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Chapter 237 New Mission(1/2)

"Taiwu Painting Scroll" became popular, and even Wei Guang Studio has gained unprecedented attention.

Four games, "Luxing the Red Path", "Overtime Dog Survival Manual", "Ink and Wash Clouds and Smoke" and "Taiwu Painting Scroll", each of which has its own characteristics, both gameplay and artistry, leaving a deep impression on players!

Of course, so far, the influence has been mainly concentrated in the Chinese player group.

Although various cultures are constantly communicating and integrating in this world, the gap between culture has not been completely eliminated.

The games developed by Weiguang Studio are mainly aimed at the Chinese player group, and it is difficult to expand to the Western player group for the time being.

However, this has become a sign of Weiguang Studio, which is specializing in Chinese style games, and naturally has a large number of loyal fans.

In sharp contrast to "Taiwu Painting Scroll" is the recent situation of "Leaning the Sword of the World".

This game, developed by Guangyi Interactive Entertainment, was very popular during the internal testing stage, but after the official public testing, its popularity has deteriorated.

In the early stage, it can attract players by relying on the exquisite pictures of the game, good-looking characters, and large-scale publicity. In theory, such an MMORPG game should not have any major reputation reversal in the future if it is of excellent quality.

But the reputation of "The Sword of the World" began to decline suddenly during the public beta stage. As players played this game in depth, they discovered many of its disadvantages.

To put it bluntly, the game "Leaning the Sword" is still the old-fashioned gameplay of traditional MMORPG, which is nothing more than running pictures, doing tasks, and brushing dungeons. Players form teams to do tasks and brush dungeons in the early stage. Because there are many people and the sense of freshness is strong, many problems have not been exposed.

But as players reach the maximum level, they find that the gameplay is essentially no different from those traditional MMORPGs in terms of gameplay.

It is online every day, either for daily activities or copy-brushing. The free and open world advocated by the design team has not been reflected at all.

In other words, this so-called "free and openness" is nothing more than building a few more towns and a few more NPCs, but in fact there is no freedom. It is still the previous set of tasks and liver activities.

What's even more serious is that Guangyi Interactive Entertainment has added some krypton gold and recharge content to the game according to the "tradition", so that the high-level sets in the game must be obtained through recharge.

Originally, this is nothing. After all, many game companies have made similar krypton gold content. As a game that does not sell point cards, it is natural to sell numerical combat power.

Generally speaking, this is a game with mixed reputations, but it just happened to be in "Taiwu Painting Scroll"!

A relatively talented player made a comparison picture and compared the two games.

"Fake open world martial arts game: NPCs that can only be talked about, a constant repetitive gameplay, high-end equipment obtained by krypton gold, it looks like martial arts is actually a Western fantasy combat system."

"Really open world martial arts games: you can easily plunder and insult NPCs for revenge, complex and diverse innovative gameplay, buyout game charges, and innovative martial arts combat system."

The former is accompanied by a picture of "Leaning the Sword of the World", while the latter is accompanied by a picture of "Taiwu Painting Scroll"!

Many players have also realized this problem after comparing it.

It seems that in terms of martial arts games, "Taiwu Painting Scroll" really exploded "Ranning the Sword and the World"

Of course, these two game types are different. If you just compare the game's pictures, "Taiwu Painting Scroll" cannot be compared with "Leaning the Sword of the World", and the two are very far apart.

But for a game, the most important thing is the gameplay, the fun that the game can bring!

At this point, "Taiwu Painting Scroll" can be said to be a complete victory!

Both games claim to be "open martial arts games" and say they "providing players with a perfect martial arts experience". However, "The Sword of the World" only puts a beautiful skin on the game, it is a new bottle of old wine, and the krypton gold content in the game, so players quickly get tired of playing, which is reasonable.

"Taiwu Painting Scroll" is exactly the opposite. Although it also uses martial arts themes, it has made innovations in various gameplay systems!

Especially in the combat system, "Taiwu Painting Scroll" completely abandoned the previous martial arts games that copy the "skill-release mode" of Western fantasy, but instead created a set of combat rules, including internal and external trauma, poisoning, light skills, moves, etc., and perfectly integrated these contents into the game, bringing players a very novel combat experience!

Many players joked that "Ranning the Sword" invested so much, but it was instantly sold out by an independent game like "Taiwu Painting Scroll" in terms of reputation!

The most interesting thing is that Zhong Ming, the producer of "Taiwu Painting Scroll", also has a special identity, who is the former employee of Guangyi Interactive Entertainment.

The former employee switched to a job and set up an independent studio, which ended up being the game created by the original company for a lot of money. This has become a topic that many players and industry insiders talk about.

However, neither Weiguang Studio nor Guangyi Interactive Entertainment made a positive response to this point.

...

...

Glimmer Studio.

Zhong Ming these days, he is a little busy.

Miao Zhu has turned down several interviews from game media for him, and many game platforms are still unwilling to get the agency rights of "Taiwu Painting Scroll".

Although it has accumulated a lot of fame before, now, with the popularity of "Taiwu Painting Scroll", Weiguang Studio has finally come to the sight of most Chinese players.

In the minds of many players who like traditional Chinese style games, Weiguang Studio has become the "Light of Chinese Games" and is highly praised.

Of course, the other side of praise is slander. Many people are maliciously attacking Weiguang Studio, saying that they are "taking advantage of the popularity of Chinese games", "playing emotional cards", etc. Zhong Ming mostly laughed at these.

"The subsequent update plan should be finalized as soon as possible, and some feedback collected will be implemented as soon as possible." Zhong Ming ordered.

