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Chapter 239 The Miscalculated U.S.-Russian Combined Fleet

Looking at the ghost ships being gradually pulled closer, the warships of the US-Russian Combined Fleet could not be more polite. Before, they could not see the enemy's position at a distance and dared not fire randomly. Now that they can see them, they certainly would not be polite. All the side artillery turned to the ghost warships of the Mist Fleet, and then began to bomb the artillery, and the dense rain of bullets flew out, then accurately hit the ghost warships that were close at hand, and then... went out from the other side.

Although the enchanted anchor hook was forcibly pulled over, the proud and complacent members of the US-Russian joint fleet did not expect that the battle situation was far beyond expectations. The earth-based shelling did not bombard the ghost warships that were close to each other as expected, but instead passed through the other's hull and shot into the sea water opposite. Only a few ghost warships were indeed shot, and they were penetrated and blasted a lot of wood chips. However, the high-explosive grenades loaded with powerful explosives did not produce much lethality on these wooden warships. The wooden warships that were expected to scattered in one shot actually survived the shelling. Even though some shells were indeed hit, they only had the effect of armor-piercing bombs. For these ghost warships, they were nothing more than a few more holes.

Because the first round of artillery attacks completely exceeded normal expectations, the US-Russian joint fleet appeared briefly, but the ghost warships would not hesitate. After the opponent's round of artillery attacks, the ghost warships opened fire one after another, and dense rain of shells roared, instantly opening a large number of holes on these large warships.

The US-Russian Combined Fleet, which had been beaten up for another round, finally realized that the warship in front of them had the ability to counterattack. So the artillery continued, but the ghost warships on the opposite side were uncertain. Most of the shells would pass through the hall as if they were hitting the phantom. A few shells occasionally happened to hit the ghost warship and hit the hull when they were physicalized, but they felt like the shells were damp. The power dropped by more than 90%, which was similar to large firecrackers. When hitting these wooden boats, they would just smash some wood pieces. It would be possible to sink the opponent at least a few hundred shots.

The artillery bombardment of the US-Russian joint fleet began to continuously bombard the ghost warships, but the ghost warships were stronger than them. They also continued to fight back against the opponent's shells.

The warships of the US-Russian Combined Fleet are modern warships. They are large tonnage, large gun caliber, and much thicker armor, but all of the above are useless attributes. When facing ghost warships, the armor is only meaningful in thickness. The material is completely meaningless. You use diamonds as a dealer and wood as an armor. The defense is exactly the same. As for the tonnage, this is a little useful. At least the blood bar is longer, and it is resistant to beatings. The gun caliber... The armor-piercing shells are actually not much different from the large diameter and small diameter. As long as you can pass through it, the difference between a ten-centimeter hole and a five-centimeter hole is not very big. Of course, if the bomb's blasting ability is still there, the power of the large-caliber can be displayed. Unfortunately, when facing ghost warships, no matter what shell is, it will turn into a solid armor-piercing shell, and it will not explode at all.

The real attributes that work are actually only the rate of fire and number of artillery. If you have more cannons, you can fire more shells in a short period of time, and the high rate of fire is the same effect.

However, it is a pity that although the warships of the US-Russian joint fleet are very large tonnage and have a large caliber of ship guns, their number of ship guns is nowhere near their size, which is less than one-fifth of their size.

The warships in the Sail Age used multi-layered decks to lay artillery, and each layer was equipped with a large row of artillery. In reality, those early sail warships could have unilateral firepower of twenty or thirty cannons, not to mention in the game.

Because of the existence of various magic and many magic plants with hardness comparable to steel can provide super wood instead of ordinary trees, some Fengfeng warships are several times larger than those so-called warships in reality. There are almost one or two sail warships equipped with more than 200 cannons on one side. There are even one or two sail warships in each guild. Some large guilds even have super sailing ships, with the number of cannons on one side exceeding 500, and the firepower will definitely scare you to death.

However, modern warships pay attention to the central axis layout and must unify the caliber of the gun, so apart from three to five main turrets, there are not many remaining secondary guns. Although the ghost warships of the Mist Fleet are not the kind of monster-class sailboats that can run around with a thousand artillery, the firepower on one side is still quite considerable. Basically, there will be at least 150 artillery on one side of each ship. The number of gun barrels on the opposite US-Russian Combined Fleet warships on one side usually does not exceed fifty one side, which means that in terms of the number of artillery, ghost warships are actually more than three times that of large warships that hit them five or six times.

Of course, there is at least one thing that modern warships are very awesome, that is, automatic loading machines. Therefore, the warships of the US-Russian Combined Fleet have the advantage of the fire rate of cannons. The average guns on the Ghost Battleship can fire five cannons if they fire two cannons. However, this rate of fire advantage cannot completely offset the weakness of the number of gun barrels. As a result, players of the US-Russian Combined Fleet were finally frightened to find that their own warships and the other side were cautiously matched and could not beat others.

"Don't bring this?" Looking at the ghost warship beside him, the crew of the US-Russian joint fleet was almost collapsed. Eighty-half of the more than 1,000 shells were drifted, and they went directly into the water without hitting anything. Although the remaining 100 shots hit the target, they only hit the opponent's hull without blowing, they basically had no effect except for hitting the opponent's hull. What's even more annoying is that the ghost warship is the one that is the ghost warship.

It is unscientific. It does not float up by the buoyancy of water at all, and it does not abide by any physical laws at all. Even if the bottom of the ship is made into a sieve, it will still not leak water, and it will float as much as it should. The mast is interrupted, and the speed will not decrease. It will not slow down when sailing against the wind. Even if the motor boat sails against the wind, it will be affected by some points. These guys can actually sail against the wind faster than the motor boat when sailing against the wind. Where do you think this is reasonable?

Finally, the most depressing thing that makes players on the US-Russian joint fleet is the shells.

The power of the large caliber naval guns of modern warships is very scary. Even the large warships of our Frost Rose Alliance were hit by more than 100 shots in a row, which would probably be blown into scrap iron. However, the ghost warships were forced to fight with their artillery and ate more than 1,000 shells, and they could still fight. When they wanted to continue, players of the US-Russian joint fleet found that their shells were almost gone.

Although this time it was a decisive battle, the question is who will bring tens of thousands of shells when he goes out for nothing? He can't even hold it if there are so many! The shells used by the main ships are smaller than gasoline barrels, and one round is more than half a ton. How many shells do you expect to carry by warships whose armor weighs tens of thousands of tons?

What's even more annoying is that their warships are almost gone, but the ghost warship on the opposite side is so cool. More than 100 cannons have not stopped from beginning to end, and at least 5,000 shells have been fired out, but they are still firing. This is clearly the rhythm of unlimited ammunition!
Chapter completed!
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