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Chapter 944 Martial Arts Game

Moreover, these independent game designers have very high freedom.

This is equivalent to fighting. Chen Mo directly gave enough excellent weapons and equipment, so that those new recruits who had just entered the battlefield could also play a very critical role as long as they had certain basic knowledge.

Of course, if you are very awesome, you can make it yourself.

Is it difficult to develop one game a year?

If it were the past, it would be really difficult for these independent game designers.

But now, with art resource library, physics engine, artificial intelligence system, and ready-made IP, just changing the original script and adding some of your own understanding can create a ready-made game unit. What's the difficulty?

It is more than enough to make one a year. If you only consider the amount of the store, it is okay to make two.

It can be predicted that some classic IPs may have multiple different parallel world scripts, such as "Dark Souls", "Assassin's Creed", and the World of Azeroth, etc. The world view itself is very rich, and you can find many entry points. Just take out an entry point to make a small script, even if you complete the task.

What's more, each game unit, or a small script, can be used in single player mode, multiplayer mode, or even change modes.

In the changing mode, you only need to assign a higher artificial intelligence to some key NPCs and let them take different actions. In this way, multiple players are matched together to a game unit, each with different goals, can fight and cooperate, and at the same time, NPC has its own AI logic, and will take different actions each time...

Even in the same script, a certain NPC loyalty jumps back or counter-protects can make the entire game completely contrary and bring players a completely different game experience.

Therefore, for these designers, everything is ready, and all they lack is a little imagination.

With such a lot of room for play, such good conditions and resources, if the task cannot be completed, it would be better to just find a piece of tofu to kill him.

Although it is still a whole year before the official launch of the [Oasis Plan], these independent game designers are already impatient and start developing their own game units in high spirits.

Obviously, the future development process of the game "Oasis" will be very long, but its impact on the development of the entire game industry will definitely be subversive.

...

...

For Chen Mo, what he needs to do is very simple, which is to formulate a complete set of rules for the entire "Oasis".

For example, after passing a certain game unit, what is the reward? How to bring it out? Are there any restrictions on the use of bringing out?

How to improve the level of players? How to balance the player's profits?

What kind of profit model does the game adopt?

How to balance the strength gap between different players? How to distinguish the difficulty coefficients of different game units?

To integrate countless complex game worlds into one, incorporate them into the big framework of "Oasis", and at the same time ensure fairness to the vast majority of players, a series of relatively complex restrictions are required. Some major restrictions may directly determine the success or failure of this game.

This "looking beautiful" game mode actually needs to be known whether it is beautiful or not after it is launched.

However, Chen Mo was not in a hurry. Independent game designers will first make enough game scripts this year, and then it will be possible to integrate them uniformly.

During this period, more independent game designers will be continuously absorbed to join the [Oasis Plan]. The two game design competitions each year will continuously provide talents, and you can also directly dig from other companies or select from the Thunder Game Platform.

In recent years, the game industry in the whole world has been constantly improving. While the entire industry has become larger and larger, the number of talents involved in the game industry has also increased.

Every year, a group of excellent independent game designers emerge, so there is no need to worry about insufficient staff in the future.

The popularity of "Monster Hunter" is still rising. Now it is the most fun time for players. They are already familiar with the entire combat system of "Monster Hunter". They have just passed the key threshold of the ceratops and the male fire dragon, and are in a state of overwhelming self-confidence.

Behind them are the more difficult ancient dragon species such as Miezi, Steel Dragon, Flame Dragon, etc. waiting for them to challenge. Whether in terms of technology or equipment, they are still far from reaching the upper limit, and the lifespan of the game is still very long.

However, for Chen Mo, the development of "Monster Hunter" has been basically completed. As long as the DLC is constantly updated and new monsters are added, the game will be maintained well.

You can start thinking about planning a new game.

It is now mid-October, and the annual R&D plan is coming to an end.

This year, Chen Mo is still very productive, including Matrix Glasses, Assassin's Creed, Silent Hill, Legend of Zelda, Escape Heaven, Labo, Monster Hunter... Every single one is worthy of a big blow.

Last year's final work was "The Doomsday of the United States", which swept through major game media with full scores.

This year, Chen Mo has almost designated the best "The Legend of Zelda" of the year, and there is no need to work so hard to make a full-score judge.

So, what will be the last work of this year?

...

...

In the conference room, everyone was waiting for Chen Mo to reveal the answer.

Although I had guessed various possibilities before, when I saw the title of the design concept draft, everyone was still stunned.

"Jianghu"??"

"Huaxia Feng Game? Martial Arts Game?"

"This... I really didn't expect it..."

This is a relatively unexpected thing for everyone present, because... how long has it been since Chen Mo played the Chinese style game?

Of course, there is no doubt that Chen Mo can control the Chinese style. Similar topics once made "The Legend of the Martial Arts and Heroes". As a PC game, it was quite popular at the time and even won an award from the Travel Commission.

However, after entering the VR game stage, the games developed by Chen Mo are all aiming at various large scenes, and they are mainly Western fantasy styles.

It may be because he is good at it on the one hand, and on the other hand, it is to better open up the international market.

After all, different cultures have different voices in the whole world, and it is difficult for Huaxiafeng Games to be promoted to the world. It is not only because the development of the domestic game industry is relatively lagging, but also a more important reason is that Huaxia culture is not popular in the world and has extremely limited influence.

If you really want to talk about this topic, the reason is complicated, but no matter what, even if a Chinese style game is of excellent quality, it may not be able to enjoy it in the world market. This is the current industry situation.

So, can Chen Mo's new game change this state to some extent?

After all, with Chen Mo's current abilities and Thunder Interactive Entertainment's current reputation, developing a new game will never be satisfied with making domestic players like it.
Chapter completed!
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