Chapter 238 The response of the American and Russian fleets
"What do we do?"
Both the Frozen Banshee and the Gun God were in helplessness and confusion. The combat abilities of the two sides were completely asymmetry, and the gap was far beyond the previous estimates of the Frozen Banshee and the Gun God.
It is true that our Frost Rose Alliance has many airplane units and a large number of warships. However, the US-Russian joint fleet has more ships, so they were thinking of overwhelming everything from the beginning. This idea is simple and straightforward. Although it looks ordinary, the more ordinary the method is simpler and more effective. It is like a fight between two people, and you find that your opponent is a martial arts master and proficient in a variety of fighting skills. It is obviously difficult to study more complex fighting skills to surpass the opponent, but if you just find a super strongman with several times the strength of the opponent, then the problem is simple.
It's just a little bit. Although this man has great fighting skills, he is just a thin person with very little power. His various skills cause little damage to this strongman. Although it will hurt, it is not a big threat at all. At this time, if the strongman finds a person that the enemy must protect to attack, then the last bit of reliance of this martial arts master will no longer rely on his speed advantage to show his skills, but he has to fight with the strongman, because if he doesn't go, the people he must protect will be attacked.
The Frost Banshee and the Gun God have always thought that they were the strong men, and our Frost Rose Alliance was the martial arts master. Our flying warships and all kinds of weapons were our fighting skills, and their fleet was much larger than ours, so no matter what tricks we played, the losses were acceptable for them. China is the existence we must protect. As long as they rushed over straight, we could not play any tricks, and could only obediently block their route and fight with them for consumption.
This idea was originally fine, but it was not until just now that the Frozen Banshee and the Gun God suddenly realized that their previous thoughts were completely wrong, and they were outrageously wrong. What they, the strongman, had to face was not only a martial arts master, but also a superpowered psychic. This fog and the precise shelling were our superpowers. Now the US-Russian joint fleet can only be attacked by us unilaterally, and they have no idea where we are. In the first round of shelling, at least they could see the ravine flames, but now they can't even hear the sound of our cannons. This shows that our warship must have fired at a very far distance, and in the deep fog, they could not find us far away. In this case, there was no ability to fight back except for being passively beaten. This is definitely the worst situation.
Just as the Ice Banshee and the Gun God were thinking about how to deal with our strange shelling, the shelling that had just been relieved for a while had actually begun again. However, what was slightly different from the previous situation was that the barrage this time was much denser than before, and all those who were shot were the battleships that were not sunk in the first round of shelling.
The battleship that the Frozen Banshee and the Gun God just climbed on is a battleship of the Holy Ghost Alliance, and it is not a large battleship, but a special battleship. This is a test ship, and its tonnage is not very large, between battleships and cruisers. However, compared with ordinary battleships, this guy has a smaller size, higher speed, and basically a considerable armor strength. Of course, because of the small size, the firepower is slightly weaker. However, because this ship runs fast and has good protection, it is still good as a flagship.
The Frozen Banshee witnessed the second round of artillery on this warship. What's different from before is that the Frozen Banshee and the Gun God were not bombarded this time, so they could calm down and think about various situations. After seeing the reported war damage after the shelling, the Frozen Banshee and the Gun God discovered a problem almost at the same time.
"Why are all the ships that were attacked by the Mist Fleet before?"
The first round of artillery in this battle was actually not caused by our main fleet, but the round of artillery shells fired by the fog fleet. At that time, the warships that were shot were almost all riddled with holes, but there were no warships sunk because the shells of the fog fleet were like simple armor-piercing bombs. Although they could make holes of all sizes on the warship, their explosive power was not as good as large grenades, so they could only rely on explosive power to kill unlucky people after entering. For the structure of the warship itself, it can be considered that this was a simple armor-piercing bomb with no blasting ability.
Because the artillery shells of the Mist Fleet have this characteristic, they can be easily distinguished from the artillery shells of regular warships. Both the Frozen Banshee and the Gun God know that the first round of artillery was made by the Mist Fleet, and then the main fleet caused major casualties were our main fleet. Moreover, the targets of the main fleet attack were all the ships that were first attacked by the Mist Fleet.
