recommendation and selection mechanism, and always adhere to a low commission. As long as these independent game designers can make good games, they will definitely stand out on the Thunder Game Platform and get a good income.

Among these independent game designers who have worked together for a long time, Chen Mo has selected a group of designers to cooperate more deeply.

The so-called in-depth cooperation is not just as simple as "they can come to the Thunder Interactive Entertainment headquarters to work."

At this time, all the independent game designers working at the Thunder Interactive Entertainment headquarters, a total of 219, were looking at the display screen in front of them.

These independent game designers have A, B and C levels, but without exception, they are designers with relatively comprehensive abilities and good potential.

The entire office area was silent because Chen Mo was about to announce something very important.

On the screen, Chen Mo's face was filled with a faint smile, partly confident and partly outlook for the future.

"First of all, congratulations to everyone, for being the first batch of independent designers in the [Oasis Project]."

"Everyone has had great representative works on the Thunder Game Platform and is also very comprehensive designers, which is undoubtedly true. To be honest, I didn't expect that so many outstanding designers could gather together and work together for the same goal."

"Next, I will tell you in detail about the content of the [Oasis Plan]."

"To date, the 'oasis' has become a bridge to communicate with the main games of Thunder Interactive Entertainment and a hub for the entire Thunder Game World. The reason why it is called the 'oasis' is that it is like an oasis in the desert, a transit station for all travelers to rest, and can also be regarded as the main city or node of the entire huge game world."

"In the past few years, Thunder Interactive Entertainment has created many game worlds with different styles, and has many world-class super IPs. For example: Azeroth World, Dark World, League of Legends Universe, Overwatch, Dark Souls, Dark Slayer, Uncharted Sea, The Doomsday of the United States, Assassin's Creed, Silent Hill, Legend of Zelda, Monster Hunter, etc."

"And [Oasis Plan] is to continue to explore more IPs, integrate all IPs together and develop together."

"Dear independent game designers, from now on, you will be able to use all game IPs under Thunder Interactive Entertainment for secondary creation. The results of secondary creation are still owned by Thunder Interactive Entertainment, but you can get up to 70% of your income share, and you will also receive additional rewards for your positive works. You can understand it as the concept of 'parallel universe', and you can use these IPs to create completely different stories."

"For example, you can create a world of "Dark Souls" that is different from the previous plot. Here, the first fire is extinguished, the world is trapped in eternal night, and the Dark King rules the world, and the player must return to the timeline of the past to stop the Dark King's attempt to extinguish the fire; or kill the Dark King and replace it yourself."

"In other words, you can use all the IP resources under Thunder Interactive Entertainment to create your own games and stories."

"In addition, excellent independent games after review can also be included in the [Oasis Plan]. If you don't like Thunder Interactive Entertainment's IP, you can also create your own world, as long as the players like it."

"In the process of creation, I have prepared three major tools for everyone."

"The first is Thunder Interactive Entertainment's art resource library. Here, you can find almost all the necessary art resources and use them at will."

"The second is the physical system created by Pangu Engine, which has a large number of ready-made template parameters."

"The third is the latest artificial intelligence system, which even allows NPCs in the game world to set their own missions, so that the plot will be different every time the player enters."

"This is not only to improve the efficiency of making games, but also to make every game no longer follow the unique script, and there are more possibilities."

“That is, the ultimate goal of [Oasis Project] is to create a huge, complex, and closely connected parallel universe composed of countless small game units.”

"The most important point is that players are no longer just spectators in Oasis, but real players. The gains gained in each small game unit of Oasis Project will enhance the players' strength of game characters in Oasis."

"For example, after players pass the Dark Souls, they can bring out a certain weapon or prop in the game according to certain rules, and even get help from a certain NPC in the future."

"The more game units players pass, the stronger the character strength in "Oasis". "Oasis" will become the hub of countless parallel universes. Here, all the "Sons of Planes", that is, players, will compete with each other, cooperate, and climb to a more steeper peak under the unified rules of the game."

"After there are enough small game units, the [Oasis Plan] will be officially launched. I will give you a year, that is, in November next year, everyone will develop an independent game unit for the [Oasis Plan]. At that time, players will be free to enter more than 200 game units to experience different games. After the official launch, the [Oasis Plan] will also remain updated continuously, and it will become an extremely huge game system, all-inclusive."

"The above is the main content of the [Oasis Plan]. If you have any questions, you can ask me anytime. Then, I wish you all the best work!"

Chen Mo's words have been finished, but the entire office area is still silent. All the designers are in a very shocked mood, recalling what Chen Mo said just now, but they did not react for a while.

After a moment, the entire office area exploded instantly!

All independent game designers are discussing the significance of this [Oasis Project].

Is it difficult to develop independent games?

Of course it is difficult.

It is very difficult to create a game world from scratch and make most players like it.

Many independent game designers spend a lot of time on world architecture and game core gameplay design.

But now, Chen Mo has given everyone a "world generator".

All the successful IPs of Thunder Interactive Entertainment can be used casually.

Art resource library, the most complete physics engine, and the most cutting-edge artificial intelligence achievements, use it casually!
Chapter completed!
Prev Index    Favorite Next