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Chapter 236 Zhong Ming's Response (This chapter is free, 300 months

Zhong Ming posted a long Weibo post.

"Recently, we have received a lot of feedback on "Taiwu Painting Scroll", some praises and criticisms. Weiguang Studio has humbly accepted this. Because if criticism is not free, praise is meaningless. "Taiwu Painting Scroll" is not just a work of Weiguang Studio, but its success is also closely related to the support of players. Players play the role of Taiwu successor who has been reincarnated for life and has enriched this colorful world. Therefore, we should humbly accept the criticism and doubts raised by players."

"If I were the producer of "Taiwu Painting Scroll", I cannot refute any comments from players who do not like this game, because my position is on the side of "Taiwu Painting Scroll". But today I would like to briefly talk about my views on a game as an ordinary player."

"No game is born to be liked by everyone, just like a movie, a novel, or any cultural product. In other words, there is no such thing in this world that is born to be liked by everyone except money."

"In other words, as a player, you will inevitably encounter games you don't like. No matter how much others like them, no matter how hard you try, you will never like them. This is normal. When you encounter such a game, you don't have to force yourself. Each game has its own audience. Without your sales, developers will not starve to death, and you don't have to bear such great pressure on yourself."

"In my opinion, the evaluation and criticism of a game should not start from one's own perspective, but from the perspective of the players who like it."

"Because, no one can represent the opinions of others. In many cases, we are actually a very small number of people, but we mistakenly think that others are the same as us. If we look at a certain problem from our own perspective, it is easy to be biased and naturally we cannot make objective evaluations."

"If you are just representing an individual, then it doesn't matter how to evaluate a game; but if you are posting a long article to review, then the most basic thing is to be fair and have a correct perspective. Otherwise, the so-called objective evaluation is just to output your personal values."

"Some people evaluate "Taiwu Painting Scroll" from a personal perspective and derogatory it to be worthless and has no fun because of personal dislike. This is a typical mistake of "I am the world", that is, wishful thinking that other people must have the same feelings as themselves, and never really understand why people who like this game like it, nor do they understand it. Maybe the problem you care very much is not a problem with others."

"It would be ridiculous to say that this game is only suitable for 0.1% of Chinese people. If the so-called sentiment really makes the 99.9% of Chinese people who don't like this game pay for it, then it would be too simple to do games."

"On the contrary, players' tastes are the most tricky and picky. "Taiwu Painting Scroll" is free to download, and can be tried for 3 days, or accumulated 8 hours, or passed the first sword tomb. During this period, there is basically no limit on refunds. Under this generous trial condition, under the high price of 68 yuan, "Taiwu Painting Scroll" can complete a sales of 200,000 yuan in the first week and a 40,000 yuan online, which is enough to show that players are not Ye Gong Haolong, who verbally praise him, but really like this game and are willing to pay for this game."

"I hope that in the future, the reviewers and self-media, who are under the banner of game evaluation, can base themselves on data analysis issues more on data analysis, rather than making arguing that 'this game is not fun' based on their own preferences, because this will appear very and unprofessional."

...

As soon as this long Weibo post was posted, it immediately caused a lot of retweets!

Some people suspect that this long Weibo post is responding to the article reviewing "Taiwu Painting Scroll" on the real question and answer, because in the long Weibo post, it quoted data such as "This game is only suitable for 0.1% of Chinese people."

But more players think that this long Weibo post should be a concentrated response to those who have brainlessly sang "Taiwu Painting Scroll" and think it is an over-reputable person.

Since the release of sales of "Taiwu Painting Scroll", this kind of voice has always existed. I think "Taiwu Painting Scroll" was praised by the navy, I think it was because of the Chinese style, and I think it was the sales that many players had to pay for their brainless money.

But this statement is ridiculous.

There are no navy troops. In this world, Zhong Ming’s publicity and promotion are not as good as those big factories. He made videos and found several anchors, which were incomparable to those big factories that often spent tens of millions of yuan on advertising. In his previous life, a small team was unable to hold on and went online to rescue the emergency, and even a penny of publicity funds could not be obtained. It was entirely due to the spontaneous publicity of several UP owners.

It is said that it was blown up by the navy, but obviously I didn’t even understand the most basic facts.

As for those who criticize "Taiwu Painting Scroll" in terms of gameplay, it seems to be a little higher, but they still criticize the wrong place.

If we point out some flaws in "Taiwu Painting Scroll", such as strange interactive logic, awkward interface design, missing some content, etc., these may indeed be problems in "Taiwu Painting Scroll", but these problems are actually not enough to destroy the fun of this game.

If "Taiwu Painting Scroll" is not fun and I don't like it, so such a high sales volume is blown up, that is the typical wrong view of "I am the world". Because you don't like it, others like it, and others are willing to pay for it, so there is such a high sales volume, which is such a simple truth.

Why you don't like it doesn't matter.

Why others like it, that matters.

Most people who criticize "Taiwu Painting Scroll" simply find some small flaws in the game, which is normal, after all, it is just a semi-finished product. Of course, for such a complex game, even the main creator Eggplant himself cannot explain clearly, and can only improve it step by step in the changes. But in the final analysis, these small flaws are not enough to deny the game "Taiwu Painting Scroll" itself.

Perhaps these small flaws are only deducted 1, 2, and 5 points for most players, but they are willing to give this game 100 points; for another small group of people, these flaws are deducted 50 and 70 points in their hearts.

So in the final analysis, the data tells everything. The sales and number of active participants of "Taiwu Painting Scroll" are enough to prove that it is an interesting enough game. Personal preferences are very powerless in front of data.

Zhong Ming’s long Weibo post is not to refute anything, but to tell all the players who like and support "Taiwu Painting Scroll": It’s not wrong for you to like "Taiwu Painting Scroll" and your taste is not wrong!
Chapter completed!
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