This situation can be easily seen from the list of battle damage, so both the Frozen Banshee and the Gun God realized something at the first time.
"Their main force can't see us either?" The Gun God said uncertainly.
The Frozen Banshee said with a little confidence: "It should be. The initial round of artillery was issued by the Mist Fleet. At that time, they should have marked us in some way. The main fleet of the Frozen Rose Alliance can only 'see' the marked ships, so their main fleet would rather let multiple warships concentrate on attacking one target and waste shells than attacking other warships after the first round of artillery. It's not that they don't want to allocate the target, but that they can't see it." The Frozen Banshee said this while reasoning and guessing.
The Gun God frowned and said, "That means that the heavy fog in the fog fleet actually blocks their own eyesight?"
"It should be." The Frozen Banshee said: "But the Mist Fleet itself should not be affected, or it should be smaller than us, otherwise they would not be sent in to mark us."
"If this is true, just be careful not to be marked." The Gun God just finished speaking and retorted himself: "No, no. They have a visual range advantage here, so we can't avoid them. Then, if you stick it out according to your initial opinion..."
"It's impossible." said the Frozen Banshee: "The speed of the Mist Fleet is obtained based on the enemy's speed plus two knots. No matter how fast we are, we can't catch up with them."
"What should I do?"
"You can use an anchor hook." A crew member next to him suddenly interrupted and shouted. The eyes of the Frozen Banshee and the Gun God instantly moved to the player, and the latter explained timidly by the eyes of the two people: "I have participated in a monster club set up by several friends. They installed large anchor hooks on the ship, and then shot the ocean monsters with anchor hooks, and then pulled on the deck to kill them. Although the battleships of the Mist Fleet are not marine monsters, as long as we can pull them to our side, there should be no problem?"
"But the battleship of the Mist Fleet is a ghost ship!" asked the Gun God: "Can the anchor hook hang the ghost ship?"
"The ghost ship is not always a virtual body, and sometimes it will become physical. And if it really doesn't work, you can consider adding dark spells to the anchor hook. As long as the anchor hook becomes dark or undead, you should be able to catch the ghost ship. This should be the same as a warrior using enchanted weapons to deal with ghosts."
After hearing the player's explanation, I felt a sudden enlightenment. Ice Banshee and Gun God said: "It's true that you can come here. As long as you use the anchor hook to pull the opponent to your side, we can kill them with our firepower. As long as there is no fog fleet, the fog will naturally disappear. At that time, all the Frost Rose Alliance can do is to either run away and think of other ways. Or fight us. Taking advantage of the fact that our main force's losses are not too serious, we may still have a chance to turn the tables."
After hearing the words of the Frozen Banshee, the Gun God nodded vigorously and said, "Just do it."
After the Frozen Banshee and the Gun God discussed the solution, they immediately began to command the ships to work hard. At this time, the fog fleet on our side was slowly driving into the other side's fleet group, and they were responsible for marking the next batch of warships. After all, the number of warships in the US-Russian joint fleet was very large, and the fog fleet had only about 100 warships, so they could only mark more than 100 warships at a time. This is why our main fleet had more than half of the marked warships in one round of artillery attacks, because there were several ships on our side who hit a target, so it was so efficient.
When the fog fleet began to catch up with the US-Russian joint fleet to prepare for the second round of markings, the US-Russian joint fleet was not doing anything, and they were also busy preparing their anchor hooks.
The US-Russian joint fleets are all warships, but the anchor hooks mentioned by the player are all prepared on these warships. This anchor hook is actually not an anchor in reality, but a special thing like a harpoon. The reason why all warships in the game are equipped with this thing is mainly because there are a large number of marine creatures in the ocean in the game. These guys commonly known as monsters can be said to be as angry as the wind in the water. If you cannot limit his range of movement, then no matter how powerful the warship you are, you can only be killed by these sea monsters in the end. Therefore, to deal with sea monsters, you must have an anchor hook, supporting cables and launch devices, so that you can catch them when encountering sea monsters, and then pull them near the warship to find a way to kill them. Otherwise, the warships will have no way to deal with these sea monsters.
