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Chapter 4 Motion Capture

Nintendo, which is betrayed by everyone, seems miserable, but in fact it is not miserable.

N64, which cannot be used as a player, sold 500,000 units on the first day of its first release.

It has become a trend or a habit for Japanese players to play Nintendo games and buy Nintendo consoles.

Whether on the bus or subway or at home, it seems that the boy is not going to play Nintendo’s game, but he is going to play Nintendo’s home game console.

Since famous third parties have turned against each other.

After the third party turned against him, Nintendo decided to use first-party games to support the sales of n64.

This is also a tradition of Nintendo. Since the era of Red and White Machines, it is thanks to the game "Super Mario Bros." that the sales of Red and White Machines have really begun to explode.

The first games of n64 include "Mario 64", "Mario Kart 64", "Star Kirby 64", etc.

It can be said that Nintendo's first-party second-party game production lineup can be described as the word luxury.

Nintendo announced that a new "Zelda" series will also be released on this machine.

In such a situation, n64 and ps really cannot tell who is a male or female.

The investigators from Wanhu were happily watching the fun at such a turbulent time.

Takahashi began to lead the production of a new three-dimensional version of "Endless Fantasy".

"Yes! That's it. You guys performed well in this plot!" Takahashi held a paper roll in his hand and put a vest full of pockets, looking like a director.

That's right, what he is doing now is the director's work.

In an interior with a high dome, between the green floor and the green wall, two people wearing black clothes and small sequins on their bodies are performing one scene after another according to Takahashi's instructions.

That's right!

What is going on now is motion capture!

Before making three-dimensional games, Wanhu had rich experience in making three-dimensional animated movies.

Not only did the animated films produced by themselves have achieved good box office in the United States, and the special effects services provided for various films, but they also accumulated experience for thousands of households while making money.

Compared with traditional binding bones, it is believed that using software to adjust movements, motion capture has many advantages.

The biggest thing is that it is not so rigid and rigid.

You should know that the actions processed in the computer, even if you do your best, in subtle places, make people different from those observed in daily life.

Because in real life, the movements of animals are not very smooth and smooth.

It's like a rabbit jumping up, and it also has the process of accumulating energy, bounce and so on.

If you make a little modification of this process with your hands, the project volume is not so perfect.

Therefore, a new model was born during the exploration, which was to capture the actions of real people and then map them to the animated characters.

Although this kind of thing seems to be very troublesome, it is much simpler than the former one.

When Takahashi was a child, he thought cartoons were all things that could be produced automatically by taking out a computer and turning it on.

Just as Zhao Benshan and Gao Xiumin said in the sketch, pushing the pigs here, and the machine canned pork comes out.

When he first learned about the voice actor, when he knew that the sound of the cartoon was not what the machine said, but what the man matched it, he was simply broken.

Because he suddenly thought, what if someone died!

This has a particularly great impact on his worldview.

When he grew up, he realized that any part of the cartoon was inseparable from people.

The picture is painted by people, the music is made by people, and the dubbing is also dubbing by people.

And what he is doing now is what he fears most when he was a child.

The first thing to apply motion capture to the game was not Wanhu, but a French game company - Ubisoft.

Ubisoft, the game company, has created a game called "Prince of Persia" on the computer platform.

To be honest, in terms of gameplay, this game is really not a good one.

It can only be said to be an imitation of the platform jump game of Japan ten years ago.

However, the reason why this game has become a masterpiece is that some computer game players have never played Japanese action games, and the other is that the pictures in the "Prince of Persia" series are extremely excellent.

In this game, the actions of the prince and the enemy are based on motion capture.

Therefore, when the prince jumps and moves, he always feels a sense of incongruity.

However, this is nothing, what is it that a little worse feel? Isn’t it enough to have a good picture?

Even this kind of incongruity has become the feature of the "Prince of Persia" series.

Of course, Wanhu’s motion capture technology is much more mature.

I didn't use it before because I wanted to apply motion capture technology in games in large quantities, which would greatly increase the capacity of the game.

It cannot be done on traditional cassette gaming machines.

The game console of ps has a distinctive feature, that is, its CD can support a maximum capacity of 1g.

Compared with the super red and white machine era, the largest card with a maximum capacity of only 64 megabytes is that the capacity of 1g of CD makes many game manufacturers feel that they scratch their heads.

Why scratch your head!?

Because it's too big!

They are all wondering how to use it!

Even in the first game, many games' CD capacity is filled with some junk files.

It is said that this can prevent piracy, who knows?

However, the large capacity that is difficult for them is not a problem for Takahashi.

Whether it is cutscenes or HD maps, Takahashi can easily use up all the capacity of 1g.

However, he did not let too many cutscenes be too high, nor did he let the stickers be too high-definition.

Even the game process has shrunk compared to the past forty or fifty hours, and it only takes about thirty hours.

This is because he doesn't want to change the game while maintaining the appearance of the game.

You know, changing disks and reading bars on PS can be said to be like a nightmare.

Although the PS CD is said to be the fastest reading speed, it is very troublesome to cache games with many tiny files instead of continuously reading like music and movies.

Takahashi looked at the actress wearing black clothes and her soft body was doing soft movements. He silently thought in his heart, how to optimize the game?

Perhaps, the reading performance of ps should be taken into account and the completed game files should be arranged according to the game process. This will make the reading speed faster?
Chapter completed!
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