Fu Xingan and others nodded repeatedly.

"Taiwu Painting Scroll" is not a perfect game. After it was launched, many people were constantly putting forward suggestions for improvement. Zhong Ming's task to the design team is to provide solutions for these modification opinions, and to update and optimize them in the near future, so as to make up for the shortcomings of this game as much as possible.

Just after finishing my work, I sent a message on my bracelet.

When Zhong Ming saw that it was sent by Yang Chengye.

The last smart module sales were a win-win situation for Weiguang Studio and Zhihuan Technology. Zhong Ming and Yang Chengye have naturally maintained a good cooperative relationship.

Games and artificial intelligence are the general trend of future development. These two companies will inevitably have other cooperation opportunities in the future.

"Teacher Zhong, I heard that your new game "Taiwu Painting Scroll" is selling well, congratulations!"

Zhong Ming smiled and replied: "Tongxi Tongxi, I didn't expect Mr. Yang to pay attention to our new game?"

Yang Chengye: "I'm so popular, I can't help but not pay attention! I'm looking for you today. A friend of mine is a game hardware. Now I want to find someone to develop a Chinese style game to develop the Western market. He has a lot of requirements. After searching for a long time, I couldn't find a suitable game company. I happened to see "Taiwu Painting Scroll". I praised this game very much. Then I found me here, wanting me to match me and talk to you. I wonder if you are interested?"

"Oh? Use Huaxia style games to explore the Western market? This brother, I feel that this idea is not very reliable." Zhong Ming complained.

"Hahaha, I want to say this too." Yang Chengye smiled, "But he has a reason to do this, and he can't explain it clearly in a few words. Has Teacher Zhong been free recently? Why not have a meal together, meet him and talk about this matter with him."

Zhong Ming thought for a while: "I feel that this person is not very reliable, but I'll ask more questions first, which company does this person make gaming hardware?"

Yang Chengye replied: "Vice President of Moya Technology, Lin Xiaoguang."

Zhong Ming: "...that's a good time to see you."

Yang Chengye laughed: "Okay, then I'll save the game and I'll send you news."

...

Originally, after hearing what Yang Chengye said, Zhong Ming had no hope for this matter.

Because it sounds like this requirement is not very reliable.

But when Zhong Ming heard the name of this company, he felt that he had to meet him.

Moya Technology is the leading hardware developer in the eighth district, with bracelets, computers, headphones, audio and other equipment, all of which have made a name for themselves.

And most importantly, it also makes game consoles and various expensive emulators.

Whether it is Zhong Ming’s previous life or in this world, working as a game console is a very high threshold. Perhaps only two or three companies in the world can make a name for game consoles at most.

Because as a host, on the one hand, it has high technical requirements, and on the other hand, it also has requirements for content.

The essence of the console lies in exclusive games, so some large manufacturers with background will gain great advantages in the competition and even completely crush the living space of latecomers.

In Zhong Ming's previous life, Sony was the leader in the three hardware giants. Although Microsoft spent a lot of money and had very good machine performance, it was far from being the only one in exclusive games. Nintendo achieved overtaking on the curve with the unique design concept of Switch and successfully counterattacked with a series of perfectly scored masterpieces.

If you are the host under these three giants, you will probably not be able to find anyone to help collect the bodies if you die.

An absolute dead end.

But in this world, the situation is slightly different.

During the post-war reconstruction stage, various companies were expanding and developing rapidly, and all fields also ushered in full competition.

In the field of game consoles, first-class technology companies around the world started almost at the same time, so there has not yet been a situation where a company will unify the world.

Of course, the competition is also very fierce. In addition to competing for hardware functions, we also have to compete for exclusive works.

In terms of size, Moya Technology ranks about the top five among the host developers around the world, but because of the blooming of flowers in this world, there is no big problem to survive.

Of course, for Moya Technology, the host business is just one of the core businesses. Even if the host business unit is completely cut off, you can still sell bracelets, computers, etc.

However, the host is a piece of fat after all, and Moa Technology is also constantly trying to expand the market.

The consoles in this world are basically aimed at the global market. They come with multiple languages ​​in the settings and are no longer divided into regions. Players from all over the world can freely connect to the Internet to play together. But good works are still divided into regions.

For example, many Western console manufacturers rely on the exclusive use of Western classic games to open up the market, which invisibly has some advantages.

In this regard, Moya Technology can be said to be very weak, after all, the game research and development capabilities in the Chinese cultural circle are relatively weak.

The company is a reliable company. Since that's the case, Zhong Ming is willing to meet Mr. Lin and listen to his thoughts.

...

On the third night, Zhong Ming came to the restaurant Yang Chengye ordered on time.

This time it was just a very private meeting and would not directly discuss some business. It was just like Yang Chengye making a match to let Zhong Ming and Lin Xiaoguang meet and get to know each other.

As for whether the cooperation can be achieved, we will discuss it in detail later.

"This is Mr. Zhong Ming, the founder of Weiguang Studio. This is Mr. Lin Xiaoguang, the vice president of Moya Technology." Yang Chengye introduced to the two.

Zhong Ming shook hands with Lin Xiaoguang and said to each other for a long time.

Lin Xiaoguang looks in his thirties, not too late to forty. What is different from Zhong Ming’s imagination is that Mr. Lin has a more down-to-earth temperament. He is not as arrogant as he imagines, but dresses very casually.

"Teacher Zhong, I have been revered for a long time. I am a loyal player of Weiguang Studio." Lin Xiaoguang said with a smile.
To be continued...
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