Chapter 141. Web Games
Xu Rong suppressed her inner confusion and first looked at the background and worldview settings of this web game.
This is an era close to the steam revolution, adopting a relatively rare but very fashionable Western modern setting. People wear dresses, hold canes, and silk top hats. Steam trains, factories, churches, and dim street lights are walking on the fields. The glory of modern civilization seems to have arrived.
But under peace, there are conspiracies, all kinds of strange monsters, villages plagued by diseases, and warriors called hunters. They waved huge sickles under the red blood moon, and the cold moonlight shone on his whistle-coat, graceful and cruel.
This story exudes a strange and dangerous atmosphere. Xu Rong looked at some monster settings, each of which challenged the limits of her psychological endurance. Whether it was a huge monster pieced together by a corpse, a werewolf with hair and sharp teeth and claws, and a priest with snake heads and humans. Looking at the text settings of these monsters, Xu Rong felt a chill on her back and couldn't help but turn over.
"Wait, what kind of system should this background setting be?"
Xu Rong was confused, then looked at the page of the game system, and then found that it turned out to be an rpg.
Create an RPG game under the size of a web game, and it is turn-based?
Such a trendy and fashionable setting actually has a very simple core?
Xu Rong continued to watch. She thought that turn-based rpg was just a simple framework, but after looking closely, she found that it was not simple, and it could even be said to be very hardcore.
Not only does each character have some special mechanisms in this rpg game, but the skill effects are also divided into turn-based calculations and time-based calculations. Overall, it is even more complicated than the traditional rpg games Xu Rong played on the console platform.
"This game seems a bit difficult to play."
Xu Rong sighed, and then looked at the character design.
There are already some design drafts here. Although several main characters are all set by hunters, their outfits and temperaments are completely different, their characteristics are distinct, and their overall style is very unified and their artistic level is extremely high.
Finally, Xu Rong saw the growth of the character and the economic system of the game.
"Draw the card?"
Xu Rong was immediately attracted by the setting.
In normal games, characters rely on monster sweeping to upgrade. After upgrading, they have corresponding skills. You can also obtain equipment to arm yourself by using monster sweeping to acquire characters. As for the acquisition of characters, most of them are automatically joined to the team after the plot is passed.
However, in this "Blood Source Curse", there is a function called card drawing. The card drawing can be drawn using a token called Blood Echo in the game. Thirty Blood Echo once, and according to the planning, Thirty Blood Echo is equivalent to the ten yuan recharge in reality.
In other words, this is a game where you can rely on recharging money to continuously draw cards.
The content in the Kaka Draw Pool is richer, mainly weapons, and another item that can be equipped called summoning stones. These things have six attributes, including the feng shui, earth, fire and light, and the level also ranges from r to sr to the rarest ssr.
"Hmm? Only weapons? No equipment or characters?"
Xu Rong probably understands that some games also have mechanisms to spend money to unlock characters. Now it seems that the "Bloodborne Curse" should be similar, except that it adds randomness, and both weapons and summoning stones need to be drawn.
The reason why there are only weapons is that when forming a team, there will be something called a weapon plate, plus the main weapon, and there are ten positions in total. These weapons are placed in the weapon plate to improve attributes and increase skills for the character.
At the same time, summoning stones can also be placed in the formation, and there are also primary and secondary. There are a total of five summoning stones positions and can be used in battle.
After turning back, Xu Rong saw that when some weapons were drawn, a new character would be unlocked at the same time, and the player would rely on this to obtain the new character, and the characters also have a distinction between rarity.
In a normal card pool, the probability of drawing ssr is 3, which is quite low in Xu Rong's opinion. If you use all the money to draw, it will cost about a thousand to draw a random SSR weapon or summoning stone.
This made Xu Rong, a student, a little curious. How rich would it be for someone who would spend thousands of dollars on a game?
You know, a serious console game costs about 300 yuan, and there are digital version discounts from time to time. When it is cheapest, you can buy a well-made masterpiece for a few dozen yuan.
And web games are just some characters and weapons, how can people be motivated to spend so much money to get them?
Then Xu Rong scanned the other mechanisms and roughly understood the operating mode of the game.
First of all, the game is like other rpg games, with a main plot, where players can get some free characters when promoting the main plot. Similarly, like traditional games, the game also has many side plots, and after passing the level, you can also get a variety of materials.
In addition, in some maps, there are battles similar to online game dungeons. After players enter this battle, they will encounter extremely powerful monsters. At this time, they can send out rescue signals, calling on other players to join the battle and fight against monsters together.
Some weapons will also be dropped during the process of fighting monsters. The system of these weapons is different from the recharge of money. It belongs to another set. The game can basically be divided into two types: free weapon disks and money-spending weapon disks. Of course, characters still have to draw cards to obtain.
In other words, this is not only a web role-playing game, but also a multiplayer online web role-playing game.
After roughly browsing the planning plan, looking at the skills and background settings of several main characters, Xu Rong closed them and returned them to Holofei.
"This game setting is really too complicated. I feel that it is simply the volume that web games can carry."
Xu Rong sighed, and she suddenly looked around again. There were basically few people in Hatsune Games' office, and then she suddenly realized that this planner that could be used directly as game guidance was created by Xu Rui alone.
Is he really a monster?
"It's better to say that only web games can complete such development in half a year."
After completing the witch design of "Magic Girl Xiaoyuan", Holofei studied the game market according to Xu Rui's requirements. He knew that the threshold for web games was extremely low. The main burden of Xu Rui's planning plan was actually on art. The reason why he adopted the 2d turn system was also for the convenience of development.
Although Holofei initially felt that with Huan Electric's current signature and fame, he could find a professional game studio to develop a console game, Xu Rui seemed to prefer web games and mobile games, which are currently only small-level games. According to Holofei's impression, this type of game does not make a lot of money and is completely inferior to console games.
But to be honest, the setting of "Bloodborne" made Holofei's eyes lit up. In the past, he blindly pursued the indescribable figure that surpassed mortals, so the monsters he designed were more and more distorted. However, Xu Rui's planning plan was a hidden madness under a peaceful life. Daily things collapsed in distortion, which was even more terrifying. Both the world view setting and the monster setting were extremely in line with Holofei's appetite, which made him look forward to the release of this game.
Chapter completed!