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94. Game Engine

"Boss, I'm really too busy here."

"Recruiting people, expanding 10 places. Better programmers." Cao Yang gave his own judgment.

China has scarce hardware talents, but software is very saturated.

This is also thanks to the country's vigorous development of talents, and the computer industry is another hot topic, so many 985 universities have cultivated a large number of software talents.

You know, Chinese programmers are ranked first in the world.

Many programmer big bulls were born around 2000.

Emperors all have natural geographical advantages, many famous schools, high-quality talents, and cheap.

Many people always want to stay in the imperial capital, so even if the salary offered by the north is lower than that of the south, it can be accepted.

Then, guarding the two prestigious schools in Tsinghua and Peking University, you can choose a lot of talents at will.

Cao Yang remembers that when he was working in Perfect World in his previous life, he basically graduated from Tsinghua and Peking University in 10 years. Young people are so introverted.

Although it is not as good as 10 years now, there are many talents who graduated from Tsinghua University and Peking University, and most of them have very high code levels.

It should be no problem to ask Liu Guangran to recruit 10.

"Okay," Liu Guangran could only nod and agreed, "What should I do?"

"Set up a special engine development team to make our own game engine." Cao Yang said.

"puff……"

Liu Guangran almost sprayed a sip of tea on his face.

"Boss, do you know how long it takes to develop an engine? That's the workload of hundreds of thousands or even millions of lines of code."

"Of course I know this." Cao Yang took a sip of tea silently.

No one knows better what a game engine means than him.

Cao Yang, who was a big art master in his previous life, had served as the chief beauty and even the art director in many giant companies.

In addition to people, he deals with the most is the game engine or editor.

The game engine can be regarded as a tool for development. Through this tool, you can implement many packaged functions:

The most commonly used art is scene editing, character skeleton animation editing, graphics, character and scene rendering...

In addition, game engines also need to perform collision detection, AI, network and file integration...

The biggest function of the game engine is to liberate programmers and improve the quality of the game.

For example, the world's famous Unreal Engine (Unreal Engine) is a group of idealists, and they love games and are programmers. They didn't plan to make money with Unreal Engine from the beginning, so after Unreal Engine was released, they were free to use it.

There is only one additional regulation, which is to use Unreal Engine to develop. If the profit exceeds a certain amount, 5% of the profit needs to be given to Epic.

This regulation is optional because it is difficult to fight a multinational lawsuit, and after each company obtains Unreal Engine, it will always change it to make it more suitable for its projects. So until Penguin invests in Epic, Unreal Engine can basically be regarded as free.

However, Epic also has their own considerations, which is to expand its influence through a free strategy and make Epic's business users more.

The development of game engine is not difficult, especially for Chinese people.

If we want to say that China's hardware is different from the world's highest level, then Chinese programmers are already at the forefront of the world.

In Cao Yang's memory, before Unreal Engine, especially Unreal 3, many domestic game manufacturers have their own game engine research and development departments.

For example, NetEase's NeoX engine (Niucao engine), the team dedicated to researching game engines at that time, brought together the best programmers in the industry. Later, the Demon Suppression Song was made with the Niucao engine. Many games within NetEase use Niucao engines.

Moreover, after the team was disbanded, many people ran away and went to different game companies to become the core programs of the team, which was enough to see how awesome the programmers who made game engines were.

When ue3 appeared, many domestic manufacturers began to embark on the path of [buying is worse than buying] [buying is worse than changing], which led to the stagnation of domestic game engines and even lag behind...

It is easy to understand from the boss's perspective:

It may take several years to build a mature game engine, and it also needs to keep pace with the times and constantly update, which means you have to maintain a game engine team.

The benefits this team brings to the company are not intuitive.

Then there are many mature foreign open source engines in the world, why not use them directly? This will greatly save development costs, and only one or two programmers who are proficient in Unreal Engine can modify them according to the characteristics of the project itself.

Cao Yang, in his previous life, expressed both sadness and heartache for this phenomenon as a fine art.

From the perspective of a businessman, saving costs and using them is not a big problem. The problem is-

Our country's game engine has always lagged behind others, which means that it is difficult to surpass the stand-alone game.

If we go a little further, why can’t we make special effects blockbusters like Marvel?

The Wandering Earth has represented the highest level of science fiction in China, and many times it is because of insufficient technology.

Insufficient technology does not mean that talent is not good, but because the development of this area is not valued.

Many geniuses in the industry need to be tempered and grown in practice. Without the exploration process of developing a game engine and rendering engine, it will be difficult to reach the top of the world.

To some extent, we are harmful to our own. It is only useful to capitalists who pursue profits in the short term. In the long run, we are actually restricted.

So in this life, Cao Yang is determined to develop his own engine.

"Starting tomorrow, I will tell you the need clearly." Cao Yang said to Liu Guangran.

Cao Yang is still very familiar with the content of the game engine, including some basic principles and algorithms, such as how to calculate normals, and how to generate Gaussian functions used to make terrain...

In fact, software development of game engines is not difficult, but the requirements and theories are difficult.

"Okay." Liu Guangran nodded.

After more than a year of getting along, he knew his boss's temper clearly. Cao Yang would do it when he said it, and even ten cows couldn't pull him back.

"And, Guangran, you have to separate the things you have on your own. In the future, you have to treat yourself as a manager and a problem solver. Don't do everything yourself, as this will make you exhausted."

"Um."

...

The game engine matters were discussed clearly, and Cao Yang turned around.

"Then let's discuss the current issue of how to deal with Honor of Kings 2."

...
Chapter completed!
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