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Chapter 275 Projection Mobile Game Experience (2000 4000

In the end, Sunday's guild battle turned into a bug battle, and a large number of trumpets staged a jaw-dropping showdown of gods. These trumpets each had combat power comparable to that of conventional tycoon players. They wore high-end equipment and had exclusive weapons for characters. The whole game became smoky and the forum was full of curses.

The Hongguang Game's latecomer is also a model in the industry. It was not until Tuesday that the server was urgently suspended and repaired. However, at this time, most of the players who were browsing bugs had already completed a pack of high-level equipment and killed many ordinary players.

Hongguang Game soon announced its retracement plan and announced a list of bans. The number of permanently blocked accounts reached hundreds, and there were more than 400 accounts temporarily frozen and continued verification. But this did not extinguish the players' anger, because retracement means going back to Friday or even earlier. The normal benefits obtained by many players in the past three days of the game will disappear and all retrace.

Although the official promised to compensate the gift package for the return, it was obvious that the strength of this gift package was incomparable to the losses of the players.

What makes players even more angry is that these hundreds of blocked accounts are far from all the bugs, because judging from the players' feelings in guild battles, the number of bugs this time is obviously much higher than this number, and some players who have cracked bugs also claimed that they were not blocked by the official and were still playing well.

Some rich players said that they were indeed "specially taken care of" and that they only reloaded the bugs. The warning was probably because they recharged too much.

Other rich players said that they recharged normally during this period, and the advanced equipment they used to brush from the liver copy were also recycled by the official. On the contrary, the equipment they used to brush from the bug players was not recycled and they were still doing the final madness in various PVP activities.

This bug caused players to withdraw from the game on a large scale. On Weibo, Hongguang Game's official blog was even arranged clearly, and was scolded for thousands of floors, becoming a beautiful landscape.

As for other mobile game companies, they are naturally mostly gloating. After all, as a popular game, "Summoner of Spirit" has such a huge, low-level and incredible operational accident, which is a huge good thing for other game companies. The players lost in "Summoner of Spirit" will more or less enter other mobile games.

A rich player scolded on Weibo: "Does the current mobile game companies even lose their skills to cheat krypton?!"

"It is normal for mobile games to spend money. The problem is that you can make me feel good about it. As a result, I spent money here to buy money? I spent money to beat those who didn't spend money to make bugs? No one paid attention to the feedback to your customer service? Traditional industries also know that customers are God. What do you think of customers in Hongguang Games? Is it not welcome to give you money? If I say this, I will never play this kind of hot chicken kidding mobile game again in my life!"

This vicious bug incident made the senior management of Hongguang Games furious. It is said that the relevant personnel were directly fined for half a year's bonus. The operation supervisor and several relevant personnel even demoted and criticized internally.

This incident is not an isolated case. It is not just Hongguang Games, but other mobile game companies, and similar operational accidents have also occurred frequently.

In fact, in the final analysis, it is because the mobile game market has a low threshold and is a wild market!

A low threshold means that you can enter with just a few million, and success or not is often not directly related to investment. There are many popular mobile games, with monthly flows easily exceeding tens of millions, and investment may only be a few million. There are also some mobile games that invest hundreds of millions of dollars, but they quickly fall out after the test is started.

This is different from console games. Console games are a high-investment industry. A masterpiece is made by experienced developers with tens of millions of dollars. With the guaranteed quality, selling content alone is enough to support sales. However, due to the limited function of the bracelet, mobile games mainly rely on gameplay to win, but gameplay is really hard to say.

Therefore, the entire mobile game market is full of a mentality of making money and eager for quick success. Even those projects that have been successful are hard to escape.

...

At Tianji Studio, the development of "Era of Dawn" is progressing steadily.

Zhong Ming is using a test bracelet to experience the game's demo.

At this time, the virtual bracelet worn on Zhong Ming's left hand projected a holographic projection above his left arm, which is a horizontal plane, not a vertical plane. On the horizontal plane, different views are produced according to the changes in the terrain. For example, the plane simulates the ground on a platform of a stone mountain, with rugged ground and several clusters of grass in the cracks of the stone.

There are two projection methods for holographic projection on this horizontal plane. One is to follow Zhong Ming's arm, which is to be relatively fixed to Zhong Ming's left upper arm, but this method is not commonly used; the other is to be fixed to the ground and the player's head, so that when the player raises his arm, the holographic projection will always be displayed in the best position directly opposite the player.