As for why warships must have sea monsters... Is this question still necessary? Isn't the most common monsters in the game that players kill in the game? Sea monsters are monsters in the sea. What should players who play water wars do to level up if they don't kill sea monsters? It's impossible to rely entirely on the PK between players, right? In all, not only warships in the game, almost all ships will have such devices that catch and monsters, but the difference is that they are different in size. After all, if it's a small boat, it's useless to carry a large anchor hook. If you really encounter those extra-large sizes, it's still weird. Even if you have a large anchor hook to catch the other party, you will dive directly and fall to the bottom of the sea with your ship. What do you think you want an anchor hook? So anchor hooks must be done within your ability.
The warships of the US-Russian Combined Fleet are all anchor hook launch devices, and most battleships are equipped with several. After all, sea monsters may be located from where they are close. You don’t prepare a few more places around the hull. What if sea monsters come from the side without anchor hooks? These large anchor hooks that catch monsters are not as small as the spear guns you think. The size of this thing is much larger than the large bed crossbows equipped on the city gate. The stabilization rod behind the anchor hooks emitted is as thick as an adult’s thigh, and the three-edged fork in front is also quite huge, not inferior to the anchors on some small boats.
This kind of thing is so big that temporary transportation is obviously impossible. The only thing you can do is prepare a few more. Anyway, this thing has no technical content and is very cheap.
Although the US-Russian joint fleet has a large number of anchor hooks and launch devices, they are now busy enchanting these things. Although there are many species of sea monsters, they are all physical creatures. Although there are many species of undead creatures, they have never heard of undead fish. The undead creatures on the sea are only those undead on the ghost ship. To put it bluntly, they are still undead on land, but they can only drive ships. Therefore, no one had ever thought of designing runes to deal with spirits on the anchor hooks, so now they can only find a way out.
The Americans and Russians came out to fight us in a plan this time, so naturally it was impossible to bring logistics personnel with the army. Therefore, only a few players who can enchant these anchor hooks and some materials that can be used.
Although these things are few and there are not enough personnel, the US-Russian joint fleet is in life and death, and they have fought for victory. When the Mist Fleet is ready again, the US-Russian joint fleet has barely enchanted the anchor hooks on a small number of warships.
The Frozen Banshee and the Gun God also knew that they would not be able to deal with all our ghost ships, because we could not be so unlucky to use our ghost ships. Their own targets are all ships with enchanted anchor hooks. However, the Frozen Banshee and the Gun God were very confident that most of the fog fleet warships could not escape, because almost all of our first round of attack targets were battleships, which means that we also had targets attacking their warships, rather than randomly selected. Judging from our previous choices, our intention was very obvious, that is, to clear out the large warships in the US-Russian combined fleet, that is, battleships. As long as there are no battleships, even if we have to fight head-on, our fleet will no longer be afraid of the US-Russian combined fleet, because without battleships, it will be very difficult for them to sink our warships, and the war loss ratio will be huge.
According to this simple intention, both the Frozen Banshee and the Gun God have determined that the next time we are definitely their large battleships, and most of them are marked down from the largest tonnage, so they also have orders when enchanting this time. Those enchanted warships are basically large battleships, and they are most likely to be attacked, so they can only use these enchanted anchor hooks to the maximum extent.
Just as the US-Russian Combined Fleet completed the enchantment of some warships and was still continuing, I was asking the ghost captain beside me on the ghost battleship in the fog fleet. "Have you noticed that the concentration of the fog around me seemed to have faded?"
The captain next to me was not surprised at all when he heard my words, but said calmly: "This is of course. We don't need to support such a large area of fog, and we won't make the visibility so low. Now in this case, we consume a lot, so the fog has begun to become thinner now."
I can understand this explanation, but I still asked with limited concern: "How long can you last like this?"
