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Chapter 3 1, 2, 3! Games are here!

If you ask who the first Nintendo game development leader was, there is no doubt that Yokoi Junhei is.

The game watch he developed can be regarded as the beginning of Nintendo's large-scale hardware to some extent.

However, the development of the Red and White Machine was not led by him, but by Masayuki Uemura.

Masayuki Uemura's game console design idea is different from that of Yokoi Kohei. Yokoi's idea is to use withered technology to think, that is, use backward technology to make game consoles.

Masayuki Uemura focuses on cost, and he must use the best hardware if the cost allows.

Red and white machines and super red and white machines are all products under this idea.

Perhaps it can be said that these two machines are not the strongest in the same generation, but they are the best in the same price.

This is like what a company in China called Xiaomi will do in the future.

Xiaomi's mobile phones are basically the strongest among the same price.

The development of Nintendo's next generation console was not developed by Masayuki Uemura, but by Genyo Takeuchi.

What are the characteristics of Takeuchi Genyo?

Pursuing the ultimate performance!

Pursuing the ultimate picture performance!

That's right, it's just pursuing the ultimate!

The n64, which just fell in love with Sony on the CD system, was born under such thoughts.

However, subjective pursuits may not necessarily become objective results.

Although Takeuchi Genyo wants to pursue the ultimate performance, the cost of really having the ultimate performance is bound to be quite high.

The n64 machine is also the first machine to support three-dimensional image display.

In terms of hardware cost, it can be said that it is cost-effective.

After going apart from Sony and replacing Philips, although the disc system itself is not expensive, if you use the disc system, you need to install an additional read cache in the machine.

A game console that uses cassettes is not a complete game console. Only after plugging in the cassettes can it be a complete machine.

But the optical disc system is different. If you want to use the optical disc system, you must first have a system on the machine itself, and the data read by the optical disc is not completely continuous, and a cache is needed as a buffer.

This buffering cache is equivalent to stuffing the cassette directly into the machine.

Moreover, large-capacity cache is required.

The cache price, no matter how powerful Nintendo can reduce the price, it will cost about 5,000 yen.

You know, the price of the red and white machine was only less than 25,000 yen.

Now a cache costs 5,000 yen, or the cost price.

The entire machine is basically for 50,000 yen.

In addition, the inherent problem of CDs is that it is difficult to make anti-pirated versions.

Therefore, in order to save costs and control channels, the cooperation with Philips came to an end. The n64 host will continue to use cassettes as storage medium.

The game is a little more expensive, but the feeling is still different from the game console.

Only when gaming consoles are cheap and players buy gaming consoles can they keep buying games.

If the game is cheap, can players buy a bunch of games and then buy a game console after saving enough money?

Therefore, the n64 machine continues to use cassettes as storage medium, not because Nintendo is self-consistent, but based on various considerations.

On the other hand, the Sony game workstation, which is led by Kutaraki Ken, is a product of another thought.

Sony Computer Entertainment and Sony Music Entertainment can be seen as two brands in a group of people under the current circumstances.

In Japan and even the whole world, the sales of Sony's music discs and even movie discs have gradually entered a bottleneck.

This is because compared to video player, the price of CD player is really too expensive.

Even if Sony has advanced technology, it is not easy to reduce the price.

After all, the more industrial products are produced, the lower the cost.

How many disc player can be sold in a single model?

At most one million units are considered too much.

However, after the clever leader developed the game console, he had a completely new idea.

Why not let PS be used as a playback device for movies and music discs?

You should know that similar playback equipment is up 50,000 yen. If the sales volume of PS can be sold in the world like a red and white machine and a super red and white machine, then it can be sold at a lower price.

In addition, Sony itself can produce memory modules, which is relatively cheaper.

Therefore, PS has never wanted to use a storage medium with very small storage capacity like a cassette, so you must use the CD!

Finally, the PS selection adopted a 32-bit, 33-megahertz microprocessor.

The operating memory of the fuselage reaches 28 megabytes, and the supported resolutions range from the lowest 256 times 224 to the highest 640 to 48.

The maximum number of hair colors supported also reaches 16.77 million colors.

In particular, the development language chose to adopt C language instead of the damn assembly language. It can be said that the cost of developing games has been greatly reduced.

The n64 uses a 93 megahertz 64-bit microprocessor.

However, the running memory is not high, only four megabytes.

The other performance can be said to be slightly more than ps.

On September 5, 1996, n64 was also sold in Japan.

On December 3, 1996, PS was officially launched in Japan.

At this point, the third-generation game console war has officially begun.

Sega later joined the battlefield and launched Sega Saturn.

Saturn is the sixth planet in the solar system. The reason why it was named the sixth planet in the third-generation host battle is because it is Sega's own sixth host.

Sega's host update frequency is actually much faster than Nintendo.

Because Sega's idea of ​​challenging Nintendo will always be a stronger host, a stronger host.

On the first day of the release of the ps console, it was said that 300,000 units were sold.

Although the lineup of the first game is not luxurious, compared to movies, music projectors are still too cheap.

On the day of release, Sony's slogan was "1, 2, 3! The game is gathered here!"

Konami announced that it is producing new works in the series of "Live Football" and "Metal Equipment" for PS.

Square Enix announced the production of the "Final Fantasy" series for PS.

Wanhu announced the production of a new work "Endless Fantasy" for PS.

Capcom announced the production of a new work "Resident Evil" for PS.

Bandai Namco announced that it would produce the writing of "Iron Fist" for PS.

Even, there is a super real racing game "GT Racing" rumored to be produced by Sony's second party.

It seemed that in an instant, all the games really started to gather on PS.
Chapter completed!
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