Of course, both methods require the player to aim the holographic projection lens on the bracelet at a specific direction, and the holographic projection images presented are not large. In order to save performance, the holographic projection images in standard mode are probably the same as the player's forearm length, which is basically similar to the size of a general tablet.

It is quite tiring to keep holding hands all the time, but in fact it is not as tiring as I imagined. In Zhong Ming's previous life, many people held their mobile phones and watched videos, and their hands were always held, but they could watch for several hours.

Of course, there are ways to not be tired. Just buy a special peripheral, wear a micro Bluetooth projection device on your ear and automatically project it in front of you.

However, projection must not be used in some highly crowded occasions. When using it, you must ensure that there are no foreign objects in the projection area.

The regular display mode of the bracelet is to project a vertical projection surface, which feels like a very thin LCD screen is held in your hand. Most of the apps on the bracelet are displayed in this way. This holographic projection display method is a new thing that has just emerged recently. Once it appears, it has been adopted by many bracelet game developers.

The picture shows Saeko Takeshita, one of the rare characters in the game. She is wearing a combat uniform decorated with blue and black florals, and some decorations are full of neon style. She holds a long sword with a flashing light in her hand, full of technology.

Of course, the most eye-catching thing is her figure, tall figure, long ponytail that is tied up and dragged to her calf, proud bust, blood-spraying waist-to-hip ratio, and graceful figure and movements. From the perspective of the movie, just watching Ai's automatic fights is already very addicted.

There are more than twenty male and female characters as beautiful as her in the game, and less than half of them can be obtained for free. The difference is only the degree of luck and liver, while the other part requires a little krypton to obtain it faster.

Of course, this is not that absolute. After all, ordinary players are allowed to earn wages by working in the game. Compared with a player who is more important than a player who is less likely to have a difference between them.

Then there is the basic battle scene of the game. Various intelligent weapons, robots or mechanisms of different shapes and attack methods are constantly refreshed in the levels. Saeko Takeshita travels through the pile of monsters like a butterfly. The long sword in her hand either slashes or bursts out an energy wave. Large pieces of enemies fall down like mow grass and explode.

Holographic imaging technology was first introduced into mobile games, and the impact it had on mobile games was subversive. Its revolutionary nature is roughly equivalent to 3D movies to 2D movies.

It's not a complete replacement, but there is definitely a clear ascension in visual effects.

It is conceivable that this kind of holographic imaging technology will most likely gradually expand to the PC and host side when the technology matures in the future, but it is unlikely in the short term.

The reason is very simple. There is less investment in mobile games, and it is easy to turn around. Mobile game manufacturers have a more sensitive sense of business, so they seized the opportunity earlier. Traditional game manufacturers on the PC and console side should be more aware of it.

Zhong Ming roughly experienced the operation in this mode.

Overall, it is not particularly comfortable, but it is not completely unacceptable after getting used to it.

The operation method of the bracelet is virtual buttons, of course not all on virtual projection: the bracelet will read the relative position of the player's left wrist (bracelet position) and the left thumb, and determine what operation he wants to do with the virtual rocker based on the gesture of the player's left thumb.

The right hand directly clicks the corresponding button on the holographic projection to trigger skills and other operations.

This feeling of "spotting air" made Zhong Ming feel uncomfortable. The lower left corner of the phone in his previous life was also called a "virtual rocker", but at least there is a screen to touch, and the bracelet is gone and the physical screen is completely rubbing the air.

Although he can play smoothly after getting used to it, Zhong Ming always feels that it is better to let AI operate it directly by himself. After all, the AI ​​program is so developed now, "hosting" is no longer a derogatory term. In many cases, the performance of hosting AI is even better than that of some novices players.

Fortunately, these aspects are not very important for a bracelet game, just show off the picture.

Then, Zhong Ming checked the combat power derivative system in the game, including equipment, exclusive weapons, energy core, etc.

These systems are called "pits" in some industry terms, that is, things that players fill in are often directly linked to combat power. This is the numerical driving force that drives players to work hard to play. "Age of Dawn" is very different from previous games, that is, most materials linked to combat power can be "destructively converted".

The so-called lossless conversion, for example, the player spends a lot of money to cultivate a character A, but suddenly he may be because he suddenly doesn't want to play this character, or draws a better character B and wants to change characters to play. Then most of the things he consumes when he cultivates a character can be converted to a character B for lossless conversion.

A relatively simple example is the enhancement of equipment. Players can re-pull the enhanced equipment back to level 1 by returning the furnace. The system will return 100% of the enhancement materials, unlike many games, which only return 80% or even 60%.
Chapter completed!
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