"The concentration is definitely not maintained forever now, and it should continue to fade afterwards. However, our abilities are different from your skills. They will not disappear suddenly because they have no magic power. Instead, it is like a person gradually loses physical strength after a long period of exercise. The output power will become smaller and smaller, but it will not disappear suddenly. Although this fog will become less and less, it will not drop to the point where you can directly see the target within at least an hour."
"So what is the visibility now? Can we still open fire close to 18 meters?"
"That's definitely not possible." Captain Ghost said: "With the current fog concentration, they can see our faint outline of the ship 18 meters away. So to ensure safety, it is best to open fire twenty-two meters away. Don't worry, this distance is not a problem. The Water Ghost Team can't get through."
I nodded and said, "It's okay, just hit the gunfire beacon, it's not a big problem."
As time went by, the Mist Fleet finally took full position again after more than ten minutes. Compared to the last time, this operation was obviously easier. The main reason was that the US-Russian Combined Fleet lost some warships, which caused the fleet's formation to become more scattered. Moreover, because some ships sank, the vacant positions became more vacant. These positions just allow the ships of the Mist Fleet to pass through, and it is more conducive to our approaching near the target warship.
In fact, the Frozen Banshee and the Gun God missed one thing, that is, our fog fleet chose the target from big to small, but because the fog fleet itself is not really clear in this fog area, they just have a much larger vision than the enemy, so what they can do is roughly search for larger warships, not really starting from the first level of the battleship in their formation order. As for why all the battleships were marked for the first time... I can only say that this is a coincidence.
Although the Frozen Banshee and the Gun God had some misjudgments, this had little impact on their plan. After all, we were also looking for large warships, so the probability of choosing an enchanted warship is quite high.
Soon, all the ghost ships on our side had their targets, and then I ordered again: "Prepare, fire."
Boom boom boom boom boom... As the shelling on our side began, warships immediately discovered the ravine flames of the warships fired by our side. Because the guns used by the battleships of the fog fleet did not fire volleys, but fired in turn, it took more than ten seconds for a ship to complete the shooting. This time was actually quite long. The United States and Russia fleet seized this opportunity to aim the large anchor hook attached to the ghost warship that was still flashing.
I was standing at the bow of the ship watching our ship bombard the opponent's warship. Suddenly, I found that something vague on the ship opposite was raised from under the deck. This large anchor hook launcher is built-in, mainly because sea monsters like to directly hit the hull with their bodies, so external weapons are easily damaged. anchor hooks are important equipment for sea monsters. In order to ensure that the first one is not destroyed, this thing is built-in design. Only those super cheap boats will directly install this thing outside the hull.
Because this thing is intrinsic, even if we have the advantage of visual range, we did not discover this thing at the first time. When we saw the thing unfolded, we had no time to react. Besides, we could see a rough look twenty-two meters away, but in fact we couldn't see it clearly, so we were attacked almost without preparation.
I saw something rising from the opposite deck at the bow, and then I saw a pretty large black dot flying towards us with a black line.
In fact, we had expected the counterattack. The Mist Fleet had already made plans to shoot against the other side, but they didn't expect that the thing flying over was not a shell but an anchor hook.
With a rumbling sound, the opponent's anchor hook directly penetrated the outer wall of the cabin under the second deck, and then entered the cabin inside and continued to move forward. After breaking a pillar, it turned around and plunged into the ground, and then got stuck there.
Because the ghost ship is particularly light and the power of the anchor hook is too strong, the whole ship shakes violently after we are shot. Standing at the bow of the ship, I was almost thrown into the sea. However, as soon as I stabilized my body, I felt a shock under my feet again. The cable behind the anchor hook was instantly stretched straight. The hoist on the other side began to work and quickly pulled our battleship towards the other side.
The sea monster is not a fool, and of course he has to struggle to escape when he is hit by an anchor hook. Therefore, this device specifically responsible for pulling the sea monster to the edge of the ship is very powerful and has been specially reinforced. Even if he is dragging a boat now, it is not loose at all, and it is directly pulled us quickly towards the opponent's warship.
Chapter completed!