57. Don't be a dragon
Just as Bomi was preparing for the game platform, a major event occurred in the game at the end of November:
"Diablo 2" is released in the country.
The agent is Ogilvy Electronics, which later became "Shenzhou Ogilvy", which was founded in 1996. It is also one of the earliest pioneers in the fiercely competitive domestic game industry.
This company has risen rapidly and has a short life.
Many people, including Cao Yang, have no impression of Ogilvy Electronics, but when he saw Ogilvy Electronics in the magazine "Computer Enthusiast", he was not unfamiliar with the products they represented:
This company has agents and released "Diablo", "Half-Life", "Warcraft", and "Starcraft"...
The impact of "Diablo" on ARPG games is equivalent to the influence of the iPhone on mobile phones. Speaking of the dark game history status, in the eyes of players, the darkness is endless memories, the gem rune equipment that cannot be contained in the box, the rows of LV90+ characters, the former ladder ranking, and the days when I stay up late with my roommate to play big pineapples... In the eyes of game designers, the darkness is a complete collection of game design textbooks and endless treasures of inspiration.
"Half-Life" can be said to be the originator of all shooting games. The products derived from Half-Life include "Counter-Strike", "Call of Duty", "Warfield", and "Cross Fire"... Many shooting battle games are all affected by Half-Life.
Not to mention "Starcraft", it opened an era of RTS. Even in the later era of "Warcraft 3" in full swing, Starcraft's international professional competition was still booming and attracted much attention.
The StarCraft game can be regarded as the World Cup in the game world.
Ogilvy Electronics is a company that has no independent R&D capabilities at all. It can make a lot of money by just acting as a proxy for foreign games, and even once became the leader in the PC stand-alone game market.
It is conceivable how insightful this company is and how profitable the agency game is.
Of course, this has nothing to do with how great Blizzard is.
...
In the normal historical process, the "Diablo 2" represented by Ogilvy Electronics should have been released in China in September 2000.
But now it's November.
This is probably the so-called butterfly effect.
Ogilvy Electronics obtained the issuance rights early and the review of relevant departments has also been approved. It has been delayed because it is afraid of being impacted by Bomi's King of Glory 18 games and the impact of some 18 games. It has not been released until now.
It turns out that this is very wise.
In November, Bomi's Honor of Kings 18th also entered a period of sales stagnation, which is similar to the movie theater screening schedule. Basically, people who have the desire to buy already bought Honor of Kings when it was released in September, and the benefits that can be generated after November are slim.
Diablo 2 happened to take over at this time and became the top sales list of the week in one fell swoop, achieving a hot score of 310,345 CDs released in the first week.
In that era of PC computers with top-end Pentium 3 processors and voodoo graphics cards, Diablo successfully created a tense atmosphere with its unique dark and suppressed art style, making people immersive and terrible feeling of being dominated by evil forces, which is actually very rare.
The release of Diablo 1 laid the foundation for Diablo 2 3 years ago. Diablo 1 was released and was immediately regarded as a classic by players. Its gameplay, especially its multiple professions and rich skills combinations, a lot of equipment systems, and a dungeon maze...
These are all things that are pioneering, let players see, damn, it turns out that the game can still be played like this.
When it comes to winning treasures and opening boxes, Diablo can be said to be the originator. Many players can enjoy playing for thousands of hours in order to pursue a top-quality suit.
Until 21, there were still many up-hosts on B station making videos about Diablo 2, how to quickly connect, try new builds and new passes...
The so-called build is to use different skills to combine different gameplay forms. The very famous one is parkour stream, and all skills are centered around running speed.
There is also infinite dizziness. All skills, including equipment, are enhanced stun effect and strike frequency. You must be able to pursue continuous dizziness and kill Diapolo.
It can be said that Diapolo is definitely one of the bosses who have been abused by players the most in the history of the game, and has no dignity of the boss.
Similarly, the big boss Barr, who is the fifth act of Dark 2, is not much better than Diapolo.
In fact, Cao Yang likes the Diablo game series very much.
It's not just its rich gameplay.
What’s more important is the spiritual connotation of Diablo.
To sum it up in one sentence, it is probably-
[The dragon slayer will eventually become an evil dragon]
In Dark 1, Adam, the great prince of human hero Leoric, seals Diapolo's soul stone. In the end, he found that there was no way, so he could only seal the soul stone on his forehead, and then was affected and collapsed, becoming a dark wanderer.
According to Dika Kane's diary, Diapolo's soul took two days to occupy and control him, making him a dark wanderer and leaving Tristrime.
After he left, a large number of demons almost killed everyone in Tristram.
In Dark 2, the Dark Wanderer destroys Tristrime and then goes to the east, snatching the Archangel Tyrel and freeing them from their respective desert prisons of Barr and Mephisto before they are released.
Then, he lost his last bit of humanity, came to the Fortress of Demons, and became the second generation of Diapolo.
Then to the third generation of Darkness, the descendant of the Dark Wanderer, Lea has the soul of Diapolo in her body. In the end, Lea was eroded by Diapolo's soul and became the third generation of Diapolo.
In that era when flattering justice would win and evil would eventually be destroyed, it really took great courage to write such a plot.
...
As soon as Dark 2 entered the market, it immediately triggered a major earthquake in the industry.
This is the cruel strangle of foreign technology on local industries.
Just as Marvel movies once made money from the domestic market, similar games in China have no power to fight.
However, this is also the necessity of the times. It has only been a few years since the domestic games started, and it has only been 4 years since Kingsoft.
Fortunately, software is not as good as hardware, and everyone uses the same programming language to develop on the same platform, so there will be no technical barriers.
So Cao Yang is still very confident in domestic games.
At 10 o'clock in the morning, when the little secretary Zhuang Yurou pushed open the boss's office, she found that Cao Yang was playing [Diablo 2]
The little secretary looked at him with dissatisfaction on his hands.
"Boss, is it really appropriate to play games at work? And you also play games from competitors."
"It's appropriate." Cao Yang turned the boss's chair and looked at her from a high place. "If you don't play more competitive products when doing games, wouldn't you work behind closed doors? As long as it doesn't affect your work."
The little secretary curled his lips and thought to himself that I believe you.
Cao Yang patted the armrests of the chair, "I bought this game not for anything else, but just to remind myself."
"Hmm? What are you reminding me?" Zhuang Yurou looked at him with confusion.
It's not that playing games hurts your body, right?
Cao Yang said mysteriously, "Don't be an evil dragon."
"What?"
What a mess?
Zhuang Yurou thinks the boss is too unreliable.
She paused and said, "By the way, boss, Zhang Yawen, a reporter from "New Era of Games", is here, saying that she had made an appointment with you before and wanted to give you an exclusive interview today."
...
Chapter completed!